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	moved enums into Memory:: namespace
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					 1 changed files with 2 additions and 4 deletions
				
			
		|  | @ -4,11 +4,11 @@ | |||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| ////////////////////////////////////////////////////////////////////////////////////////////////////
 | ||||
| 
 | ||||
| #include "common/common.h" | ||||
| #include "common/common_types.h" | ||||
| 
 | ||||
| namespace Memory { | ||||
| 
 | ||||
| ////////////////////////////////////////////////////////////////////////////////////////////////////
 | ||||
| 
 | ||||
| enum { | ||||
|  | @ -49,8 +49,6 @@ enum { | |||
| 
 | ||||
| ////////////////////////////////////////////////////////////////////////////////////////////////////
 | ||||
| 
 | ||||
| namespace Memory { | ||||
| 
 | ||||
| // Base is a pointer to the base of the memory map. Yes, some MMU tricks
 | ||||
| // are used to set up a full GC or Wii memory map in process memory.  on
 | ||||
| // 32-bit, you have to mask your offsets with 0x3FFFFFFF. This means that
 | ||||
|  |  | |||
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