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	GPU: Implemented the flip_data (bit 0) bit in display transfers.
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					 2 changed files with 15 additions and 6 deletions
				
			
		|  | @ -146,8 +146,17 @@ inline void Write(u32 addr, const T data) { | ||||||
|                 for (u32 x = 0; x < output_width; ++x) { |                 for (u32 x = 0; x < output_width; ++x) { | ||||||
|                     Math::Vec4<u8> src_color = { 0, 0, 0, 0 }; |                     Math::Vec4<u8> src_color = { 0, 0, 0, 0 }; | ||||||
| 
 | 
 | ||||||
|                     u32 scaled_x = x * horizontal_scale; |                     // Calculate the [x,y] position of the input image 
 | ||||||
|                     u32 scaled_y = y * vertical_scale; |                     // based on the current output position and the scale
 | ||||||
|  |                     u32 input_x = x * horizontal_scale; | ||||||
|  |                     u32 input_y = y * vertical_scale; | ||||||
|  | 
 | ||||||
|  |                     if (config.flip_vertically) { | ||||||
|  |                         // Flip the y value of the output data, 
 | ||||||
|  |                         // we do this after calculating the [x,y] position of the input image 
 | ||||||
|  |                         // to account for the scaling options.
 | ||||||
|  |                         y = output_height - y - 1; | ||||||
|  |                     } | ||||||
| 
 | 
 | ||||||
|                     u32 dst_bytes_per_pixel = GPU::Regs::BytesPerPixel(config.output_format); |                     u32 dst_bytes_per_pixel = GPU::Regs::BytesPerPixel(config.output_format); | ||||||
|                     u32 src_bytes_per_pixel = GPU::Regs::BytesPerPixel(config.input_format); |                     u32 src_bytes_per_pixel = GPU::Regs::BytesPerPixel(config.input_format); | ||||||
|  | @ -159,14 +168,14 @@ inline void Write(u32 addr, const T data) { | ||||||
|                         u32 coarse_y = y & ~7; |                         u32 coarse_y = y & ~7; | ||||||
|                         u32 stride = output_width * dst_bytes_per_pixel; |                         u32 stride = output_width * dst_bytes_per_pixel; | ||||||
| 
 | 
 | ||||||
|                         src_offset = (scaled_x + scaled_y * config.input_width) * src_bytes_per_pixel; |                         src_offset = (input_x + input_y * config.input_width) * src_bytes_per_pixel; | ||||||
|                         dst_offset = VideoCore::GetMortonOffset(x, y, dst_bytes_per_pixel) + coarse_y * stride; |                         dst_offset = VideoCore::GetMortonOffset(x, y, dst_bytes_per_pixel) + coarse_y * stride; | ||||||
|                     } else { |                     } else { | ||||||
|                         // Interpret the input as tiled and the output as linear
 |                         // Interpret the input as tiled and the output as linear
 | ||||||
|                         u32 coarse_y = scaled_y & ~7; |                         u32 coarse_y = input_y & ~7; | ||||||
|                         u32 stride = config.input_width * src_bytes_per_pixel; |                         u32 stride = config.input_width * src_bytes_per_pixel; | ||||||
| 
 | 
 | ||||||
|                         src_offset = VideoCore::GetMortonOffset(scaled_x, scaled_y, src_bytes_per_pixel) + coarse_y * stride; |                         src_offset = VideoCore::GetMortonOffset(input_x, input_y, src_bytes_per_pixel) + coarse_y * stride; | ||||||
|                         dst_offset = (x + y * output_width) * dst_bytes_per_pixel; |                         dst_offset = (x + y * output_width) * dst_bytes_per_pixel; | ||||||
|                     } |                     } | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
|  | @ -191,7 +191,7 @@ struct Regs { | ||||||
|         union { |         union { | ||||||
|             u32 flags; |             u32 flags; | ||||||
| 
 | 
 | ||||||
|             BitField< 0, 1, u32> flip_data;        // flips input data horizontally (TODO) if true
 |             BitField< 0, 1, u32> flip_vertically;  // flips input data vertically
 | ||||||
|             BitField< 1, 1, u32> output_tiled;     // Converts from linear to tiled format
 |             BitField< 1, 1, u32> output_tiled;     // Converts from linear to tiled format
 | ||||||
|             BitField< 3, 1, u32> raw_copy;         // Copies the data without performing any processing
 |             BitField< 3, 1, u32> raw_copy;         // Copies the data without performing any processing
 | ||||||
|             BitField< 8, 3, PixelFormat> input_format; |             BitField< 8, 3, PixelFormat> input_format; | ||||||
|  |  | ||||||
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