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	Respect vs output map
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					 2 changed files with 19 additions and 7 deletions
				
			
		|  | @ -71,7 +71,7 @@ struct Regs { | |||
|     BitField<0, 24, u32> viewport_depth_range; // float24
 | ||||
|     BitField<0, 24, u32> viewport_depth_far_plane; // float24
 | ||||
| 
 | ||||
|     INSERT_PADDING_WORDS(0x1); | ||||
|     BitField<0, 3, u32> vs_output_total; | ||||
| 
 | ||||
|     union VSOutputAttributes { | ||||
|         // Maps components of output vertex attributes to semantics
 | ||||
|  | @ -1157,8 +1157,10 @@ struct Regs { | |||
|             } | ||||
|         } input_register_map; | ||||
| 
 | ||||
|         // OUTMAP_MASK, 0x28E, CODETRANSFER_END
 | ||||
|         INSERT_PADDING_WORDS(0x3); | ||||
|         BitField<0, 16, u32> output_mask; | ||||
| 
 | ||||
|         // 0x28E, CODETRANSFER_END
 | ||||
|         INSERT_PADDING_WORDS(0x2); | ||||
| 
 | ||||
|         struct { | ||||
|             enum Format : u32 | ||||
|  |  | |||
|  | @ -109,15 +109,23 @@ OutputVertex Run(UnitState<false>& state, const InputVertex& input, int num_attr | |||
|     OutputVertex ret; | ||||
|     // TODO(neobrain): Under some circumstances, up to 16 attributes may be output. We need to
 | ||||
|     // figure out what those circumstances are and enable the remaining outputs then.
 | ||||
|     for (int i = 0; i < 7; ++i) { | ||||
|         const auto& output_register_map = g_state.regs.vs_output_attributes[i]; // TODO: Don't hardcode VS here
 | ||||
|     unsigned index = 0; | ||||
|     for (unsigned i = 0; i < 7; ++i) { | ||||
| 
 | ||||
|         if (index >= g_state.regs.vs_output_total) | ||||
|             break; | ||||
| 
 | ||||
|         if ((g_state.regs.vs.output_mask & (1 << i)) == 0) | ||||
|             continue; | ||||
| 
 | ||||
|         const auto& output_register_map = g_state.regs.vs_output_attributes[index]; // TODO: Don't hardcode VS here
 | ||||
| 
 | ||||
|         u32 semantics[4] = { | ||||
|             output_register_map.map_x, output_register_map.map_y, | ||||
|             output_register_map.map_z, output_register_map.map_w | ||||
|         }; | ||||
| 
 | ||||
|         for (int comp = 0; comp < 4; ++comp) { | ||||
|         for (unsigned comp = 0; comp < 4; ++comp) { | ||||
|             float24* out = ((float24*)&ret) + semantics[comp]; | ||||
|             if (semantics[comp] != Regs::VSOutputAttributes::INVALID) { | ||||
|                 *out = state.registers.output[i][comp]; | ||||
|  | @ -127,10 +135,12 @@ OutputVertex Run(UnitState<false>& state, const InputVertex& input, int num_attr | |||
|                 memset(out, 0, sizeof(*out)); | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         index++; | ||||
|     } | ||||
| 
 | ||||
|     // The hardware takes the absolute and saturates vertex colors like this, *before* doing interpolation
 | ||||
|     for (int i = 0; i < 4; ++i) { | ||||
|     for (unsigned i = 0; i < 4; ++i) { | ||||
|         ret.color[i] = float24::FromFloat32( | ||||
|             std::fmin(std::fabs(ret.color[i].ToFloat32()), 1.0f)); | ||||
|     } | ||||
|  |  | |||
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