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	Pica: Initial support for multitexturing.
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					 4 changed files with 115 additions and 31 deletions
				
			
		|  | @ -223,9 +223,21 @@ void GPUCommandListModel::OnPicaTraceFinished(const Pica::DebugUtils::PicaTrace& | ||||||
| 
 | 
 | ||||||
| void GPUCommandListWidget::OnCommandDoubleClicked(const QModelIndex& index) { | void GPUCommandListWidget::OnCommandDoubleClicked(const QModelIndex& index) { | ||||||
|     const int command_id = list_widget->model()->data(index, GPUCommandListModel::CommandIdRole).toInt(); |     const int command_id = list_widget->model()->data(index, GPUCommandListModel::CommandIdRole).toInt(); | ||||||
|     if (COMMAND_IN_RANGE(command_id, texture0)) { |     if (COMMAND_IN_RANGE(command_id, texture0) || | ||||||
|         auto info = Pica::DebugUtils::TextureInfo::FromPicaRegister(Pica::registers.texture0, |         COMMAND_IN_RANGE(command_id, texture1) || | ||||||
|                                                                     Pica::registers.texture0_format); |         COMMAND_IN_RANGE(command_id, texture2)) { | ||||||
|  | 
 | ||||||
|  |         unsigned index; | ||||||
|  |         if (COMMAND_IN_RANGE(command_id, texture0)) { | ||||||
|  |             index = 0; | ||||||
|  |         } else if (COMMAND_IN_RANGE(command_id, texture1)) { | ||||||
|  |             index = 1; | ||||||
|  |         } else { | ||||||
|  |             index = 2; | ||||||
|  |         } | ||||||
|  |         auto config = Pica::registers.GetTextures()[index].config; | ||||||
|  |         auto format = Pica::registers.GetTextures()[index].format; | ||||||
|  |         auto info = Pica::DebugUtils::TextureInfo::FromPicaRegister(config, format); | ||||||
| 
 | 
 | ||||||
|         // TODO: Instead, emit a signal here to be caught by the main window widget.
 |         // TODO: Instead, emit a signal here to be caught by the main window widget.
 | ||||||
|         auto main_window = static_cast<QMainWindow*>(parent()); |         auto main_window = static_cast<QMainWindow*>(parent()); | ||||||
|  | @ -237,10 +249,23 @@ void GPUCommandListWidget::SetCommandInfo(const QModelIndex& index) { | ||||||
|     QWidget* new_info_widget; |     QWidget* new_info_widget; | ||||||
| 
 | 
 | ||||||
|     const int command_id = list_widget->model()->data(index, GPUCommandListModel::CommandIdRole).toInt(); |     const int command_id = list_widget->model()->data(index, GPUCommandListModel::CommandIdRole).toInt(); | ||||||
|     if (COMMAND_IN_RANGE(command_id, texture0)) { |     if (COMMAND_IN_RANGE(command_id, texture0) || | ||||||
|         u8* src = Memory::GetPointer(Pica::registers.texture0.GetPhysicalAddress()); |         COMMAND_IN_RANGE(command_id, texture1) || | ||||||
|         auto info = Pica::DebugUtils::TextureInfo::FromPicaRegister(Pica::registers.texture0, |         COMMAND_IN_RANGE(command_id, texture2)) { | ||||||
|                                                                     Pica::registers.texture0_format); | 
 | ||||||
|  |         unsigned index; | ||||||
|  |         if (COMMAND_IN_RANGE(command_id, texture0)) { | ||||||
|  |             index = 0; | ||||||
|  |         } else if (COMMAND_IN_RANGE(command_id, texture1)) { | ||||||
|  |             index = 1; | ||||||
|  |         } else { | ||||||
|  |             index = 2; | ||||||
|  |         } | ||||||
|  |         auto config = Pica::registers.GetTextures()[index].config; | ||||||
|  |         auto format = Pica::registers.GetTextures()[index].format; | ||||||
|  | 
 | ||||||
|  |         auto info = Pica::DebugUtils::TextureInfo::FromPicaRegister(config, format); | ||||||
|  |         u8* src = Memory::GetPointer(config.GetPhysicalAddress()); | ||||||
|         new_info_widget = new TextureInfoWidget(src, info); |         new_info_widget = new TextureInfoWidget(src, info); | ||||||
|     } else { |     } else { | ||||||
|         new_info_widget = new QWidget; |         new_info_widget = new QWidget; | ||||||
|  |  | ||||||
|  | @ -155,12 +155,34 @@ struct Regs { | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     BitField< 0, 1, u32> texturing_enable; |     union { | ||||||
|  |         BitField< 0, 1, u32> texture0_enable; | ||||||
|  |         BitField< 1, 1, u32> texture1_enable; | ||||||
|  |         BitField< 2, 1, u32> texture2_enable; | ||||||
|  |     }; | ||||||
|     TextureConfig texture0; |     TextureConfig texture0; | ||||||
|     INSERT_PADDING_WORDS(0x8); |     INSERT_PADDING_WORDS(0x8); | ||||||
|     BitField<0, 4, TextureFormat> texture0_format; |     BitField<0, 4, TextureFormat> texture0_format; | ||||||
|  |     INSERT_PADDING_WORDS(0x2); | ||||||
|  |     TextureConfig texture1; | ||||||
|  |     BitField<0, 4, TextureFormat> texture1_format; | ||||||
|  |     INSERT_PADDING_WORDS(0x2); | ||||||
|  |     TextureConfig texture2; | ||||||
|  |     BitField<0, 4, TextureFormat> texture2_format; | ||||||
|  |     INSERT_PADDING_WORDS(0x21); | ||||||
| 
 | 
 | ||||||
|     INSERT_PADDING_WORDS(0x31); |     struct FullTextureConfig { | ||||||
|  |         const bool enabled; | ||||||
|  |         const TextureConfig config; | ||||||
|  |         const TextureFormat format; | ||||||
|  |     }; | ||||||
|  |     const std::array<FullTextureConfig, 3> GetTextures() const { | ||||||
|  |         return {{ | ||||||
|  |                    { static_cast<bool>(texture0_enable), texture0, texture0_format }, | ||||||
|  |                    { static_cast<bool>(texture1_enable), texture1, texture1_format }, | ||||||
|  |                    { static_cast<bool>(texture2_enable), texture2, texture2_format } | ||||||
|  |                }}; | ||||||
|  |     } | ||||||
| 
 | 
 | ||||||
|     // 0xc0-0xff: Texture Combiner (akin to glTexEnv)
 |     // 0xc0-0xff: Texture Combiner (akin to glTexEnv)
 | ||||||
|     struct TevStageConfig { |     struct TevStageConfig { | ||||||
|  | @ -556,9 +578,13 @@ struct Regs { | ||||||
|         ADD_FIELD(viewport_depth_range); |         ADD_FIELD(viewport_depth_range); | ||||||
|         ADD_FIELD(viewport_depth_far_plane); |         ADD_FIELD(viewport_depth_far_plane); | ||||||
|         ADD_FIELD(viewport_corner); |         ADD_FIELD(viewport_corner); | ||||||
|         ADD_FIELD(texturing_enable); |         ADD_FIELD(texture0_enable); | ||||||
|         ADD_FIELD(texture0); |         ADD_FIELD(texture0); | ||||||
|         ADD_FIELD(texture0_format); |         ADD_FIELD(texture0_format); | ||||||
|  |         ADD_FIELD(texture1); | ||||||
|  |         ADD_FIELD(texture1_format); | ||||||
|  |         ADD_FIELD(texture2); | ||||||
|  |         ADD_FIELD(texture2_format); | ||||||
|         ADD_FIELD(tev_stage0); |         ADD_FIELD(tev_stage0); | ||||||
|         ADD_FIELD(tev_stage1); |         ADD_FIELD(tev_stage1); | ||||||
|         ADD_FIELD(tev_stage2); |         ADD_FIELD(tev_stage2); | ||||||
|  | @ -622,9 +648,13 @@ ASSERT_REG_POSITION(viewport_depth_far_plane, 0x4e); | ||||||
| ASSERT_REG_POSITION(vs_output_attributes[0], 0x50); | ASSERT_REG_POSITION(vs_output_attributes[0], 0x50); | ||||||
| ASSERT_REG_POSITION(vs_output_attributes[1], 0x51); | ASSERT_REG_POSITION(vs_output_attributes[1], 0x51); | ||||||
| ASSERT_REG_POSITION(viewport_corner, 0x68); | ASSERT_REG_POSITION(viewport_corner, 0x68); | ||||||
| ASSERT_REG_POSITION(texturing_enable, 0x80); | ASSERT_REG_POSITION(texture0_enable, 0x80); | ||||||
| ASSERT_REG_POSITION(texture0, 0x81); | ASSERT_REG_POSITION(texture0, 0x81); | ||||||
| ASSERT_REG_POSITION(texture0_format, 0x8e); | ASSERT_REG_POSITION(texture0_format, 0x8e); | ||||||
|  | ASSERT_REG_POSITION(texture1, 0x91); | ||||||
|  | ASSERT_REG_POSITION(texture1_format, 0x96); | ||||||
|  | ASSERT_REG_POSITION(texture2, 0x99); | ||||||
|  | ASSERT_REG_POSITION(texture2_format, 0x9e); | ||||||
| ASSERT_REG_POSITION(tev_stage0, 0xc0); | ASSERT_REG_POSITION(tev_stage0, 0xc0); | ||||||
| ASSERT_REG_POSITION(tev_stage1, 0xc8); | ASSERT_REG_POSITION(tev_stage1, 0xc8); | ||||||
| ASSERT_REG_POSITION(tev_stage2, 0xd0); | ASSERT_REG_POSITION(tev_stage2, 0xd0); | ||||||
|  |  | ||||||
|  | @ -167,10 +167,22 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0, | ||||||
|                 (u8)(GetInterpolatedAttribute(v0.color.a(), v1.color.a(), v2.color.a()).ToFloat32() * 255) |                 (u8)(GetInterpolatedAttribute(v0.color.a(), v1.color.a(), v2.color.a()).ToFloat32() * 255) | ||||||
|             }; |             }; | ||||||
| 
 | 
 | ||||||
|             Math::Vec4<u8> texture_color{}; |             Math::Vec2<float24> uv[3]; | ||||||
|             float24 u = GetInterpolatedAttribute(v0.tc0.u(), v1.tc0.u(), v2.tc0.u()); |             uv[0].u() = GetInterpolatedAttribute(v0.tc0.u(), v1.tc0.u(), v2.tc0.u()); | ||||||
|             float24 v = GetInterpolatedAttribute(v0.tc0.v(), v1.tc0.v(), v2.tc0.v()); |             uv[0].v() = GetInterpolatedAttribute(v0.tc0.v(), v1.tc0.v(), v2.tc0.v()); | ||||||
|             if (registers.texturing_enable) { |             uv[1].u() = GetInterpolatedAttribute(v0.tc1.u(), v1.tc1.u(), v2.tc1.u()); | ||||||
|  |             uv[1].v() = GetInterpolatedAttribute(v0.tc1.v(), v1.tc1.v(), v2.tc1.v()); | ||||||
|  |             uv[2].u() = GetInterpolatedAttribute(v0.tc2.u(), v1.tc2.u(), v2.tc2.u()); | ||||||
|  |             uv[2].v() = GetInterpolatedAttribute(v0.tc2.v(), v1.tc2.v(), v2.tc2.v()); | ||||||
|  | 
 | ||||||
|  |             Math::Vec4<u8> texture_color[3]{}; | ||||||
|  |             for (int i = 0; i < 3; ++i) { | ||||||
|  |                 auto texture = registers.GetTextures()[i]; | ||||||
|  |                 if (!texture.enabled) | ||||||
|  |                     continue; | ||||||
|  | 
 | ||||||
|  |                 _dbg_assert_(GPU, 0 != texture.config.address); | ||||||
|  | 
 | ||||||
|                 // Images are split into 8x8 tiles. Each tile is composed of four 4x4 subtiles each
 |                 // Images are split into 8x8 tiles. Each tile is composed of four 4x4 subtiles each
 | ||||||
|                 // of which is composed of four 2x2 subtiles each of which is composed of four texels.
 |                 // of which is composed of four 2x2 subtiles each of which is composed of four texels.
 | ||||||
|                 // Each structure is embedded into the next-bigger one in a diagonal pattern, e.g.
 |                 // Each structure is embedded into the next-bigger one in a diagonal pattern, e.g.
 | ||||||
|  | @ -189,14 +201,11 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0, | ||||||
|                 // 02 03 06 07 18 19 22 23
 |                 // 02 03 06 07 18 19 22 23
 | ||||||
|                 // 00 01 04 05 16 17 20 21
 |                 // 00 01 04 05 16 17 20 21
 | ||||||
| 
 | 
 | ||||||
|                 // TODO: This is currently hardcoded for RGB8
 |  | ||||||
|                 u32* texture_data = (u32*)Memory::GetPointer(registers.texture0.GetPhysicalAddress()); |  | ||||||
| 
 |  | ||||||
|                 // TODO(neobrain): Not sure if this swizzling pattern is used for all textures.
 |                 // TODO(neobrain): Not sure if this swizzling pattern is used for all textures.
 | ||||||
|                 // To be flexible in case different but similar patterns are used, we keep this
 |                 // To be flexible in case different but similar patterns are used, we keep this
 | ||||||
|                 // somewhat inefficient code around for now.
 |                 // somewhat inefficient code around for now.
 | ||||||
|                 int s = (int)(u * float24::FromFloat32(static_cast<float>(registers.texture0.width))).ToFloat32(); |                 int s = (int)(uv[i].u() * float24::FromFloat32(static_cast<float>(texture.config.width))).ToFloat32(); | ||||||
|                 int t = (int)(v * float24::FromFloat32(static_cast<float>(registers.texture0.height))).ToFloat32(); |                 int t = (int)(uv[i].v() * float24::FromFloat32(static_cast<float>(texture.config.height))).ToFloat32(); | ||||||
|                 int texel_index_within_tile = 0; |                 int texel_index_within_tile = 0; | ||||||
|                 for (int block_size_index = 0; block_size_index < 3; ++block_size_index) { |                 for (int block_size_index = 0; block_size_index < 3; ++block_size_index) { | ||||||
|                     int sub_tile_width = 1 << block_size_index; |                     int sub_tile_width = 1 << block_size_index; | ||||||
|  | @ -213,14 +222,17 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0, | ||||||
|                 int coarse_s = (s / block_width) * block_width; |                 int coarse_s = (s / block_width) * block_width; | ||||||
|                 int coarse_t = (t / block_height) * block_height; |                 int coarse_t = (t / block_height) * block_height; | ||||||
| 
 | 
 | ||||||
|                 const int row_stride = registers.texture0.width * 3; |                 // TODO: This is currently hardcoded for RGB8
 | ||||||
|                 u8* source_ptr = (u8*)texture_data + coarse_s * block_height * 3 + coarse_t * row_stride + texel_index_within_tile * 3; |                 u32* texture_data = (u32*)Memory::GetPointer(texture.config.GetPhysicalAddress()); | ||||||
|                 texture_color.r() = source_ptr[2]; |  | ||||||
|                 texture_color.g() = source_ptr[1]; |  | ||||||
|                 texture_color.b() = source_ptr[0]; |  | ||||||
|                 texture_color.a() = 0xFF; |  | ||||||
| 
 | 
 | ||||||
|                 DebugUtils::DumpTexture(registers.texture0, (u8*)texture_data); |                 const int row_stride = texture.config.width * 3; | ||||||
|  |                 u8* source_ptr = (u8*)texture_data + coarse_s * block_height * 3 + coarse_t * row_stride + texel_index_within_tile * 3; | ||||||
|  |                 texture_color[i].r() = source_ptr[2]; | ||||||
|  |                 texture_color[i].g() = source_ptr[1]; | ||||||
|  |                 texture_color[i].b() = source_ptr[0]; | ||||||
|  |                 texture_color[i].a() = 0xFF; | ||||||
|  | 
 | ||||||
|  |                 DebugUtils::DumpTexture(texture.config, (u8*)texture_data); | ||||||
|             } |             } | ||||||
| 
 | 
 | ||||||
|             // Texture environment - consists of 6 stages of color and alpha combining.
 |             // Texture environment - consists of 6 stages of color and alpha combining.
 | ||||||
|  | @ -243,7 +255,13 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0, | ||||||
|                         return primary_color.rgb(); |                         return primary_color.rgb(); | ||||||
| 
 | 
 | ||||||
|                     case Source::Texture0: |                     case Source::Texture0: | ||||||
|                         return texture_color.rgb(); |                         return texture_color[0].rgb(); | ||||||
|  | 
 | ||||||
|  |                     case Source::Texture1: | ||||||
|  |                         return texture_color[1].rgb(); | ||||||
|  | 
 | ||||||
|  |                     case Source::Texture2: | ||||||
|  |                         return texture_color[2].rgb(); | ||||||
| 
 | 
 | ||||||
|                     case Source::Constant: |                     case Source::Constant: | ||||||
|                         return {tev_stage.const_r, tev_stage.const_g, tev_stage.const_b}; |                         return {tev_stage.const_r, tev_stage.const_g, tev_stage.const_b}; | ||||||
|  | @ -263,7 +281,13 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0, | ||||||
|                         return primary_color.a(); |                         return primary_color.a(); | ||||||
| 
 | 
 | ||||||
|                     case Source::Texture0: |                     case Source::Texture0: | ||||||
|                         return texture_color.a(); |                         return texture_color[0].a(); | ||||||
|  | 
 | ||||||
|  |                     case Source::Texture1: | ||||||
|  |                         return texture_color[1].a(); | ||||||
|  | 
 | ||||||
|  |                     case Source::Texture2: | ||||||
|  |                         return texture_color[2].a(); | ||||||
| 
 | 
 | ||||||
|                     case Source::Constant: |                     case Source::Constant: | ||||||
|                         return tev_stage.const_a; |                         return tev_stage.const_a; | ||||||
|  |  | ||||||
|  | @ -27,15 +27,18 @@ struct OutputVertex { | ||||||
|     Math::Vec4<float24> dummy; // quaternions (not implemented, yet)
 |     Math::Vec4<float24> dummy; // quaternions (not implemented, yet)
 | ||||||
|     Math::Vec4<float24> color; |     Math::Vec4<float24> color; | ||||||
|     Math::Vec2<float24> tc0; |     Math::Vec2<float24> tc0; | ||||||
|  |     Math::Vec2<float24> tc1; | ||||||
|  |     float24 pad[6]; | ||||||
|  |     Math::Vec2<float24> tc2; | ||||||
| 
 | 
 | ||||||
|     // Padding for optimal alignment
 |     // Padding for optimal alignment
 | ||||||
|     float24 pad[14]; |     float24 pad2[4]; | ||||||
| 
 | 
 | ||||||
|     // Attributes used to store intermediate results
 |     // Attributes used to store intermediate results
 | ||||||
| 
 | 
 | ||||||
|     // position after perspective divide
 |     // position after perspective divide
 | ||||||
|     Math::Vec3<float24> screenpos; |     Math::Vec3<float24> screenpos; | ||||||
|     float24 pad2; |     float24 pad3; | ||||||
| 
 | 
 | ||||||
|     // Linear interpolation
 |     // Linear interpolation
 | ||||||
|     // factor: 0=this, 1=vtx
 |     // factor: 0=this, 1=vtx
 | ||||||
|  | @ -44,6 +47,8 @@ struct OutputVertex { | ||||||
| 
 | 
 | ||||||
|         // TODO: Should perform perspective correct interpolation here...
 |         // TODO: Should perform perspective correct interpolation here...
 | ||||||
|         tc0 = tc0 * factor + vtx.tc0 * (float24::FromFloat32(1) - factor); |         tc0 = tc0 * factor + vtx.tc0 * (float24::FromFloat32(1) - factor); | ||||||
|  |         tc1 = tc1 * factor + vtx.tc1 * (float24::FromFloat32(1) - factor); | ||||||
|  |         tc2 = tc2 * factor + vtx.tc2 * (float24::FromFloat32(1) - factor); | ||||||
| 
 | 
 | ||||||
|         screenpos = screenpos * factor + vtx.screenpos * (float24::FromFloat32(1) - factor); |         screenpos = screenpos * factor + vtx.screenpos * (float24::FromFloat32(1) - factor); | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
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