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	rasterizer_cache: Ignore fill surfaces
* Causes graphical bugs in Yokai games
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					 1 changed files with 1 additions and 2 deletions
				
			
		|  | @ -846,8 +846,7 @@ bool RasterizerCacheOpenGL::IntervalHasInvalidPixelFormat(SurfaceParams& params, | |||
|     params.pixel_format = PixelFormat::Invalid; | ||||
|     for (const auto& set : RangeFromInterval(surface_cache, interval)) | ||||
|         for (const auto& surface : set.second) | ||||
|             if (surface->pixel_format == PixelFormat::Invalid && | ||||
|                 surface->type != SurfaceType::Fill) { | ||||
|             if (surface->pixel_format == PixelFormat::Invalid) { | ||||
|                 LOG_DEBUG(Render_OpenGL, "Surface {:#x} found with invalid pixel format", | ||||
|                           surface->addr); | ||||
|                 return true; | ||||
|  |  | |||
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