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	Add a separate thread for rendering and add texture mailbox and shared context to SDL
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					 3 changed files with 84 additions and 14 deletions
				
			
		|  | @ -35,6 +35,7 @@ | |||
| #include "core/file_sys/cia_container.h" | ||||
| #include "core/frontend/applets/default_applets.h" | ||||
| #include "core/frontend/framebuffer_layout.h" | ||||
| #include "core/frontend/scope_acquire_context.h" | ||||
| #include "core/gdbstub/gdbstub.h" | ||||
| #include "core/hle/service/am/am.h" | ||||
| #include "core/hle/service/cfg/cfg.h" | ||||
|  | @ -347,7 +348,7 @@ int main(int argc, char** argv) { | |||
|     Core::System::GetInstance().RegisterImageInterface(std::make_shared<LodePNGImageInterface>()); | ||||
| 
 | ||||
|     std::unique_ptr<EmuWindow_SDL2> emu_window{std::make_unique<EmuWindow_SDL2>(fullscreen)}; | ||||
| 
 | ||||
|     Frontend::ScopeAcquireContext scope(*emu_window); | ||||
|     Core::System& system{Core::System::GetInstance()}; | ||||
| 
 | ||||
|     const Core::System::ResultStatus load_result{system.Load(*emu_window, filepath)}; | ||||
|  | @ -411,9 +412,11 @@ int main(int argc, char** argv) { | |||
|         system.VideoDumper().StartDumping(dump_video, "webm", layout); | ||||
|     } | ||||
| 
 | ||||
|     std::thread render_thread([&emu_window] { emu_window->Present(); }); | ||||
|     while (emu_window->IsOpen()) { | ||||
|         system.RunLoop(); | ||||
|     } | ||||
|     render_thread.join(); | ||||
| 
 | ||||
|     Core::Movie::GetInstance().Shutdown(); | ||||
|     if (system.VideoDumper().IsDumping()) { | ||||
|  |  | |||
|  | @ -20,6 +20,28 @@ | |||
| #include "input_common/motion_emu.h" | ||||
| #include "input_common/sdl/sdl.h" | ||||
| #include "network/network.h" | ||||
| #include "video_core/renderer_base.h" | ||||
| #include "video_core/video_core.h" | ||||
| 
 | ||||
| SharedContext_SDL2::SharedContext_SDL2() { | ||||
|     window = SDL_CreateWindow(NULL, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 0, 0, | ||||
|                               SDL_WINDOW_HIDDEN | SDL_WINDOW_OPENGL); | ||||
|     context = SDL_GL_CreateContext(window); | ||||
| } | ||||
| 
 | ||||
| SharedContext_SDL2::~SharedContext_SDL2() { | ||||
|     DoneCurrent(); | ||||
|     SDL_GL_DeleteContext(context); | ||||
|     SDL_DestroyWindow(window); | ||||
| } | ||||
| 
 | ||||
| void SharedContext_SDL2::MakeCurrent() { | ||||
|     SDL_GL_MakeCurrent(window, context); | ||||
| } | ||||
| 
 | ||||
| void SharedContext_SDL2::DoneCurrent() { | ||||
|     SDL_GL_MakeCurrent(window, nullptr); | ||||
| } | ||||
| 
 | ||||
| void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) { | ||||
|     TouchMoved((unsigned)std::max(x, 0), (unsigned)std::max(y, 0)); | ||||
|  | @ -135,6 +157,10 @@ EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) { | |||
|     SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); | ||||
|     SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); | ||||
|     SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0); | ||||
|     // Enable context sharing for the shared context
 | ||||
|     SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1); | ||||
|     // Enable vsync
 | ||||
|     SDL_GL_SetSwapInterval(1); | ||||
| 
 | ||||
|     std::string window_title = fmt::format("Citra {} | {}-{}", Common::g_build_fullname, | ||||
|                                            Common::g_scm_branch, Common::g_scm_desc); | ||||
|  | @ -150,16 +176,24 @@ EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) { | |||
|         exit(1); | ||||
|     } | ||||
| 
 | ||||
|     dummy_window = SDL_CreateWindow(NULL, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 0, 0, | ||||
|                                     SDL_WINDOW_HIDDEN | SDL_WINDOW_OPENGL); | ||||
| 
 | ||||
|     if (fullscreen) { | ||||
|         Fullscreen(); | ||||
|     } | ||||
| 
 | ||||
|     gl_context = SDL_GL_CreateContext(render_window); | ||||
|     window_context = SDL_GL_CreateContext(render_window); | ||||
|     core_context = CreateSharedContext(); | ||||
| 
 | ||||
|     if (gl_context == nullptr) { | ||||
|     if (window_context == nullptr) { | ||||
|         LOG_CRITICAL(Frontend, "Failed to create SDL2 GL context: {}", SDL_GetError()); | ||||
|         exit(1); | ||||
|     } | ||||
|     if (core_context == nullptr) { | ||||
|         LOG_CRITICAL(Frontend, "Failed to create shared SDL2 GL context: {}", SDL_GetError()); | ||||
|         exit(1); | ||||
|     } | ||||
| 
 | ||||
|     auto gl_load_func = Settings::values.use_gles ? gladLoadGLES2Loader : gladLoadGLLoader; | ||||
| 
 | ||||
|  | @ -171,23 +205,30 @@ EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) { | |||
|     OnResize(); | ||||
|     OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size); | ||||
|     SDL_PumpEvents(); | ||||
|     SDL_GL_SetSwapInterval(Settings::values.vsync_enabled); | ||||
|     LOG_INFO(Frontend, "Citra Version: {} | {}-{}", Common::g_build_fullname, Common::g_scm_branch, | ||||
|              Common::g_scm_desc); | ||||
|     Settings::LogSettings(); | ||||
| 
 | ||||
|     DoneCurrent(); | ||||
| } | ||||
| 
 | ||||
| EmuWindow_SDL2::~EmuWindow_SDL2() { | ||||
|     Network::Shutdown(); | ||||
|     InputCommon::Shutdown(); | ||||
|     SDL_GL_DeleteContext(gl_context); | ||||
|     SDL_GL_DeleteContext(window_context); | ||||
|     SDL_Quit(); | ||||
| } | ||||
| 
 | ||||
| void EmuWindow_SDL2::SwapBuffers() { | ||||
|     SDL_GL_SwapWindow(render_window); | ||||
| std::unique_ptr<Frontend::GraphicsContext> EmuWindow_SDL2::CreateSharedContext() const { | ||||
|     return std::make_unique<SharedContext_SDL2>(); | ||||
| } | ||||
| 
 | ||||
| void EmuWindow_SDL2::Present() { | ||||
|     SDL_GL_MakeCurrent(render_window, window_context); | ||||
|     SDL_GL_SetSwapInterval(1); | ||||
|     while (IsOpen()) { | ||||
|         VideoCore::g_renderer->Present(); | ||||
|         SDL_GL_SwapWindow(render_window); | ||||
|     } | ||||
|     SDL_GL_MakeCurrent(render_window, nullptr); | ||||
| } | ||||
| 
 | ||||
| void EmuWindow_SDL2::PollEvents() { | ||||
|  | @ -256,11 +297,11 @@ void EmuWindow_SDL2::PollEvents() { | |||
| } | ||||
| 
 | ||||
| void EmuWindow_SDL2::MakeCurrent() { | ||||
|     SDL_GL_MakeCurrent(render_window, gl_context); | ||||
|     core_context->MakeCurrent(); | ||||
| } | ||||
| 
 | ||||
| void EmuWindow_SDL2::DoneCurrent() { | ||||
|     SDL_GL_MakeCurrent(render_window, nullptr); | ||||
|     core_context->DoneCurrent(); | ||||
| } | ||||
| 
 | ||||
| void EmuWindow_SDL2::OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal_size) { | ||||
|  |  | |||
|  | @ -10,13 +10,29 @@ | |||
| 
 | ||||
| struct SDL_Window; | ||||
| 
 | ||||
| class SharedContext_SDL2 : public Frontend::GraphicsContext { | ||||
| public: | ||||
|     using SDL_GLContext = void*; | ||||
| 
 | ||||
|     SharedContext_SDL2(); | ||||
| 
 | ||||
|     ~SharedContext_SDL2() override; | ||||
| 
 | ||||
|     void MakeCurrent() override; | ||||
| 
 | ||||
|     void DoneCurrent() override; | ||||
| 
 | ||||
| private: | ||||
|     SDL_GLContext context; | ||||
|     SDL_Window* window; | ||||
| }; | ||||
| 
 | ||||
| class EmuWindow_SDL2 : public Frontend::EmuWindow { | ||||
| public: | ||||
|     explicit EmuWindow_SDL2(bool fullscreen); | ||||
|     ~EmuWindow_SDL2(); | ||||
| 
 | ||||
|     /// Swap buffers to display the next frame
 | ||||
|     void SwapBuffers() override; | ||||
|     void Present(); | ||||
| 
 | ||||
|     /// Polls window events
 | ||||
|     void PollEvents() override; | ||||
|  | @ -30,6 +46,9 @@ public: | |||
|     /// Whether the window is still open, and a close request hasn't yet been sent
 | ||||
|     bool IsOpen() const; | ||||
| 
 | ||||
|     /// Creates a new context that is shared with the current context
 | ||||
|     std::unique_ptr<GraphicsContext> CreateSharedContext() const override; | ||||
| 
 | ||||
| private: | ||||
|     /// Called by PollEvents when a key is pressed or released.
 | ||||
|     void OnKeyEvent(int key, u8 state); | ||||
|  | @ -67,9 +86,16 @@ private: | |||
|     /// Internal SDL2 render window
 | ||||
|     SDL_Window* render_window; | ||||
| 
 | ||||
|     /// Fake hidden window for the core context
 | ||||
|     SDL_Window* dummy_window; | ||||
| 
 | ||||
|     using SDL_GLContext = void*; | ||||
| 
 | ||||
|     /// The OpenGL context associated with the window
 | ||||
|     SDL_GLContext gl_context; | ||||
|     SDL_GLContext window_context; | ||||
| 
 | ||||
|     /// The OpenGL context associated with the core
 | ||||
|     std::unique_ptr<Frontend::GraphicsContext> core_context; | ||||
| 
 | ||||
|     /// Keeps track of how often to update the title bar during gameplay
 | ||||
|     u32 last_time = 0; | ||||
|  |  | |||
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