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	gl_shader_manager: fix macro
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		|  | @ -16,7 +16,7 @@ static void SetShaderUniformBlockBinding(GLuint shader, const char* name, Unifor | |||
|     } | ||||
|     GLint ub_size = 0; | ||||
|     glGetActiveUniformBlockiv(shader, ub_index, GL_UNIFORM_BLOCK_DATA_SIZE, &ub_size); | ||||
|     ASSERT_MSG(ub_size == expected_size, "Uniform block size did not match! Got %d, expected %zu", | ||||
|     ASSERT_MSG(ub_size == expected_size, "Uniform block size did not match! Got {}, expected {}", | ||||
|                static_cast<int>(ub_size), expected_size); | ||||
|     glUniformBlockBinding(shader, ub_index, static_cast<GLuint>(binding)); | ||||
| } | ||||
|  |  | |||
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