mirror of
				https://github.com/PabloMK7/citra.git
				synced 2025-11-03 23:28:48 +00:00 
			
		
		
		
	GSP: Trigger GPU interrupts at more accurate locations.
This commit is contained in:
		
							parent
							
								
									e90b37b935
								
							
						
					
					
						commit
						f94d8f9603
					
				
					 3 changed files with 21 additions and 8 deletions
				
			
		| 
						 | 
				
			
			@ -173,6 +173,7 @@ static void RegisterInterruptRelayQueue(Service::Interface* self) {
 | 
			
		|||
 * Signals that the specified interrupt type has occurred to userland code
 | 
			
		||||
 * @param interrupt_id ID of interrupt that is being signalled
 | 
			
		||||
 * @todo This should probably take a thread_id parameter and only signal this thread?
 | 
			
		||||
 * @todo This probably does not belong in the GSP module, instead move to video_core
 | 
			
		||||
 */
 | 
			
		||||
void SignalInterrupt(InterruptId interrupt_id) {
 | 
			
		||||
    if (0 == g_interrupt_event) {
 | 
			
		||||
| 
						 | 
				
			
			@ -211,6 +212,7 @@ static void ExecuteCommand(const Command& command, u32 thread_id) {
 | 
			
		|||
        memcpy(Memory::GetPointer(command.dma_request.dest_address),
 | 
			
		||||
               Memory::GetPointer(command.dma_request.source_address),
 | 
			
		||||
               command.dma_request.size);
 | 
			
		||||
        SignalInterrupt(InterruptId::DMA);
 | 
			
		||||
        break;
 | 
			
		||||
 | 
			
		||||
    // ctrulib homebrew sends all relevant command list data with this command,
 | 
			
		||||
| 
						 | 
				
			
			@ -219,13 +221,13 @@ static void ExecuteCommand(const Command& command, u32 thread_id) {
 | 
			
		|||
    case CommandId::SET_COMMAND_LIST_LAST:
 | 
			
		||||
    {
 | 
			
		||||
        auto& params = command.set_command_list_last;
 | 
			
		||||
 | 
			
		||||
        WriteGPURegister(GPU_REG_INDEX(command_processor_config.address), Memory::VirtualToPhysicalAddress(params.address) >> 3);
 | 
			
		||||
        WriteGPURegister(GPU_REG_INDEX(command_processor_config.size), params.size);
 | 
			
		||||
 | 
			
		||||
        // TODO: Not sure if we are supposed to always write this .. seems to trigger processing though
 | 
			
		||||
        WriteGPURegister(GPU_REG_INDEX(command_processor_config.trigger), 1);
 | 
			
		||||
 | 
			
		||||
        SignalInterrupt(InterruptId::P3D);
 | 
			
		||||
        break;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -243,6 +245,8 @@ static void ExecuteCommand(const Command& command, u32 thread_id) {
 | 
			
		|||
        WriteGPURegister(GPU_REG_INDEX(memory_fill_config[1].address_end), Memory::VirtualToPhysicalAddress(params.end2) >> 3);
 | 
			
		||||
        WriteGPURegister(GPU_REG_INDEX(memory_fill_config[1].size), params.end2 - params.start2);
 | 
			
		||||
        WriteGPURegister(GPU_REG_INDEX(memory_fill_config[1].value), params.value2);
 | 
			
		||||
 | 
			
		||||
        SignalInterrupt(InterruptId::PSC0);
 | 
			
		||||
        break;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -256,14 +260,9 @@ static void ExecuteCommand(const Command& command, u32 thread_id) {
 | 
			
		|||
        WriteGPURegister(GPU_REG_INDEX(display_transfer_config.flags), params.flags);
 | 
			
		||||
        WriteGPURegister(GPU_REG_INDEX(display_transfer_config.trigger), 1);
 | 
			
		||||
 | 
			
		||||
        // TODO(bunnei): Signalling all of these interrupts here is totally wrong, but it seems to
 | 
			
		||||
        // work well enough for running demos. Need to figure out how these all work and trigger
 | 
			
		||||
        // them correctly.
 | 
			
		||||
        SignalInterrupt(InterruptId::PSC0);
 | 
			
		||||
        // TODO(bunnei): Determine if these interrupts should be signalled here.
 | 
			
		||||
        SignalInterrupt(InterruptId::PSC1);
 | 
			
		||||
        SignalInterrupt(InterruptId::PPF);
 | 
			
		||||
        SignalInterrupt(InterruptId::P3D);
 | 
			
		||||
        SignalInterrupt(InterruptId::DMA);
 | 
			
		||||
 | 
			
		||||
        // Update framebuffer information if requested
 | 
			
		||||
        for (int screen_id = 0; screen_id < 2; ++screen_id) {
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue