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	Merge pull request #1097 from yuriks/cfg-blocks
Service/CFG: Add additional blocks to default save data
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						f7b4f44adf
					
				
					 3 changed files with 108 additions and 92 deletions
				
			
		|  | @ -74,7 +74,7 @@ if (NOT MSVC) | |||
|     endif() | ||||
| else() | ||||
|     # Silence "deprecation" warnings | ||||
|     add_definitions(/D_CRT_SECURE_NO_WARNINGS /D_CRT_NONSTDC_NO_DEPRECATE) | ||||
|     add_definitions(/D_CRT_SECURE_NO_WARNINGS /D_CRT_NONSTDC_NO_DEPRECATE /D_SCL_SECURE_NO_WARNINGS) | ||||
|     # Avoid windows.h junk | ||||
|     add_definitions(/DNOMINMAX) | ||||
| 
 | ||||
|  |  | |||
|  | @ -21,28 +21,67 @@ | |||
| namespace Service { | ||||
| namespace CFG { | ||||
| 
 | ||||
| const u64 CFG_SAVE_ID = 0x00010017; | ||||
| const u64 CONSOLE_UNIQUE_ID = 0xDEADC0DE; | ||||
| const ConsoleModelInfo CONSOLE_MODEL = { NINTENDO_3DS_XL, { 0, 0, 0 } }; | ||||
| const u8 CONSOLE_LANGUAGE = LANGUAGE_EN; | ||||
| const char CONSOLE_USERNAME[0x14] = "CITRA"; | ||||
| /// The maximum number of block entries that can exist in the config file
 | ||||
| static const u32 CONFIG_FILE_MAX_BLOCK_ENTRIES = 1479; | ||||
| 
 | ||||
| namespace { | ||||
| 
 | ||||
| /**
 | ||||
|  * The header of the config savedata file, | ||||
|  * contains information about the blocks in the file | ||||
|  */ | ||||
| struct SaveFileConfig { | ||||
|     u16 total_entries;                        ///< The total number of set entries in the config file
 | ||||
|     u16 data_entries_offset;                  ///< The offset where the data for the blocks start, this is hardcoded to 0x455C as per hardware
 | ||||
|     SaveConfigBlockEntry block_entries[CONFIG_FILE_MAX_BLOCK_ENTRIES]; ///< The block headers, the maximum possible value is 1479 as per hardware
 | ||||
|     u32 unknown;                              ///< This field is unknown, possibly padding, 0 has been observed in hardware
 | ||||
| }; | ||||
| static_assert(sizeof(SaveFileConfig) == 0x455C, "SaveFileConfig header must be exactly 0x455C bytes"); | ||||
| 
 | ||||
| struct UsernameBlock { | ||||
|     char16_t username[10]; ///< Exactly 20 bytes long, padded with zeros at the end if necessary
 | ||||
|     u32 zero; | ||||
|     u32 ng_word; | ||||
| }; | ||||
| static_assert(sizeof(UsernameBlock) == 0x1C, "UsernameBlock must be exactly 0x1C bytes"); | ||||
| 
 | ||||
| struct ConsoleModelInfo { | ||||
|     u8 model;       ///< The console model (3DS, 2DS, etc)
 | ||||
|     u8 unknown[3];  ///< Unknown data
 | ||||
| }; | ||||
| static_assert(sizeof(ConsoleModelInfo) == 4, "ConsoleModelInfo must be exactly 4 bytes"); | ||||
| 
 | ||||
| struct ConsoleCountryInfo { | ||||
|     u8 unknown[3];   ///< Unknown data
 | ||||
|     u8 country_code; ///< The country code of the console
 | ||||
| }; | ||||
| static_assert(sizeof(ConsoleCountryInfo) == 4, "ConsoleCountryInfo must be exactly 4 bytes"); | ||||
| 
 | ||||
| } | ||||
| 
 | ||||
| static const u64 CFG_SAVE_ID = 0x00010017; | ||||
| static const u64 CONSOLE_UNIQUE_ID = 0xDEADC0DE; | ||||
| static const ConsoleModelInfo CONSOLE_MODEL = { NINTENDO_3DS_XL, { 0, 0, 0 } }; | ||||
| static const u8 CONSOLE_LANGUAGE = LANGUAGE_EN; | ||||
| static const char CONSOLE_USERNAME[0x14] = "CITRA"; | ||||
| /// This will be initialized in Init, and will be used when creating the block
 | ||||
| UsernameBlock CONSOLE_USERNAME_BLOCK; | ||||
| static UsernameBlock CONSOLE_USERNAME_BLOCK; | ||||
| /// TODO(Subv): Find out what this actually is
 | ||||
| const u8 SOUND_OUTPUT_MODE = 2; | ||||
| const u8 UNITED_STATES_COUNTRY_ID = 49; | ||||
| static const u8 SOUND_OUTPUT_MODE = 2; | ||||
| static const u8 UNITED_STATES_COUNTRY_ID = 49; | ||||
| /// TODO(Subv): Find what the other bytes are
 | ||||
| const ConsoleCountryInfo COUNTRY_INFO = { { 0, 0, 0 }, UNITED_STATES_COUNTRY_ID }; | ||||
| static const ConsoleCountryInfo COUNTRY_INFO = { { 0, 0, 0 }, UNITED_STATES_COUNTRY_ID }; | ||||
| 
 | ||||
| /**
 | ||||
|  * TODO(Subv): Find out what this actually is, these values fix some NaN uniforms in some games, | ||||
|  * for example Nintendo Zone | ||||
|  * Thanks Normmatt for providing this information | ||||
|  */ | ||||
| const std::array<float, 8> STEREO_CAMERA_SETTINGS = { | ||||
| static const std::array<float, 8> STEREO_CAMERA_SETTINGS = { | ||||
|     62.0f, 289.0f, 76.80000305175781f, 46.08000183105469f, | ||||
|     10.0f, 5.0f, 55.58000183105469f, 21.56999969482422f | ||||
| }; | ||||
| static_assert(sizeof(STEREO_CAMERA_SETTINGS) == 0x20, "STEREO_CAMERA_SETTINGS must be exactly 0x20 bytes"); | ||||
| 
 | ||||
| static const u32 CONFIG_SAVEFILE_SIZE = 0x8000; | ||||
| static std::array<u8, CONFIG_SAVEFILE_SIZE> cfg_config_file_buffer; | ||||
|  | @ -212,7 +251,7 @@ ResultCode GetConfigInfoBlock(u32 block_id, u32 size, u32 flag, u8* output) { | |||
|     return RESULT_SUCCESS; | ||||
| } | ||||
| 
 | ||||
| ResultCode CreateConfigInfoBlk(u32 block_id, u16 size, u16 flags, const u8* data) { | ||||
| ResultCode CreateConfigInfoBlk(u32 block_id, u16 size, u16 flags, const void* data) { | ||||
|     SaveFileConfig* config = reinterpret_cast<SaveFileConfig*>(cfg_config_file_buffer.data()); | ||||
|     if (config->total_entries >= CONFIG_FILE_MAX_BLOCK_ENTRIES) | ||||
|         return ResultCode(-1); // TODO(Subv): Find the right error code
 | ||||
|  | @ -277,33 +316,63 @@ ResultCode FormatConfig() { | |||
|     SaveFileConfig* config = reinterpret_cast<SaveFileConfig*>(cfg_config_file_buffer.data()); | ||||
|     // This value is hardcoded, taken from 3dbrew, verified by hardware, it's always the same value
 | ||||
|     config->data_entries_offset = 0x455C; | ||||
| 
 | ||||
|     // Insert the default blocks
 | ||||
|     res = CreateConfigInfoBlk(0x00050005, sizeof(STEREO_CAMERA_SETTINGS), 0xE, | ||||
|                               reinterpret_cast<const u8*>(STEREO_CAMERA_SETTINGS.data())); | ||||
|     if (!res.IsSuccess()) | ||||
|         return res; | ||||
|     res = CreateConfigInfoBlk(0x00090001, sizeof(CONSOLE_UNIQUE_ID), 0xE, | ||||
|                               reinterpret_cast<const u8*>(&CONSOLE_UNIQUE_ID)); | ||||
|     if (!res.IsSuccess()) | ||||
|         return res; | ||||
|     res = CreateConfigInfoBlk(0x000F0004, sizeof(CONSOLE_MODEL), 0x8, | ||||
|                               reinterpret_cast<const u8*>(&CONSOLE_MODEL)); | ||||
|     if (!res.IsSuccess()) | ||||
|         return res; | ||||
|     res = CreateConfigInfoBlk(0x000A0002, sizeof(CONSOLE_LANGUAGE), 0xA, &CONSOLE_LANGUAGE); | ||||
|     if (!res.IsSuccess()) | ||||
|         return res; | ||||
|     u8 zero_buffer[0xC0] = {}; | ||||
| 
 | ||||
|     // 0x00030001 - Unknown
 | ||||
|     res = CreateConfigInfoBlk(0x00030001, 0x8, 0xE, zero_buffer); | ||||
|     if (!res.IsSuccess()) return res; | ||||
| 
 | ||||
|     res = CreateConfigInfoBlk(0x00050005, sizeof(STEREO_CAMERA_SETTINGS), 0xE, STEREO_CAMERA_SETTINGS.data()); | ||||
|     if (!res.IsSuccess()) return res; | ||||
|     res = CreateConfigInfoBlk(0x00070001, sizeof(SOUND_OUTPUT_MODE), 0xE, &SOUND_OUTPUT_MODE); | ||||
|     if (!res.IsSuccess()) | ||||
|         return res; | ||||
|     res = CreateConfigInfoBlk(0x000B0000, sizeof(COUNTRY_INFO), 0xE, | ||||
|                               reinterpret_cast<const u8*>(&COUNTRY_INFO)); | ||||
|     if (!res.IsSuccess()) | ||||
|         return res; | ||||
|     res = CreateConfigInfoBlk(0x000A0000, sizeof(CONSOLE_USERNAME_BLOCK), 0xE, | ||||
|                               reinterpret_cast<const u8*>(&CONSOLE_USERNAME_BLOCK)); | ||||
|     if (!res.IsSuccess()) | ||||
|         return res; | ||||
|     if (!res.IsSuccess()) return res; | ||||
|     res = CreateConfigInfoBlk(0x00090001, sizeof(CONSOLE_UNIQUE_ID), 0xE, &CONSOLE_UNIQUE_ID); | ||||
|     if (!res.IsSuccess()) return res; | ||||
|     res = CreateConfigInfoBlk(0x000A0000, sizeof(CONSOLE_USERNAME_BLOCK), 0xE, &CONSOLE_USERNAME_BLOCK); | ||||
|     if (!res.IsSuccess()) return res; | ||||
| 
 | ||||
|     // 0x000A0001 - Profile birthday
 | ||||
|     const u8 profile_birthday[2] = {3, 25}; // March 25th, 2014
 | ||||
|     res = CreateConfigInfoBlk(0x000A0001, sizeof(profile_birthday), 0xE, profile_birthday); | ||||
|     if (!res.IsSuccess()) return res; | ||||
| 
 | ||||
|     res = CreateConfigInfoBlk(0x000A0002, sizeof(CONSOLE_LANGUAGE), 0xE, &CONSOLE_LANGUAGE); | ||||
|     if (!res.IsSuccess()) return res; | ||||
|     res = CreateConfigInfoBlk(0x000B0000, sizeof(COUNTRY_INFO), 0xE, &COUNTRY_INFO); | ||||
|     if (!res.IsSuccess()) return res; | ||||
| 
 | ||||
|     char16_t country_name_buffer[16][0x40] = {}; | ||||
|     for (size_t i = 0; i < 16; ++i) { | ||||
|         auto size = Common::UTF8ToUTF16("Gensokyo").copy(country_name_buffer[i], 0x40); | ||||
|     } | ||||
|     // 0x000B0001 - Localized names for the profile Country
 | ||||
|     res = CreateConfigInfoBlk(0x000B0001, sizeof(country_name_buffer), 0xE, country_name_buffer); | ||||
|     if (!res.IsSuccess()) return res; | ||||
|     // 0x000B0002 - Localized names for the profile State/Province
 | ||||
|     res = CreateConfigInfoBlk(0x000B0002, sizeof(country_name_buffer), 0xE, country_name_buffer); | ||||
|     if (!res.IsSuccess()) return res; | ||||
| 
 | ||||
|     // 0x000B0003 - Unknown, related to country/address (zip code?)
 | ||||
|     res = CreateConfigInfoBlk(0x000B0003, 0x4, 0xE, zero_buffer); | ||||
|     if (!res.IsSuccess()) return res; | ||||
| 
 | ||||
|     // 0x000C0000 - Unknown
 | ||||
|     res = CreateConfigInfoBlk(0x000C0000, 0xC0, 0xE, zero_buffer); | ||||
|     if (!res.IsSuccess()) return res; | ||||
| 
 | ||||
|     // 0x000C0001 - Unknown
 | ||||
|     res = CreateConfigInfoBlk(0x000C0001, 0x14, 0xE, zero_buffer); | ||||
|     if (!res.IsSuccess()) return res; | ||||
| 
 | ||||
|     // 0x000D0000 - Accepted EULA version
 | ||||
|     res = CreateConfigInfoBlk(0x000D0000, 0x4, 0xE, zero_buffer); | ||||
|     if (!res.IsSuccess()) return res; | ||||
| 
 | ||||
|     res = CreateConfigInfoBlk(0x000F0004, sizeof(CONSOLE_MODEL), 0xC, &CONSOLE_MODEL); | ||||
|     if (!res.IsSuccess()) return res; | ||||
| 
 | ||||
|     // Save the buffer to the file
 | ||||
|     res = UpdateConfigNANDSavegame(); | ||||
|     if (!res.IsSuccess()) | ||||
|  |  | |||
|  | @ -42,7 +42,7 @@ struct SaveConfigBlockEntry { | |||
| }; | ||||
| 
 | ||||
| // TODO(Link Mauve): use a constexpr once MSVC starts supporting it.
 | ||||
| #define C(code) ((code)[0] | ((code)[1] << 8)) | ||||
| #define C(code) (u16)((code)[0] | ((code)[1] << 8)) | ||||
| 
 | ||||
| static const std::array<u16, 187> country_codes = { | ||||
|     0,       C("JP"), 0,       0,       0,       0,       0,       0,       // 0-7
 | ||||
|  | @ -204,59 +204,6 @@ void UpdateConfigNANDSavegame(Service::Interface* self); | |||
|  */ | ||||
| void FormatConfig(Service::Interface* self); | ||||
| 
 | ||||
| /// The maximum number of block entries that can exist in the config file
 | ||||
| static const u32 CONFIG_FILE_MAX_BLOCK_ENTRIES = 1479; | ||||
| 
 | ||||
| /**
 | ||||
| * The header of the config savedata file, | ||||
| * contains information about the blocks in the file | ||||
| */ | ||||
| struct SaveFileConfig { | ||||
|     u16 total_entries;                        ///< The total number of set entries in the config file
 | ||||
|     u16 data_entries_offset;                  ///< The offset where the data for the blocks start, this is hardcoded to 0x455C as per hardware
 | ||||
|     SaveConfigBlockEntry block_entries[CONFIG_FILE_MAX_BLOCK_ENTRIES]; ///< The block headers, the maximum possible value is 1479 as per hardware
 | ||||
|     u32 unknown;                              ///< This field is unknown, possibly padding, 0 has been observed in hardware
 | ||||
| }; | ||||
| static_assert(sizeof(SaveFileConfig) == 0x455C, "The SaveFileConfig header must be exactly 0x455C bytes"); | ||||
| 
 | ||||
| struct UsernameBlock { | ||||
|     char16_t username[10]; ///< Exactly 20 bytes long, padded with zeros at the end if necessary
 | ||||
|     u32 zero; | ||||
|     u32 ng_word; | ||||
| }; | ||||
| static_assert(sizeof(UsernameBlock) == 0x1C, "Size of UsernameBlock must be 0x1C"); | ||||
| 
 | ||||
| struct ConsoleModelInfo { | ||||
|     u8 model;       ///< The console model (3DS, 2DS, etc)
 | ||||
|     u8 unknown[3];  ///< Unknown data
 | ||||
| }; | ||||
| static_assert(sizeof(ConsoleModelInfo) == 4, "ConsoleModelInfo must be exactly 4 bytes"); | ||||
| 
 | ||||
| struct ConsoleCountryInfo { | ||||
|     u8 unknown[3];   ///< Unknown data
 | ||||
|     u8 country_code; ///< The country code of the console
 | ||||
| }; | ||||
| static_assert(sizeof(ConsoleCountryInfo) == 4, "ConsoleCountryInfo must be exactly 4 bytes"); | ||||
| 
 | ||||
| extern const u64 CFG_SAVE_ID; | ||||
| extern const u64 CONSOLE_UNIQUE_ID; | ||||
| extern const ConsoleModelInfo CONSOLE_MODEL; | ||||
| extern const u8 CONSOLE_LANGUAGE; | ||||
| extern const char CONSOLE_USERNAME[0x14]; | ||||
| /// This will be initialized in the Interface constructor, and will be used when creating the block
 | ||||
| extern UsernameBlock CONSOLE_USERNAME_BLOCK; | ||||
| /// TODO(Subv): Find out what this actually is
 | ||||
| extern const u8 SOUND_OUTPUT_MODE; | ||||
| extern const u8 UNITED_STATES_COUNTRY_ID; | ||||
| /// TODO(Subv): Find what the other bytes are
 | ||||
| extern const ConsoleCountryInfo COUNTRY_INFO; | ||||
| extern const std::array<float, 8> STEREO_CAMERA_SETTINGS; | ||||
| 
 | ||||
| static_assert(sizeof(STEREO_CAMERA_SETTINGS) == 0x20, "STEREO_CAMERA_SETTINGS must be exactly 0x20 bytes"); | ||||
| static_assert(sizeof(CONSOLE_UNIQUE_ID) == 8, "CONSOLE_UNIQUE_ID must be exactly 8 bytes"); | ||||
| static_assert(sizeof(CONSOLE_LANGUAGE) == 1, "CONSOLE_LANGUAGE must be exactly 1 byte"); | ||||
| static_assert(sizeof(SOUND_OUTPUT_MODE) == 1, "SOUND_OUTPUT_MODE must be exactly 1 byte"); | ||||
| 
 | ||||
| /**
 | ||||
|  * Reads a block with the specified id and flag from the Config savegame buffer | ||||
|  * and writes the output to output. | ||||
|  | @ -278,7 +225,7 @@ ResultCode GetConfigInfoBlock(u32 block_id, u32 size, u32 flag, u8* output); | |||
|  * @param data A pointer containing the data we will write to the new block | ||||
|  * @returns ResultCode indicating the result of the operation, 0 on success | ||||
|  */ | ||||
| ResultCode CreateConfigInfoBlk(u32 block_id, u16 size, u16 flags, const u8* data); | ||||
| ResultCode CreateConfigInfoBlk(u32 block_id, u16 size, u16 flags, const void* data); | ||||
| 
 | ||||
| /**
 | ||||
|  * Deletes the config savegame file from the filesystem, the buffer in memory is not affected | ||||
|  |  | |||
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