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	Depth format fix (crush3d intro/black screens)
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					 1 changed files with 44 additions and 44 deletions
				
			
		|  | @ -491,7 +491,7 @@ void RasterizerOpenGL::ReconfigureDepthTexture(DepthTextureInfo& texture, Pica:: | |||
|     case Pica::Regs::DepthFormat::D24: | ||||
|         internal_format = GL_DEPTH_COMPONENT24; | ||||
|         texture.gl_format = GL_DEPTH_COMPONENT; | ||||
|         texture.gl_type = GL_UNSIGNED_INT_24_8; | ||||
|         texture.gl_type = GL_UNSIGNED_INT; | ||||
|         break; | ||||
| 
 | ||||
|     case Pica::Regs::DepthFormat::D24S8: | ||||
|  | @ -763,7 +763,7 @@ void RasterizerOpenGL::ReloadColorBuffer() { | |||
|         for (int x = 0; x < fb_color_texture.width; ++x) { | ||||
|             const u32 coarse_y = y & ~7; | ||||
|             u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * fb_color_texture.width * bytes_per_pixel; | ||||
|             u32 gl_px_idx = x * bytes_per_pixel + y * fb_color_texture.width * bytes_per_pixel; | ||||
|             u32 gl_px_idx = (x + y * fb_color_texture.width) * bytes_per_pixel; | ||||
| 
 | ||||
|             u8* pixel = color_buffer + dst_offset; | ||||
|             memcpy(&temp_fb_color_buffer[gl_px_idx], pixel, bytes_per_pixel); | ||||
|  | @ -794,29 +794,29 @@ void RasterizerOpenGL::ReloadDepthBuffer() { | |||
| 
 | ||||
|     std::unique_ptr<u8[]> temp_fb_depth_buffer(new u8[fb_depth_texture.width * fb_depth_texture.height * gl_bpp]); | ||||
| 
 | ||||
|     for (int y = 0; y < fb_depth_texture.height; ++y) { | ||||
|         for (int x = 0; x < fb_depth_texture.width; ++x) { | ||||
|             const u32 coarse_y = y & ~7; | ||||
|             u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * fb_depth_texture.width * bytes_per_pixel; | ||||
|             u32 gl_px_idx = x + y * fb_depth_texture.width; | ||||
|     u8* temp_fb_depth_data = bytes_per_pixel == 3 ? (temp_fb_depth_buffer.get() + 1) : temp_fb_depth_buffer.get(); | ||||
| 
 | ||||
|             switch (fb_depth_texture.format) { | ||||
|             case Pica::Regs::DepthFormat::D16: | ||||
|                 ((u16*)temp_fb_depth_buffer.get())[gl_px_idx] = Color::DecodeD16(depth_buffer + dst_offset); | ||||
|                 break; | ||||
|             case Pica::Regs::DepthFormat::D24: | ||||
|                 ((u32*)temp_fb_depth_buffer.get())[gl_px_idx] = Color::DecodeD24(depth_buffer + dst_offset); | ||||
|                 break; | ||||
|             case Pica::Regs::DepthFormat::D24S8: | ||||
|             { | ||||
|                 Math::Vec2<u32> depth_stencil = Color::DecodeD24S8(depth_buffer + dst_offset); | ||||
|                 ((u32*)temp_fb_depth_buffer.get())[gl_px_idx] = (depth_stencil.x << 8) | depth_stencil.y; | ||||
|                 break; | ||||
|     if (fb_depth_texture.format == Pica::Regs::DepthFormat::D24S8) { | ||||
|         for (int y = 0; y < fb_depth_texture.height; ++y) { | ||||
|             for (int x = 0; x < fb_depth_texture.width; ++x) { | ||||
|                 const u32 coarse_y = y & ~7; | ||||
|                 u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * fb_depth_texture.width * bytes_per_pixel; | ||||
|                 u32 gl_px_idx = (x + y * fb_depth_texture.width); | ||||
| 
 | ||||
|                 u8* pixel = depth_buffer + dst_offset; | ||||
|                 u32 depth_stencil = *(u32*)pixel; | ||||
|                 ((u32*)temp_fb_depth_data)[gl_px_idx] = (depth_stencil << 8) | (depth_stencil >> 24); | ||||
|             } | ||||
|             default: | ||||
|                 LOG_CRITICAL(Render_OpenGL, "Unknown memory framebuffer depth format %x", fb_depth_texture.format); | ||||
|                 UNIMPLEMENTED(); | ||||
|                 break; | ||||
|         } | ||||
|     } else { | ||||
|         for (int y = 0; y < fb_depth_texture.height; ++y) { | ||||
|             for (int x = 0; x < fb_depth_texture.width; ++x) { | ||||
|                 const u32 coarse_y = y & ~7; | ||||
|                 u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * fb_depth_texture.width * bytes_per_pixel; | ||||
|                 u32 gl_px_idx = (x + y * fb_depth_texture.width) * gl_bpp; | ||||
| 
 | ||||
|                 u8* pixel = depth_buffer + dst_offset; | ||||
|                 memcpy(&temp_fb_depth_data[gl_px_idx], pixel, bytes_per_pixel); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
|  | @ -881,29 +881,29 @@ void RasterizerOpenGL::CommitDepthBuffer() { | |||
|             glActiveTexture(GL_TEXTURE0); | ||||
|             glGetTexImage(GL_TEXTURE_2D, 0, fb_depth_texture.gl_format, fb_depth_texture.gl_type, temp_gl_depth_buffer.get()); | ||||
| 
 | ||||
|             for (int y = 0; y < fb_depth_texture.height; ++y) { | ||||
|                 for (int x = 0; x < fb_depth_texture.width; ++x) { | ||||
|                     const u32 coarse_y = y & ~7; | ||||
|                     u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * fb_depth_texture.width * bytes_per_pixel; | ||||
|                     u32 gl_px_idx = x + y * fb_depth_texture.width; | ||||
|             u8* temp_gl_depth_data = bytes_per_pixel == 3 ? (temp_gl_depth_buffer.get() + 1) : temp_gl_depth_buffer.get(); | ||||
| 
 | ||||
|                     switch (fb_depth_texture.format) { | ||||
|                     case Pica::Regs::DepthFormat::D16: | ||||
|                         Color::EncodeD16(((u16*)temp_gl_depth_buffer.get())[gl_px_idx], depth_buffer + dst_offset); | ||||
|                         break; | ||||
|                     case Pica::Regs::DepthFormat::D24: | ||||
|                         Color::EncodeD24(((u32*)temp_gl_depth_buffer.get())[gl_px_idx], depth_buffer + dst_offset); | ||||
|                         break; | ||||
|                     case Pica::Regs::DepthFormat::D24S8: | ||||
|                     { | ||||
|                         u32 depth_stencil = ((u32*)temp_gl_depth_buffer.get())[gl_px_idx]; | ||||
|                         Color::EncodeD24S8((depth_stencil >> 8), depth_stencil & 0xFF, depth_buffer + dst_offset); | ||||
|                         break; | ||||
|             if (fb_depth_texture.format == Pica::Regs::DepthFormat::D24S8) { | ||||
|                 for (int y = 0; y < fb_depth_texture.height; ++y) { | ||||
|                     for (int x = 0; x < fb_depth_texture.width; ++x) { | ||||
|                         const u32 coarse_y = y & ~7; | ||||
|                         u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * fb_depth_texture.width * bytes_per_pixel; | ||||
|                         u32 gl_px_idx = (x + y * fb_depth_texture.width); | ||||
| 
 | ||||
|                         u8* pixel = depth_buffer + dst_offset; | ||||
|                         u32 depth_stencil = ((u32*)temp_gl_depth_data)[gl_px_idx]; | ||||
|                         *(u32*)pixel = (depth_stencil >> 8) | (depth_stencil << 24); | ||||
|                     } | ||||
|                     default: | ||||
|                         LOG_CRITICAL(Render_OpenGL, "Unknown framebuffer depth format %x", fb_depth_texture.format); | ||||
|                         UNIMPLEMENTED(); | ||||
|                         break; | ||||
|                 } | ||||
|             } else { | ||||
|                 for (int y = 0; y < fb_depth_texture.height; ++y) { | ||||
|                     for (int x = 0; x < fb_depth_texture.width; ++x) { | ||||
|                         const u32 coarse_y = y & ~7; | ||||
|                         u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * fb_depth_texture.width * bytes_per_pixel; | ||||
|                         u32 gl_px_idx = (x + y * fb_depth_texture.width) * gl_bpp; | ||||
| 
 | ||||
|                         u8* pixel = depth_buffer + dst_offset; | ||||
|                         memcpy(pixel, &temp_gl_depth_data[gl_px_idx], bytes_per_pixel); | ||||
|                     } | ||||
|                 } | ||||
|             } | ||||
|  |  | |||
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