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	Core: Re-write frame limiter
Now based on std::chrono, and also works in terms of emulated time instead of frames, so we can in the future frame-limit even when the display is disabled, etc. The frame limiter can also be enabled along with v-sync now, which should be useful for those with displays running at more than 60 Hz.
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					 5 changed files with 53 additions and 42 deletions
				
			
		|  | @ -10,8 +10,8 @@ | |||
| #include "common/assert.h" | ||||
| #include "common/bit_field.h" | ||||
| #include "common/logging/log.h" | ||||
| #include "common/synchronized_wrapper.h" | ||||
| #include "core/core.h" | ||||
| #include "core/core_timing.h" | ||||
| #include "core/frontend/emu_window.h" | ||||
| #include "core/hw/gpu.h" | ||||
| #include "core/hw/hw.h" | ||||
|  | @ -151,10 +151,10 @@ void RendererOpenGL::SwapBuffers() { | |||
|     render_window->PollEvents(); | ||||
|     render_window->SwapBuffers(); | ||||
| 
 | ||||
|     prev_state.Apply(); | ||||
| 
 | ||||
|     Core::System::GetInstance().frame_limiter.DoFrameLimiting(CoreTiming::GetGlobalTimeUs()); | ||||
|     Core::System::GetInstance().perf_stats.BeginSystemFrame(); | ||||
| 
 | ||||
|     prev_state.Apply(); | ||||
|     RefreshRasterizerSetting(); | ||||
| 
 | ||||
|     if (Pica::g_debug_context && Pica::g_debug_context->recorder) { | ||||
|  |  | |||
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