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	input_common/udp: std::move shared_ptr within Client constructor
Gets rid of a trivially avoidable atomic reference count increment and decrement.
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					 1 changed files with 1 additions and 1 deletions
				
			
		|  | @ -125,7 +125,7 @@ static void SocketLoop(Socket* socket) { | ||||||
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| Client::Client(std::shared_ptr<DeviceStatus> status, const std::string& host, u16 port, | Client::Client(std::shared_ptr<DeviceStatus> status, const std::string& host, u16 port, | ||||||
|                u8 pad_index, u32 client_id) |                u8 pad_index, u32 client_id) | ||||||
|     : status(status) { |     : status(std::move(status)) { | ||||||
|     StartCommunication(host, port, pad_index, client_id); |     StartCommunication(host, port, pad_index, client_id); | ||||||
| } | } | ||||||
| 
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|  |  | ||||||
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