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	Core: Re-write frame limiter
Now based on std::chrono, and also works in terms of emulated time instead of frames, so we can in the future frame-limit even when the display is disabled, etc. The frame limiter can also be enabled along with v-sync now, which should be useful for those with displays running at more than 60 Hz.
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					 5 changed files with 53 additions and 42 deletions
				
			
		|  | @ -94,6 +94,7 @@ public: | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     PerfStats perf_stats; |     PerfStats perf_stats; | ||||||
|  |     FrameLimiter frame_limiter; | ||||||
| 
 | 
 | ||||||
| private: | private: | ||||||
|     /**
 |     /**
 | ||||||
|  |  | ||||||
|  | @ -8,17 +8,13 @@ | ||||||
| #include "common/color.h" | #include "common/color.h" | ||||||
| #include "common/common_types.h" | #include "common/common_types.h" | ||||||
| #include "common/logging/log.h" | #include "common/logging/log.h" | ||||||
| #include "common/math_util.h" |  | ||||||
| #include "common/microprofile.h" | #include "common/microprofile.h" | ||||||
| #include "common/thread.h" |  | ||||||
| #include "common/timer.h" |  | ||||||
| #include "common/vector_math.h" | #include "common/vector_math.h" | ||||||
| #include "core/core_timing.h" | #include "core/core_timing.h" | ||||||
| #include "core/hle/service/gsp_gpu.h" | #include "core/hle/service/gsp_gpu.h" | ||||||
| #include "core/hw/gpu.h" | #include "core/hw/gpu.h" | ||||||
| #include "core/hw/hw.h" | #include "core/hw/hw.h" | ||||||
| #include "core/memory.h" | #include "core/memory.h" | ||||||
| #include "core/settings.h" |  | ||||||
| #include "core/tracer/recorder.h" | #include "core/tracer/recorder.h" | ||||||
| #include "video_core/command_processor.h" | #include "video_core/command_processor.h" | ||||||
| #include "video_core/debug_utils/debug_utils.h" | #include "video_core/debug_utils/debug_utils.h" | ||||||
|  | @ -35,16 +31,6 @@ Regs g_regs; | ||||||
| const u64 frame_ticks = BASE_CLOCK_RATE_ARM11 / SCREEN_REFRESH_RATE; | const u64 frame_ticks = BASE_CLOCK_RATE_ARM11 / SCREEN_REFRESH_RATE; | ||||||
| /// Event id for CoreTiming
 | /// Event id for CoreTiming
 | ||||||
| static int vblank_event; | static int vblank_event; | ||||||
| /// Total number of frames drawn
 |  | ||||||
| static u64 frame_count; |  | ||||||
| /// Start clock for frame limiter
 |  | ||||||
| static u32 time_point; |  | ||||||
| /// Total delay caused by slow frames
 |  | ||||||
| static float time_delay; |  | ||||||
| constexpr float FIXED_FRAME_TIME = 1000.0f / SCREEN_REFRESH_RATE; |  | ||||||
| // Max lag caused by slow frames. Can be adjusted to compensate for too many slow frames. Higher
 |  | ||||||
| // values increases time needed to limit frame rate after spikes
 |  | ||||||
| constexpr float MAX_LAG_TIME = 18; |  | ||||||
| 
 | 
 | ||||||
| template <typename T> | template <typename T> | ||||||
| inline void Read(T& var, const u32 raw_addr) { | inline void Read(T& var, const u32 raw_addr) { | ||||||
|  | @ -522,24 +508,8 @@ template void Write<u32>(u32 addr, const u32 data); | ||||||
| template void Write<u16>(u32 addr, const u16 data); | template void Write<u16>(u32 addr, const u16 data); | ||||||
| template void Write<u8>(u32 addr, const u8 data); | template void Write<u8>(u32 addr, const u8 data); | ||||||
| 
 | 
 | ||||||
| static void FrameLimiter() { |  | ||||||
|     time_delay += FIXED_FRAME_TIME; |  | ||||||
|     time_delay = MathUtil::Clamp(time_delay, -MAX_LAG_TIME, MAX_LAG_TIME); |  | ||||||
|     s32 desired_time = static_cast<s32>(time_delay); |  | ||||||
|     s32 elapsed_time = static_cast<s32>(Common::Timer::GetTimeMs() - time_point); |  | ||||||
| 
 |  | ||||||
|     if (elapsed_time < desired_time) { |  | ||||||
|         Common::SleepCurrentThread(desired_time - elapsed_time); |  | ||||||
|     } |  | ||||||
| 
 |  | ||||||
|     u32 frame_time = Common::Timer::GetTimeMs() - time_point; |  | ||||||
| 
 |  | ||||||
|     time_delay -= frame_time; |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| /// Update hardware
 | /// Update hardware
 | ||||||
| static void VBlankCallback(u64 userdata, int cycles_late) { | static void VBlankCallback(u64 userdata, int cycles_late) { | ||||||
|     frame_count++; |  | ||||||
|     VideoCore::g_renderer->SwapBuffers(); |     VideoCore::g_renderer->SwapBuffers(); | ||||||
| 
 | 
 | ||||||
|     // Signal to GSP that GPU interrupt has occurred
 |     // Signal to GSP that GPU interrupt has occurred
 | ||||||
|  | @ -550,12 +520,6 @@ static void VBlankCallback(u64 userdata, int cycles_late) { | ||||||
|     Service::GSP::SignalInterrupt(Service::GSP::InterruptId::PDC0); |     Service::GSP::SignalInterrupt(Service::GSP::InterruptId::PDC0); | ||||||
|     Service::GSP::SignalInterrupt(Service::GSP::InterruptId::PDC1); |     Service::GSP::SignalInterrupt(Service::GSP::InterruptId::PDC1); | ||||||
| 
 | 
 | ||||||
|     if (!Settings::values.use_vsync && Settings::values.toggle_framelimit) { |  | ||||||
|         FrameLimiter(); |  | ||||||
|     } |  | ||||||
| 
 |  | ||||||
|     time_point = Common::Timer::GetTimeMs(); |  | ||||||
| 
 |  | ||||||
|     // Reschedule recurrent event
 |     // Reschedule recurrent event
 | ||||||
|     CoreTiming::ScheduleEvent(frame_ticks - cycles_late, vblank_event); |     CoreTiming::ScheduleEvent(frame_ticks - cycles_late, vblank_event); | ||||||
| } | } | ||||||
|  | @ -590,9 +554,6 @@ void Init() { | ||||||
|     framebuffer_sub.color_format.Assign(Regs::PixelFormat::RGB8); |     framebuffer_sub.color_format.Assign(Regs::PixelFormat::RGB8); | ||||||
|     framebuffer_sub.active_fb = 0; |     framebuffer_sub.active_fb = 0; | ||||||
| 
 | 
 | ||||||
|     frame_count = 0; |  | ||||||
|     time_point = Common::Timer::GetTimeMs(); |  | ||||||
| 
 |  | ||||||
|     vblank_event = CoreTiming::RegisterEvent("GPU::VBlankCallback", VBlankCallback); |     vblank_event = CoreTiming::RegisterEvent("GPU::VBlankCallback", VBlankCallback); | ||||||
|     CoreTiming::ScheduleEvent(frame_ticks, vblank_event); |     CoreTiming::ScheduleEvent(frame_ticks, vblank_event); | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
|  | @ -4,11 +4,16 @@ | ||||||
| 
 | 
 | ||||||
| #include <chrono> | #include <chrono> | ||||||
| #include <mutex> | #include <mutex> | ||||||
|  | #include <thread> | ||||||
|  | #include "common/math_util.h" | ||||||
| #include "core/hw/gpu.h" | #include "core/hw/gpu.h" | ||||||
| #include "core/perf_stats.h" | #include "core/perf_stats.h" | ||||||
|  | #include "core/settings.h" | ||||||
| 
 | 
 | ||||||
|  | using namespace std::chrono_literals; | ||||||
| using DoubleSecs = std::chrono::duration<double, std::chrono::seconds::period>; | using DoubleSecs = std::chrono::duration<double, std::chrono::seconds::period>; | ||||||
| using std::chrono::duration_cast; | using std::chrono::duration_cast; | ||||||
|  | using std::chrono::microseconds; | ||||||
| 
 | 
 | ||||||
| namespace Core { | namespace Core { | ||||||
| 
 | 
 | ||||||
|  | @ -69,4 +74,32 @@ double PerfStats::GetLastFrameTimeScale() { | ||||||
|     return duration_cast<DoubleSecs>(previous_frame_length).count() / FRAME_LENGTH; |     return duration_cast<DoubleSecs>(previous_frame_length).count() / FRAME_LENGTH; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  | void FrameLimiter::DoFrameLimiting(u64 current_system_time_us) { | ||||||
|  |     // Max lag caused by slow frames. Can be adjusted to compensate for too many slow frames. Higher
 | ||||||
|  |     // values increases time needed to limit frame rate after spikes.
 | ||||||
|  |     constexpr microseconds MAX_LAG_TIME_US = 25ms; | ||||||
|  | 
 | ||||||
|  |     if (!Settings::values.toggle_framelimit) { | ||||||
|  |         return; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     auto now = Clock::now(); | ||||||
|  | 
 | ||||||
|  |     frame_limiting_delta_err += microseconds(current_system_time_us - previous_system_time_us); | ||||||
|  |     frame_limiting_delta_err -= duration_cast<microseconds>(now - previous_walltime); | ||||||
|  |     frame_limiting_delta_err = | ||||||
|  |         MathUtil::Clamp(frame_limiting_delta_err, -MAX_LAG_TIME_US, MAX_LAG_TIME_US); | ||||||
|  | 
 | ||||||
|  |     if (frame_limiting_delta_err > microseconds::zero()) { | ||||||
|  |         std::this_thread::sleep_for(frame_limiting_delta_err); | ||||||
|  | 
 | ||||||
|  |         auto now_after_sleep = Clock::now(); | ||||||
|  |         frame_limiting_delta_err -= duration_cast<microseconds>(now_after_sleep - now); | ||||||
|  |         now = now_after_sleep; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     previous_system_time_us = current_system_time_us; | ||||||
|  |     previous_walltime = now; | ||||||
|  | } | ||||||
|  | 
 | ||||||
| } // namespace Core
 | } // namespace Core
 | ||||||
|  |  | ||||||
|  | @ -55,4 +55,20 @@ private: | ||||||
|     u32 game_frames = 0; |     u32 game_frames = 0; | ||||||
| }; | }; | ||||||
| 
 | 
 | ||||||
|  | class FrameLimiter { | ||||||
|  | public: | ||||||
|  |     using Clock = std::chrono::high_resolution_clock; | ||||||
|  | 
 | ||||||
|  |     void DoFrameLimiting(u64 current_system_time_us); | ||||||
|  | 
 | ||||||
|  | private: | ||||||
|  |     /// Emulated system time (in microseconds) at the last limiter invocation
 | ||||||
|  |     u64 previous_system_time_us = 0; | ||||||
|  |     /// Walltime at the last limiter invocation
 | ||||||
|  |     Clock::time_point previous_walltime = Clock::now(); | ||||||
|  | 
 | ||||||
|  |     /// Accumulated difference between walltime and emulated time
 | ||||||
|  |     std::chrono::microseconds frame_limiting_delta_err{0}; | ||||||
|  | }; | ||||||
|  | 
 | ||||||
| } // namespace Core
 | } // namespace Core
 | ||||||
|  |  | ||||||
|  | @ -10,8 +10,8 @@ | ||||||
| #include "common/assert.h" | #include "common/assert.h" | ||||||
| #include "common/bit_field.h" | #include "common/bit_field.h" | ||||||
| #include "common/logging/log.h" | #include "common/logging/log.h" | ||||||
| #include "common/synchronized_wrapper.h" |  | ||||||
| #include "core/core.h" | #include "core/core.h" | ||||||
|  | #include "core/core_timing.h" | ||||||
| #include "core/frontend/emu_window.h" | #include "core/frontend/emu_window.h" | ||||||
| #include "core/hw/gpu.h" | #include "core/hw/gpu.h" | ||||||
| #include "core/hw/hw.h" | #include "core/hw/hw.h" | ||||||
|  | @ -151,10 +151,10 @@ void RendererOpenGL::SwapBuffers() { | ||||||
|     render_window->PollEvents(); |     render_window->PollEvents(); | ||||||
|     render_window->SwapBuffers(); |     render_window->SwapBuffers(); | ||||||
| 
 | 
 | ||||||
|     prev_state.Apply(); |     Core::System::GetInstance().frame_limiter.DoFrameLimiting(CoreTiming::GetGlobalTimeUs()); | ||||||
| 
 |  | ||||||
|     Core::System::GetInstance().perf_stats.BeginSystemFrame(); |     Core::System::GetInstance().perf_stats.BeginSystemFrame(); | ||||||
| 
 | 
 | ||||||
|  |     prev_state.Apply(); | ||||||
|     RefreshRasterizerSetting(); |     RefreshRasterizerSetting(); | ||||||
| 
 | 
 | ||||||
|     if (Pica::g_debug_context && Pica::g_debug_context->recorder) { |     if (Pica::g_debug_context && Pica::g_debug_context->recorder) { | ||||||
|  |  | ||||||
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