mirror of
				https://github.com/PabloMK7/citra.git
				synced 2025-11-03 23:28:48 +00:00 
			
		
		
		
	gl_shader_gen: use accurate LOD formula for texture 2D
This commit is contained in:
		
							parent
							
								
									ca78d34933
								
							
						
					
					
						commit
						fa141c799b
					
				
					 1 changed files with 14 additions and 4 deletions
				
			
		| 
						 | 
				
			
			@ -317,8 +317,9 @@ static std::string SampleTexture(const PicaFSConfig& config, unsigned texture_un
 | 
			
		|||
        // Only unit 0 respects the texturing type
 | 
			
		||||
        switch (state.texture0_type) {
 | 
			
		||||
        case TexturingRegs::TextureConfig::Texture2D:
 | 
			
		||||
            return "texture(tex0, texcoord0)";
 | 
			
		||||
            return "textureLod(tex0, texcoord0, getLod(texcoord0 * textureSize(tex0, 0)))";
 | 
			
		||||
        case TexturingRegs::TextureConfig::Projection2D:
 | 
			
		||||
            // TODO (wwylele): find the exact LOD formula for projection texture
 | 
			
		||||
            return "textureProj(tex0, vec3(texcoord0, texcoord0_w))";
 | 
			
		||||
        case TexturingRegs::TextureConfig::TextureCube:
 | 
			
		||||
            return "texture(tex_cube, vec3(texcoord0, texcoord0_w))";
 | 
			
		||||
| 
						 | 
				
			
			@ -335,12 +336,12 @@ static std::string SampleTexture(const PicaFSConfig& config, unsigned texture_un
 | 
			
		|||
            return "texture(tex0, texcoord0)";
 | 
			
		||||
        }
 | 
			
		||||
    case 1:
 | 
			
		||||
        return "texture(tex1, texcoord1)";
 | 
			
		||||
        return "textureLod(tex1, texcoord1, getLod(texcoord1 * textureSize(tex1, 0)))";
 | 
			
		||||
    case 2:
 | 
			
		||||
        if (state.texture2_use_coord1)
 | 
			
		||||
            return "texture(tex2, texcoord1)";
 | 
			
		||||
            return "textureLod(tex2, texcoord1, getLod(texcoord1 * textureSize(tex2, 0)))";
 | 
			
		||||
        else
 | 
			
		||||
            return "texture(tex2, texcoord2)";
 | 
			
		||||
            return "textureLod(tex2, texcoord2, getLod(texcoord2 * textureSize(tex2, 0)))";
 | 
			
		||||
    case 3:
 | 
			
		||||
        if (state.proctex.enable) {
 | 
			
		||||
            return "ProcTex()";
 | 
			
		||||
| 
						 | 
				
			
			@ -1333,6 +1334,15 @@ vec4 byteround(vec4 x) {
 | 
			
		|||
    return round(x * 255.0) * (1.0 / 255.0);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// PICA's LOD formula for 2D textures.
 | 
			
		||||
// This LOD formula is the same as the LOD lower limit defined in OpenGL.
 | 
			
		||||
// f(x, y) >= max{m_u, m_v, m_w}
 | 
			
		||||
// (See OpenGL 4.6 spec, 8.14.1 - Scale Factor and Level-of-Detail)
 | 
			
		||||
float getLod(vec2 coord) {
 | 
			
		||||
    vec2 d = max(abs(dFdx(coord)), abs(dFdy(coord)));
 | 
			
		||||
    return log2(max(d.x, d.y));
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#if ALLOW_SHADOW
 | 
			
		||||
 | 
			
		||||
uvec2 DecodeShadow(uint pixel) {
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue