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	dyncom: Partially emulate BXJ
Just in case some game studio let the intern write inline assembly or something.
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					 1 changed files with 25 additions and 8 deletions
				
			
		|  | @ -1419,15 +1419,19 @@ ARM_INST_PTR INTERPRETER_TRANSLATE(bx)(unsigned int inst, int index) | |||
|     arm_inst *inst_base = (arm_inst *)AllocBuffer(sizeof(arm_inst) + sizeof(bx_inst)); | ||||
|     bx_inst *inst_cream = (bx_inst *)inst_base->component; | ||||
| 
 | ||||
|     inst_base->cond  = BITS(inst, 28, 31); | ||||
|     inst_base->idx     = index; | ||||
|     inst_base->br     = INDIRECT_BRANCH; | ||||
|     inst_base->cond = BITS(inst, 28, 31); | ||||
|     inst_base->idx  = index; | ||||
|     inst_base->br   = INDIRECT_BRANCH; | ||||
| 
 | ||||
|     inst_cream->Rm     = BITS(inst, 0, 3); | ||||
|     inst_cream->Rm  = BITS(inst, 0, 3); | ||||
| 
 | ||||
|     return inst_base; | ||||
| } | ||||
| ARM_INST_PTR INTERPRETER_TRANSLATE(bxj)(unsigned int inst, int index) { UNIMPLEMENTED_INSTRUCTION("BXJ"); } | ||||
| ARM_INST_PTR INTERPRETER_TRANSLATE(bxj)(unsigned int inst, int index) | ||||
| { | ||||
|     return INTERPRETER_TRANSLATE(bx)(inst, index); | ||||
| } | ||||
| 
 | ||||
| ARM_INST_PTR INTERPRETER_TRANSLATE(cdp)(unsigned int inst, int index){ | ||||
|     arm_inst *inst_base = (arm_inst *)AllocBuffer(sizeof(arm_inst) + sizeof(cdp_inst)); | ||||
|     cdp_inst *inst_cream = (cdp_inst *)inst_base->component; | ||||
|  | @ -4129,22 +4133,35 @@ unsigned InterpreterMainLoop(ARMul_State* state) { | |||
|         INC_PC(sizeof(blx_inst)); | ||||
|         goto DISPATCH; | ||||
|     } | ||||
| 
 | ||||
|     BX_INST: | ||||
|     BXJ_INST: | ||||
|     { | ||||
|         bx_inst *inst_cream = (bx_inst *)inst_base->component; | ||||
|         if ((inst_base->cond == 0xe) || CondPassed(cpu, inst_base->cond)) { | ||||
|         // Note that only the 'fail' case of BXJ is emulated. This is because
 | ||||
|         // the facilities for Jazelle emulation are not implemented.
 | ||||
|         //
 | ||||
|         // According to the ARM documentation on BXJ, if setting the J bit in the APSR
 | ||||
|         // fails, then BXJ functions identically like a regular BX instruction.
 | ||||
| 		//
 | ||||
| 		// This is sufficient for citra, as the CPU for the 3DS does not implement Jazelle.
 | ||||
| 
 | ||||
|         if (inst_base->cond == 0xE || CondPassed(cpu, inst_base->cond)) { | ||||
|             bx_inst* const inst_cream = (bx_inst*)inst_base->component; | ||||
| 
 | ||||
|             if (inst_cream->Rm == 15) | ||||
|                 LOG_WARNING(Core_ARM11, "BX at pc %x: use of Rm = R15 is discouraged", cpu->Reg[15]); | ||||
| 
 | ||||
|             cpu->TFlag = cpu->Reg[inst_cream->Rm] & 0x1; | ||||
|             cpu->Reg[15] = cpu->Reg[inst_cream->Rm] & 0xfffffffe; | ||||
|             INC_PC(sizeof(bx_inst)); | ||||
|             goto DISPATCH; | ||||
|         } | ||||
| 
 | ||||
|         cpu->Reg[15] += GET_INST_SIZE(cpu); | ||||
|         INC_PC(sizeof(bx_inst)); | ||||
|         goto DISPATCH; | ||||
|     } | ||||
|     BXJ_INST: | ||||
| 
 | ||||
|     CDP_INST: | ||||
|     { | ||||
|         cdp_inst *inst_cream = (cdp_inst *)inst_base->component; | ||||
|  |  | |||
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