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	gl_rasterizer: Fix minor warnings and improve readability
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					 1 changed files with 30 additions and 63 deletions
				
			
		|  | @ -35,10 +35,10 @@ static bool IsVendorIntel() { | |||
| 
 | ||||
| RasterizerOpenGL::RasterizerOpenGL(Frontend::EmuWindow& emu_window) | ||||
|     : vertex_buffer(GL_ARRAY_BUFFER, VERTEX_BUFFER_SIZE), | ||||
|       uniform_buffer(GL_UNIFORM_BUFFER, UNIFORM_BUFFER_SIZE, false), | ||||
|       index_buffer(GL_ELEMENT_ARRAY_BUFFER, INDEX_BUFFER_SIZE, false), | ||||
|       texture_buffer(GL_TEXTURE_BUFFER, TEXTURE_BUFFER_SIZE, false), | ||||
|       texture_lf_buffer(GL_TEXTURE_BUFFER, TEXTURE_BUFFER_SIZE, false) { | ||||
|       uniform_buffer(GL_UNIFORM_BUFFER, UNIFORM_BUFFER_SIZE), | ||||
|       index_buffer(GL_ELEMENT_ARRAY_BUFFER, INDEX_BUFFER_SIZE), | ||||
|       texture_buffer(GL_TEXTURE_BUFFER, TEXTURE_BUFFER_SIZE), | ||||
|       texture_lf_buffer(GL_TEXTURE_BUFFER, TEXTURE_BUFFER_SIZE) { | ||||
| 
 | ||||
|     // Clipping plane 0 is always enabled for PICA fixed clip plane z <= 0
 | ||||
|     state.clip_distance[0] = true; | ||||
|  | @ -157,7 +157,9 @@ RasterizerOpenGL::RasterizerOpenGL(Frontend::EmuWindow& emu_window) | |||
| 
 | ||||
|     glEnable(GL_BLEND); | ||||
| 
 | ||||
|     SyncEntireState(); | ||||
|     // Explicitly call the derived version to avoid warnings about calling virtual
 | ||||
|     // methods in the constructor
 | ||||
|     RasterizerOpenGL::SyncEntireState(); | ||||
| } | ||||
| 
 | ||||
| RasterizerOpenGL::~RasterizerOpenGL() = default; | ||||
|  | @ -628,6 +630,18 @@ bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) { | |||
|         } | ||||
|     }; | ||||
| 
 | ||||
|     auto BindCubeFace = [&](GLuint& target, Pica::TexturingRegs::CubeFace face, | ||||
|                             Pica::Texture::TextureInfo& info) { | ||||
|         info.physical_address = regs.texturing.GetCubePhysicalAddress(face); | ||||
|         Surface surface = res_cache.GetTextureSurface(info); | ||||
| 
 | ||||
|         if (surface != nullptr) { | ||||
|             CheckBarrier(target = surface->texture.handle); | ||||
|         } else { | ||||
|             target = 0; | ||||
|         } | ||||
|     }; | ||||
| 
 | ||||
|     // Sync and bind the texture surfaces
 | ||||
|     const auto pica_textures = regs.texturing.GetTextures(); | ||||
|     for (unsigned texture_index = 0; texture_index < pica_textures.size(); ++texture_index) { | ||||
|  | @ -647,65 +661,15 @@ bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) { | |||
|                     continue; | ||||
|                 } | ||||
|                 case TextureType::ShadowCube: { | ||||
|                     Pica::Texture::TextureInfo info = Pica::Texture::TextureInfo::FromPicaRegister( | ||||
|                         texture.config, texture.format); | ||||
|                     Surface surface; | ||||
| 
 | ||||
|                     using CubeFace = Pica::TexturingRegs::CubeFace; | ||||
|                     info.physical_address = | ||||
|                         regs.texturing.GetCubePhysicalAddress(CubeFace::PositiveX); | ||||
|                     surface = res_cache.GetTextureSurface(info); | ||||
|                     if (surface != nullptr) { | ||||
|                         CheckBarrier(state.image_shadow_texture_px = surface->texture.handle); | ||||
|                     } else { | ||||
|                         state.image_shadow_texture_px = 0; | ||||
|                     } | ||||
| 
 | ||||
|                     info.physical_address = | ||||
|                         regs.texturing.GetCubePhysicalAddress(CubeFace::NegativeX); | ||||
|                     surface = res_cache.GetTextureSurface(info); | ||||
|                     if (surface != nullptr) { | ||||
|                         CheckBarrier(state.image_shadow_texture_nx = surface->texture.handle); | ||||
|                     } else { | ||||
|                         state.image_shadow_texture_nx = 0; | ||||
|                     } | ||||
| 
 | ||||
|                     info.physical_address = | ||||
|                         regs.texturing.GetCubePhysicalAddress(CubeFace::PositiveY); | ||||
|                     surface = res_cache.GetTextureSurface(info); | ||||
|                     if (surface != nullptr) { | ||||
|                         CheckBarrier(state.image_shadow_texture_py = surface->texture.handle); | ||||
|                     } else { | ||||
|                         state.image_shadow_texture_py = 0; | ||||
|                     } | ||||
| 
 | ||||
|                     info.physical_address = | ||||
|                         regs.texturing.GetCubePhysicalAddress(CubeFace::NegativeY); | ||||
|                     surface = res_cache.GetTextureSurface(info); | ||||
|                     if (surface != nullptr) { | ||||
|                         CheckBarrier(state.image_shadow_texture_ny = surface->texture.handle); | ||||
|                     } else { | ||||
|                         state.image_shadow_texture_ny = 0; | ||||
|                     } | ||||
| 
 | ||||
|                     info.physical_address = | ||||
|                         regs.texturing.GetCubePhysicalAddress(CubeFace::PositiveZ); | ||||
|                     surface = res_cache.GetTextureSurface(info); | ||||
|                     if (surface != nullptr) { | ||||
|                         CheckBarrier(state.image_shadow_texture_pz = surface->texture.handle); | ||||
|                     } else { | ||||
|                         state.image_shadow_texture_pz = 0; | ||||
|                     } | ||||
| 
 | ||||
|                     info.physical_address = | ||||
|                         regs.texturing.GetCubePhysicalAddress(CubeFace::NegativeZ); | ||||
|                     surface = res_cache.GetTextureSurface(info); | ||||
|                     if (surface != nullptr) { | ||||
|                         CheckBarrier(state.image_shadow_texture_nz = surface->texture.handle); | ||||
|                     } else { | ||||
|                         state.image_shadow_texture_nz = 0; | ||||
|                     } | ||||
| 
 | ||||
|                     auto info = Pica::Texture::TextureInfo::FromPicaRegister(texture.config, | ||||
|                                                                              texture.format); | ||||
|                     BindCubeFace(state.image_shadow_texture_px, CubeFace::PositiveX, info); | ||||
|                     BindCubeFace(state.image_shadow_texture_nx, CubeFace::NegativeX, info); | ||||
|                     BindCubeFace(state.image_shadow_texture_py, CubeFace::PositiveY, info); | ||||
|                     BindCubeFace(state.image_shadow_texture_ny, CubeFace::NegativeY, info); | ||||
|                     BindCubeFace(state.image_shadow_texture_pz, CubeFace::PositiveZ, info); | ||||
|                     BindCubeFace(state.image_shadow_texture_nz, CubeFace::NegativeZ, info); | ||||
|                     continue; | ||||
|                 } | ||||
|                 case TextureType::TextureCube: | ||||
|  | @ -725,7 +689,10 @@ bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) { | |||
|                     texture_cube_sampler.SyncWithConfig(texture.config); | ||||
|                     state.texture_units[texture_index].texture_2d = 0; | ||||
|                     continue; // Texture unit 0 setup finished. Continue to next unit
 | ||||
|                 default: | ||||
|                     break; | ||||
|                 } | ||||
| 
 | ||||
|                 state.texture_cube_unit.texture_cube = 0; | ||||
|             } | ||||
| 
 | ||||
|  |  | |||
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