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	Merge pull request #1789 from wwylele/input-refactor
Refactor input mapping & implement circle pad modifier
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					 12 changed files with 313 additions and 73 deletions
				
			
		|  | @ -11,12 +11,28 @@ | |||
| #include "emu_window.h" | ||||
| #include "video_core/video_core.h" | ||||
| 
 | ||||
| void EmuWindow::KeyPressed(KeyMap::HostDeviceKey key) { | ||||
|     pad_state.hex |= KeyMap::GetPadKey(key).hex; | ||||
| void EmuWindow::ButtonPressed(Service::HID::PadState pad) { | ||||
|     pad_state.hex |= pad.hex; | ||||
| } | ||||
| 
 | ||||
| void EmuWindow::KeyReleased(KeyMap::HostDeviceKey key) { | ||||
|     pad_state.hex &= ~KeyMap::GetPadKey(key).hex; | ||||
| void EmuWindow::ButtonReleased(Service::HID::PadState pad) { | ||||
|     pad_state.hex &= ~pad.hex; | ||||
| } | ||||
| 
 | ||||
| void EmuWindow::CirclePadUpdated(float x, float y) { | ||||
|     constexpr int MAX_CIRCLEPAD_POS = 0x9C; // Max value for a circle pad position
 | ||||
| 
 | ||||
|     // Make sure the coordinates are in the unit circle,
 | ||||
|     // otherwise normalize it.
 | ||||
|     float r = x * x + y * y; | ||||
|     if (r > 1) { | ||||
|         r = std::sqrt(r); | ||||
|         x /= r; | ||||
|         y /= r; | ||||
|     } | ||||
| 
 | ||||
|     circle_pad_x = static_cast<s16>(x * MAX_CIRCLEPAD_POS); | ||||
|     circle_pad_y = static_cast<s16>(y * MAX_CIRCLEPAD_POS); | ||||
| } | ||||
| 
 | ||||
| /**
 | ||||
|  |  | |||
|  | @ -12,10 +12,6 @@ | |||
| 
 | ||||
| #include "core/hle/service/hid/hid.h" | ||||
| 
 | ||||
| namespace KeyMap { | ||||
| struct HostDeviceKey; | ||||
| } | ||||
| 
 | ||||
| /**
 | ||||
|  * Abstraction class used to provide an interface between emulation code and the frontend | ||||
|  * (e.g. SDL, QGLWidget, GLFW, etc...). | ||||
|  | @ -76,11 +72,27 @@ public: | |||
| 
 | ||||
|     virtual void ReloadSetKeymaps() = 0; | ||||
| 
 | ||||
|     /// Signals a key press action to the HID module
 | ||||
|     void KeyPressed(KeyMap::HostDeviceKey key); | ||||
|     /**
 | ||||
|      * Signals a button press action to the HID module. | ||||
|      * @param pad_state indicates which button to press | ||||
|      * @note only handles real buttons (A/B/X/Y/...), excluding analog inputs like the circle pad. | ||||
|      */ | ||||
|     void ButtonPressed(Service::HID::PadState pad_state); | ||||
| 
 | ||||
|     /// Signals a key release action to the HID module
 | ||||
|     void KeyReleased(KeyMap::HostDeviceKey key); | ||||
|     /**
 | ||||
|      * Signals a button release action to the HID module. | ||||
|      * @param pad_state indicates which button to press | ||||
|      * @note only handles real buttons (A/B/X/Y/...), excluding analog inputs like the circle pad. | ||||
|      */ | ||||
|     void ButtonReleased(Service::HID::PadState pad_state); | ||||
| 
 | ||||
|     /**
 | ||||
|      * Signals a circle pad change action to the HID module. | ||||
|      * @param x new x-coordinate of the circle pad, in the range [-1.0, 1.0] | ||||
|      * @param y new y-coordinate of the circle pad, in the range [-1.0, 1.0] | ||||
|      * @note the coordinates will be normalized if the radius is larger than 1 | ||||
|      */ | ||||
|     void CirclePadUpdated(float x, float y); | ||||
| 
 | ||||
|     /**
 | ||||
|      * Signal that a touch pressed event has occurred (e.g. mouse click pressed) | ||||
|  | @ -100,8 +112,9 @@ public: | |||
|     void TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y); | ||||
| 
 | ||||
|     /**
 | ||||
|      * Gets the current pad state (which buttons are pressed and the circle pad direction). | ||||
|      * Gets the current pad state (which buttons are pressed). | ||||
|      * @note This should be called by the core emu thread to get a state set by the window thread. | ||||
|      * @note This doesn't include analog input like circle pad direction | ||||
|      * @todo Fix this function to be thread-safe. | ||||
|      * @return PadState object indicating the current pad state | ||||
|      */ | ||||
|  | @ -109,6 +122,16 @@ public: | |||
|         return pad_state; | ||||
|     } | ||||
| 
 | ||||
|     /**
 | ||||
|      * Gets the current circle pad state. | ||||
|      * @note This should be called by the core emu thread to get a state set by the window thread. | ||||
|      * @todo Fix this function to be thread-safe. | ||||
|      * @return std::tuple of (x, y), where `x` and `y` are the circle pad coordinates | ||||
|      */ | ||||
|     std::tuple<s16, s16> GetCirclePadState() const { | ||||
|         return std::make_tuple(circle_pad_x, circle_pad_y); | ||||
|     } | ||||
| 
 | ||||
|     /**
 | ||||
|      * Gets the current touch screen state (touch X/Y coordinates and whether or not it is pressed). | ||||
|      * @note This should be called by the core emu thread to get a state set by the window thread. | ||||
|  | @ -200,6 +223,8 @@ protected: | |||
|         pad_state.hex = 0; | ||||
|         touch_x = 0; | ||||
|         touch_y = 0; | ||||
|         circle_pad_x = 0; | ||||
|         circle_pad_y = 0; | ||||
|         touch_pressed = false; | ||||
|     } | ||||
|     virtual ~EmuWindow() {} | ||||
|  | @ -260,6 +285,9 @@ private: | |||
|     u16 touch_x;    ///< Touchpad X-position in native 3DS pixel coordinates (0-320)
 | ||||
|     u16 touch_y;    ///< Touchpad Y-position in native 3DS pixel coordinates (0-240)
 | ||||
| 
 | ||||
|     s16 circle_pad_x; ///< Circle pad X-position in native 3DS pixel coordinates (-156 - 156)
 | ||||
|     s16 circle_pad_y; ///< Circle pad Y-position in native 3DS pixel coordinates (-156 - 156)
 | ||||
| 
 | ||||
|    /**
 | ||||
|     * Clip the provided coordinates to be inside the touchscreen area. | ||||
|     */ | ||||
|  |  | |||
|  | @ -2,24 +2,138 @@ | |||
| // Licensed under GPLv2 or any later version
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #include "key_map.h" | ||||
| #include <map> | ||||
| 
 | ||||
| #include "common/emu_window.h" | ||||
| #include "common/key_map.h" | ||||
| 
 | ||||
| namespace KeyMap { | ||||
| 
 | ||||
| static std::map<HostDeviceKey, Service::HID::PadState> key_map; | ||||
| // TODO (wwylele): currently we treat c-stick as four direction buttons
 | ||||
| //     and map it directly to EmuWindow::ButtonPressed.
 | ||||
| //     It should go the analog input way like circle pad does.
 | ||||
| const std::array<KeyTarget, Settings::NativeInput::NUM_INPUTS> mapping_targets = {{ | ||||
|     Service::HID::PAD_A, Service::HID::PAD_B, Service::HID::PAD_X, Service::HID::PAD_Y, | ||||
|     Service::HID::PAD_L, Service::HID::PAD_R, Service::HID::PAD_ZL, Service::HID::PAD_ZR, | ||||
|     Service::HID::PAD_START, Service::HID::PAD_SELECT, Service::HID::PAD_NONE, | ||||
|     Service::HID::PAD_UP, Service::HID::PAD_DOWN, Service::HID::PAD_LEFT, Service::HID::PAD_RIGHT, | ||||
|     Service::HID::PAD_C_UP, Service::HID::PAD_C_DOWN, Service::HID::PAD_C_LEFT, Service::HID::PAD_C_RIGHT, | ||||
| 
 | ||||
|     IndirectTarget::CirclePadUp, | ||||
|     IndirectTarget::CirclePadDown, | ||||
|     IndirectTarget::CirclePadLeft, | ||||
|     IndirectTarget::CirclePadRight, | ||||
|     IndirectTarget::CirclePadModifier, | ||||
| }}; | ||||
| 
 | ||||
| static std::map<HostDeviceKey, KeyTarget> key_map; | ||||
| static int next_device_id = 0; | ||||
| 
 | ||||
| static bool circle_pad_up = false; | ||||
| static bool circle_pad_down = false; | ||||
| static bool circle_pad_left = false; | ||||
| static bool circle_pad_right = false; | ||||
| static bool circle_pad_modifier = false; | ||||
| 
 | ||||
| static void UpdateCirclePad(EmuWindow& emu_window) { | ||||
|     constexpr float SQRT_HALF = 0.707106781; | ||||
|     int x = 0, y = 0; | ||||
| 
 | ||||
|     if (circle_pad_right) | ||||
|         ++x; | ||||
|     if (circle_pad_left) | ||||
|         --x; | ||||
|     if (circle_pad_up) | ||||
|         ++y; | ||||
|     if (circle_pad_down) | ||||
|         --y; | ||||
| 
 | ||||
|     float modifier = circle_pad_modifier ? Settings::values.pad_circle_modifier_scale : 1.0; | ||||
|     emu_window.CirclePadUpdated(x * modifier * (y == 0 ? 1.0 : SQRT_HALF), y * modifier * (x == 0 ? 1.0 : SQRT_HALF)); | ||||
| } | ||||
| 
 | ||||
| int NewDeviceId() { | ||||
|     return next_device_id++; | ||||
| } | ||||
| 
 | ||||
| void SetKeyMapping(HostDeviceKey key, Service::HID::PadState padState) { | ||||
|     key_map[key].hex = padState.hex; | ||||
| void SetKeyMapping(HostDeviceKey key, KeyTarget target) { | ||||
|     key_map[key] = target; | ||||
| } | ||||
| 
 | ||||
| Service::HID::PadState GetPadKey(HostDeviceKey key) { | ||||
|     return key_map[key]; | ||||
| void ClearKeyMapping(int device_id) { | ||||
|     auto iter = key_map.begin(); | ||||
|     while (iter != key_map.end()) { | ||||
|         if (iter->first.device_id == device_id) | ||||
|             key_map.erase(iter++); | ||||
|         else | ||||
|             ++iter; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void PressKey(EmuWindow& emu_window, HostDeviceKey key) { | ||||
|     auto target = key_map.find(key); | ||||
|     if (target == key_map.end()) | ||||
|         return; | ||||
| 
 | ||||
|     if (target->second.direct) { | ||||
|         emu_window.ButtonPressed({{target->second.target.direct_target_hex}}); | ||||
|     } else { | ||||
|         switch (target->second.target.indirect_target) { | ||||
|         case IndirectTarget::CirclePadUp: | ||||
|             circle_pad_up = true; | ||||
|             UpdateCirclePad(emu_window); | ||||
|             break; | ||||
|         case IndirectTarget::CirclePadDown: | ||||
|             circle_pad_down = true; | ||||
|             UpdateCirclePad(emu_window); | ||||
|             break; | ||||
|         case IndirectTarget::CirclePadLeft: | ||||
|             circle_pad_left = true; | ||||
|             UpdateCirclePad(emu_window); | ||||
|             break; | ||||
|         case IndirectTarget::CirclePadRight: | ||||
|             circle_pad_right = true; | ||||
|             UpdateCirclePad(emu_window); | ||||
|             break; | ||||
|         case IndirectTarget::CirclePadModifier: | ||||
|             circle_pad_modifier = true; | ||||
|             UpdateCirclePad(emu_window); | ||||
|             break; | ||||
|         } | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void ReleaseKey(EmuWindow& emu_window,HostDeviceKey key) { | ||||
|     auto target = key_map.find(key); | ||||
|     if (target == key_map.end()) | ||||
|         return; | ||||
| 
 | ||||
|     if (target->second.direct) { | ||||
|         emu_window.ButtonReleased({{target->second.target.direct_target_hex}}); | ||||
|     } else { | ||||
|         switch (target->second.target.indirect_target) { | ||||
|         case IndirectTarget::CirclePadUp: | ||||
|             circle_pad_up = false; | ||||
|             UpdateCirclePad(emu_window); | ||||
|             break; | ||||
|         case IndirectTarget::CirclePadDown: | ||||
|             circle_pad_down = false; | ||||
|             UpdateCirclePad(emu_window); | ||||
|             break; | ||||
|         case IndirectTarget::CirclePadLeft: | ||||
|             circle_pad_left = false; | ||||
|             UpdateCirclePad(emu_window); | ||||
|             break; | ||||
|         case IndirectTarget::CirclePadRight: | ||||
|             circle_pad_right = false; | ||||
|             UpdateCirclePad(emu_window); | ||||
|             break; | ||||
|         case IndirectTarget::CirclePadModifier: | ||||
|             circle_pad_modifier = false; | ||||
|             UpdateCirclePad(emu_window); | ||||
|             break; | ||||
|         } | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| } | ||||
|  |  | |||
|  | @ -4,11 +4,50 @@ | |||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| #include <array> | ||||
| #include <tuple> | ||||
| #include "core/hle/service/hid/hid.h" | ||||
| 
 | ||||
| class EmuWindow; | ||||
| 
 | ||||
| namespace KeyMap { | ||||
| 
 | ||||
| /**
 | ||||
|  * Represents key mapping targets that are not real 3DS buttons. | ||||
|  * They will be handled by KeyMap and translated to 3DS input. | ||||
|  */ | ||||
| enum class IndirectTarget { | ||||
|     CirclePadUp, | ||||
|     CirclePadDown, | ||||
|     CirclePadLeft, | ||||
|     CirclePadRight, | ||||
|     CirclePadModifier, | ||||
| }; | ||||
| 
 | ||||
| /**
 | ||||
|  * Represents a key mapping target. It can be a PadState that represents real 3DS buttons, | ||||
|  * or an IndirectTarget. | ||||
|  */ | ||||
| struct KeyTarget { | ||||
|     bool direct; | ||||
|     union { | ||||
|         u32 direct_target_hex; | ||||
|         IndirectTarget indirect_target; | ||||
|     } target; | ||||
| 
 | ||||
|     KeyTarget() : direct(true) { | ||||
|         target.direct_target_hex = 0; | ||||
|     } | ||||
| 
 | ||||
|     KeyTarget(Service::HID::PadState pad) : direct(true) { | ||||
|         target.direct_target_hex = pad.hex; | ||||
|     } | ||||
| 
 | ||||
|     KeyTarget(IndirectTarget i) : direct(false) { | ||||
|         target.indirect_target = i; | ||||
|     } | ||||
| }; | ||||
| 
 | ||||
| /**
 | ||||
|  * Represents a key for a specific host device. | ||||
|  */ | ||||
|  | @ -27,19 +66,31 @@ struct HostDeviceKey { | |||
|     } | ||||
| }; | ||||
| 
 | ||||
| extern const std::array<KeyTarget, Settings::NativeInput::NUM_INPUTS> mapping_targets; | ||||
| 
 | ||||
| /**
 | ||||
|  * Generates a new device id, which uniquely identifies a host device within KeyMap. | ||||
|  */ | ||||
| int NewDeviceId(); | ||||
| 
 | ||||
| /**
 | ||||
|  * Maps a device-specific key to a PadState. | ||||
|  * Maps a device-specific key to a target (a PadState or an IndirectTarget). | ||||
|  */ | ||||
| void SetKeyMapping(HostDeviceKey key, Service::HID::PadState padState); | ||||
| void SetKeyMapping(HostDeviceKey key, KeyTarget target); | ||||
| 
 | ||||
| /**
 | ||||
|  * Gets the PadState that's mapped to the provided device-specific key. | ||||
|  * Clears all key mappings belonging to one device. | ||||
|  */ | ||||
| Service::HID::PadState GetPadKey(HostDeviceKey key); | ||||
| void ClearKeyMapping(int device_id); | ||||
| 
 | ||||
| /**
 | ||||
|  * Maps a key press action and call the corresponding function in EmuWindow | ||||
|  */ | ||||
| void PressKey(EmuWindow& emu_window, HostDeviceKey key); | ||||
| 
 | ||||
| /**
 | ||||
|  * Maps a key release action and call the corresponding function in EmuWindow | ||||
|  */ | ||||
| void ReleaseKey(EmuWindow& emu_window, HostDeviceKey key); | ||||
| 
 | ||||
| } | ||||
|  |  | |||
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