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	Shader: RCP and RSQ computes only the 1st component
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					 2 changed files with 10 additions and 10 deletions
				
			
		|  | @ -221,13 +221,12 @@ void RunInterpreter(UnitState<Debug>& state) { | |||
|             { | ||||
|                 Record<DebugDataRecord::SRC1>(state.debug, iteration, src1); | ||||
|                 Record<DebugDataRecord::DEST_IN>(state.debug, iteration, dest); | ||||
|                 float24 rcp_res = float24::FromFloat32(1.0f / src1[0].ToFloat32()); | ||||
|                 for (int i = 0; i < 4; ++i) { | ||||
|                     if (!swizzle.DestComponentEnabled(i)) | ||||
|                         continue; | ||||
| 
 | ||||
|                     // TODO: Be stable against division by zero!
 | ||||
|                     // TODO: I think this might be wrong... we should only use one component here
 | ||||
|                     dest[i] = float24::FromFloat32(1.0f / src1[i].ToFloat32()); | ||||
|                     dest[i] = rcp_res; | ||||
|                 } | ||||
|                 Record<DebugDataRecord::DEST_OUT>(state.debug, iteration, dest); | ||||
|                 break; | ||||
|  | @ -238,13 +237,12 @@ void RunInterpreter(UnitState<Debug>& state) { | |||
|             { | ||||
|                 Record<DebugDataRecord::SRC1>(state.debug, iteration, src1); | ||||
|                 Record<DebugDataRecord::DEST_IN>(state.debug, iteration, dest); | ||||
|                 float24 rsq_res = float24::FromFloat32(1.0f / sqrt(src1[0].ToFloat32())); | ||||
|                 for (int i = 0; i < 4; ++i) { | ||||
|                     if (!swizzle.DestComponentEnabled(i)) | ||||
|                         continue; | ||||
| 
 | ||||
|                     // TODO: Be stable against division by zero!
 | ||||
|                     // TODO: I think this might be wrong... we should only use one component here
 | ||||
|                     dest[i] = float24::FromFloat32(1.0f / sqrt(src1[i].ToFloat32())); | ||||
|                     dest[i] = rsq_res; | ||||
|                 } | ||||
|                 Record<DebugDataRecord::DEST_OUT>(state.debug, iteration, dest); | ||||
|                 break; | ||||
|  |  | |||
|  | @ -496,9 +496,10 @@ void JitCompiler::Compile_MOV(Instruction instr) { | |||
| void JitCompiler::Compile_RCP(Instruction instr) { | ||||
|     Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); | ||||
| 
 | ||||
|     // TODO(bunnei): RCPPS is a pretty rough approximation, this might cause problems if Pica
 | ||||
|     // TODO(bunnei): RCPSS is a pretty rough approximation, this might cause problems if Pica
 | ||||
|     // performs this operation more accurately. This should be checked on hardware.
 | ||||
|     RCPPS(SRC1, R(SRC1)); | ||||
|     RCPSS(SRC1, R(SRC1)); | ||||
|     SHUFPS(SRC1, R(SRC1), _MM_SHUFFLE(0, 0, 0, 0)); // XYWZ -> XXXX
 | ||||
| 
 | ||||
|     Compile_DestEnable(instr, SRC1); | ||||
| } | ||||
|  | @ -506,9 +507,10 @@ void JitCompiler::Compile_RCP(Instruction instr) { | |||
| void JitCompiler::Compile_RSQ(Instruction instr) { | ||||
|     Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); | ||||
| 
 | ||||
|     // TODO(bunnei): RSQRTPS is a pretty rough approximation, this might cause problems if Pica
 | ||||
|     // TODO(bunnei): RSQRTSS is a pretty rough approximation, this might cause problems if Pica
 | ||||
|     // performs this operation more accurately. This should be checked on hardware.
 | ||||
|     RSQRTPS(SRC1, R(SRC1)); | ||||
|     RSQRTSS(SRC1, R(SRC1)); | ||||
|     SHUFPS(SRC1, R(SRC1), _MM_SHUFFLE(0, 0, 0, 0)); // XYWZ -> XXXX
 | ||||
| 
 | ||||
|     Compile_DestEnable(instr, SRC1); | ||||
| } | ||||
|  |  | |||
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