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	Core: Re-write frame limiter
Now based on std::chrono, and also works in terms of emulated time instead of frames, so we can in the future frame-limit even when the display is disabled, etc. The frame limiter can also be enabled along with v-sync now, which should be useful for those with displays running at more than 60 Hz.
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					 5 changed files with 53 additions and 42 deletions
				
			
		|  | @ -94,6 +94,7 @@ public: | |||
|     } | ||||
| 
 | ||||
|     PerfStats perf_stats; | ||||
|     FrameLimiter frame_limiter; | ||||
| 
 | ||||
| private: | ||||
|     /**
 | ||||
|  |  | |||
|  | @ -8,17 +8,13 @@ | |||
| #include "common/color.h" | ||||
| #include "common/common_types.h" | ||||
| #include "common/logging/log.h" | ||||
| #include "common/math_util.h" | ||||
| #include "common/microprofile.h" | ||||
| #include "common/thread.h" | ||||
| #include "common/timer.h" | ||||
| #include "common/vector_math.h" | ||||
| #include "core/core_timing.h" | ||||
| #include "core/hle/service/gsp_gpu.h" | ||||
| #include "core/hw/gpu.h" | ||||
| #include "core/hw/hw.h" | ||||
| #include "core/memory.h" | ||||
| #include "core/settings.h" | ||||
| #include "core/tracer/recorder.h" | ||||
| #include "video_core/command_processor.h" | ||||
| #include "video_core/debug_utils/debug_utils.h" | ||||
|  | @ -35,16 +31,6 @@ Regs g_regs; | |||
| const u64 frame_ticks = BASE_CLOCK_RATE_ARM11 / SCREEN_REFRESH_RATE; | ||||
| /// Event id for CoreTiming
 | ||||
| static int vblank_event; | ||||
| /// Total number of frames drawn
 | ||||
| static u64 frame_count; | ||||
| /// Start clock for frame limiter
 | ||||
| static u32 time_point; | ||||
| /// Total delay caused by slow frames
 | ||||
| static float time_delay; | ||||
| constexpr float FIXED_FRAME_TIME = 1000.0f / SCREEN_REFRESH_RATE; | ||||
| // Max lag caused by slow frames. Can be adjusted to compensate for too many slow frames. Higher
 | ||||
| // values increases time needed to limit frame rate after spikes
 | ||||
| constexpr float MAX_LAG_TIME = 18; | ||||
| 
 | ||||
| template <typename T> | ||||
| inline void Read(T& var, const u32 raw_addr) { | ||||
|  | @ -522,24 +508,8 @@ template void Write<u32>(u32 addr, const u32 data); | |||
| template void Write<u16>(u32 addr, const u16 data); | ||||
| template void Write<u8>(u32 addr, const u8 data); | ||||
| 
 | ||||
| static void FrameLimiter() { | ||||
|     time_delay += FIXED_FRAME_TIME; | ||||
|     time_delay = MathUtil::Clamp(time_delay, -MAX_LAG_TIME, MAX_LAG_TIME); | ||||
|     s32 desired_time = static_cast<s32>(time_delay); | ||||
|     s32 elapsed_time = static_cast<s32>(Common::Timer::GetTimeMs() - time_point); | ||||
| 
 | ||||
|     if (elapsed_time < desired_time) { | ||||
|         Common::SleepCurrentThread(desired_time - elapsed_time); | ||||
|     } | ||||
| 
 | ||||
|     u32 frame_time = Common::Timer::GetTimeMs() - time_point; | ||||
| 
 | ||||
|     time_delay -= frame_time; | ||||
| } | ||||
| 
 | ||||
| /// Update hardware
 | ||||
| static void VBlankCallback(u64 userdata, int cycles_late) { | ||||
|     frame_count++; | ||||
|     VideoCore::g_renderer->SwapBuffers(); | ||||
| 
 | ||||
|     // Signal to GSP that GPU interrupt has occurred
 | ||||
|  | @ -550,12 +520,6 @@ static void VBlankCallback(u64 userdata, int cycles_late) { | |||
|     Service::GSP::SignalInterrupt(Service::GSP::InterruptId::PDC0); | ||||
|     Service::GSP::SignalInterrupt(Service::GSP::InterruptId::PDC1); | ||||
| 
 | ||||
|     if (!Settings::values.use_vsync && Settings::values.toggle_framelimit) { | ||||
|         FrameLimiter(); | ||||
|     } | ||||
| 
 | ||||
|     time_point = Common::Timer::GetTimeMs(); | ||||
| 
 | ||||
|     // Reschedule recurrent event
 | ||||
|     CoreTiming::ScheduleEvent(frame_ticks - cycles_late, vblank_event); | ||||
| } | ||||
|  | @ -590,9 +554,6 @@ void Init() { | |||
|     framebuffer_sub.color_format.Assign(Regs::PixelFormat::RGB8); | ||||
|     framebuffer_sub.active_fb = 0; | ||||
| 
 | ||||
|     frame_count = 0; | ||||
|     time_point = Common::Timer::GetTimeMs(); | ||||
| 
 | ||||
|     vblank_event = CoreTiming::RegisterEvent("GPU::VBlankCallback", VBlankCallback); | ||||
|     CoreTiming::ScheduleEvent(frame_ticks, vblank_event); | ||||
| 
 | ||||
|  |  | |||
|  | @ -4,11 +4,16 @@ | |||
| 
 | ||||
| #include <chrono> | ||||
| #include <mutex> | ||||
| #include <thread> | ||||
| #include "common/math_util.h" | ||||
| #include "core/hw/gpu.h" | ||||
| #include "core/perf_stats.h" | ||||
| #include "core/settings.h" | ||||
| 
 | ||||
| using namespace std::chrono_literals; | ||||
| using DoubleSecs = std::chrono::duration<double, std::chrono::seconds::period>; | ||||
| using std::chrono::duration_cast; | ||||
| using std::chrono::microseconds; | ||||
| 
 | ||||
| namespace Core { | ||||
| 
 | ||||
|  | @ -69,4 +74,32 @@ double PerfStats::GetLastFrameTimeScale() { | |||
|     return duration_cast<DoubleSecs>(previous_frame_length).count() / FRAME_LENGTH; | ||||
| } | ||||
| 
 | ||||
| void FrameLimiter::DoFrameLimiting(u64 current_system_time_us) { | ||||
|     // Max lag caused by slow frames. Can be adjusted to compensate for too many slow frames. Higher
 | ||||
|     // values increases time needed to limit frame rate after spikes.
 | ||||
|     constexpr microseconds MAX_LAG_TIME_US = 25ms; | ||||
| 
 | ||||
|     if (!Settings::values.toggle_framelimit) { | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     auto now = Clock::now(); | ||||
| 
 | ||||
|     frame_limiting_delta_err += microseconds(current_system_time_us - previous_system_time_us); | ||||
|     frame_limiting_delta_err -= duration_cast<microseconds>(now - previous_walltime); | ||||
|     frame_limiting_delta_err = | ||||
|         MathUtil::Clamp(frame_limiting_delta_err, -MAX_LAG_TIME_US, MAX_LAG_TIME_US); | ||||
| 
 | ||||
|     if (frame_limiting_delta_err > microseconds::zero()) { | ||||
|         std::this_thread::sleep_for(frame_limiting_delta_err); | ||||
| 
 | ||||
|         auto now_after_sleep = Clock::now(); | ||||
|         frame_limiting_delta_err -= duration_cast<microseconds>(now_after_sleep - now); | ||||
|         now = now_after_sleep; | ||||
|     } | ||||
| 
 | ||||
|     previous_system_time_us = current_system_time_us; | ||||
|     previous_walltime = now; | ||||
| } | ||||
| 
 | ||||
| } // namespace Core
 | ||||
|  |  | |||
|  | @ -55,4 +55,20 @@ private: | |||
|     u32 game_frames = 0; | ||||
| }; | ||||
| 
 | ||||
| class FrameLimiter { | ||||
| public: | ||||
|     using Clock = std::chrono::high_resolution_clock; | ||||
| 
 | ||||
|     void DoFrameLimiting(u64 current_system_time_us); | ||||
| 
 | ||||
| private: | ||||
|     /// Emulated system time (in microseconds) at the last limiter invocation
 | ||||
|     u64 previous_system_time_us = 0; | ||||
|     /// Walltime at the last limiter invocation
 | ||||
|     Clock::time_point previous_walltime = Clock::now(); | ||||
| 
 | ||||
|     /// Accumulated difference between walltime and emulated time
 | ||||
|     std::chrono::microseconds frame_limiting_delta_err{0}; | ||||
| }; | ||||
| 
 | ||||
| } // namespace Core
 | ||||
|  |  | |||
|  | @ -10,8 +10,8 @@ | |||
| #include "common/assert.h" | ||||
| #include "common/bit_field.h" | ||||
| #include "common/logging/log.h" | ||||
| #include "common/synchronized_wrapper.h" | ||||
| #include "core/core.h" | ||||
| #include "core/core_timing.h" | ||||
| #include "core/frontend/emu_window.h" | ||||
| #include "core/hw/gpu.h" | ||||
| #include "core/hw/hw.h" | ||||
|  | @ -151,10 +151,10 @@ void RendererOpenGL::SwapBuffers() { | |||
|     render_window->PollEvents(); | ||||
|     render_window->SwapBuffers(); | ||||
| 
 | ||||
|     prev_state.Apply(); | ||||
| 
 | ||||
|     Core::System::GetInstance().frame_limiter.DoFrameLimiting(CoreTiming::GetGlobalTimeUs()); | ||||
|     Core::System::GetInstance().perf_stats.BeginSystemFrame(); | ||||
| 
 | ||||
|     prev_state.Apply(); | ||||
|     RefreshRasterizerSetting(); | ||||
| 
 | ||||
|     if (Pica::g_debug_context && Pica::g_debug_context->recorder) { | ||||
|  |  | |||
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