renderer_vulkan: Use proper image view on LCD fills

This commit is contained in:
PabloMK7 2024-04-23 21:17:39 +02:00
parent a8e601ae7d
commit fe38ac12ca

View file

@ -105,6 +105,7 @@ void RendererVulkan::PrepareRendertarget() {
const auto color_fill = fb_id == 0 ? regs_lcd.color_fill_top : regs_lcd.color_fill_bottom;
if (color_fill.is_enabled) {
screen_infos[i].image_view = texture.image_view;
FillScreen(color_fill.AsVector(), texture);
continue;
}