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	Merge pull request #1690 from JayFoxRox/tex-type-3
Pica: Implement texture type 3 (Projection2D)
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						commit
						f6eb62d062
					
				
					 7 changed files with 106 additions and 38 deletions
				
			
		|  | @ -138,6 +138,15 @@ struct Regs { | |||
|     INSERT_PADDING_WORDS(0x12); | ||||
| 
 | ||||
|     struct TextureConfig { | ||||
|         enum TextureType : u32 { | ||||
|             Texture2D    = 0, | ||||
|             TextureCube  = 1, | ||||
|             Shadow2D     = 2, | ||||
|             Projection2D = 3, | ||||
|             ShadowCube   = 4, | ||||
|             Disabled     = 5, | ||||
|         }; | ||||
| 
 | ||||
|         enum WrapMode : u32 { | ||||
|             ClampToEdge    = 0, | ||||
|             ClampToBorder  = 1, | ||||
|  | @ -168,6 +177,7 @@ struct Regs { | |||
|             BitField< 2, 1, TextureFilter> min_filter; | ||||
|             BitField< 8, 2, WrapMode> wrap_t; | ||||
|             BitField<12, 2, WrapMode> wrap_s; | ||||
|             BitField<28, 2, TextureType> type; ///< @note Only valid for texture 0 according to 3DBrew.
 | ||||
|         }; | ||||
| 
 | ||||
|         INSERT_PADDING_WORDS(0x1); | ||||
|  |  | |||
|  | @ -442,8 +442,33 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0, | |||
| 
 | ||||
|                 DEBUG_ASSERT(0 != texture.config.address); | ||||
| 
 | ||||
|                 int s = (int)(uv[i].u() * float24::FromFloat32(static_cast<float>(texture.config.width))).ToFloat32(); | ||||
|                 int t = (int)(uv[i].v() * float24::FromFloat32(static_cast<float>(texture.config.height))).ToFloat32(); | ||||
|                 float24 u = uv[i].u(); | ||||
|                 float24 v = uv[i].v(); | ||||
| 
 | ||||
|                 // Only unit 0 respects the texturing type (according to 3DBrew)
 | ||||
|                 // TODO: Refactor so cubemaps and shadowmaps can be handled
 | ||||
|                 if (i == 0) { | ||||
|                     switch(texture.config.type) { | ||||
|                     case Regs::TextureConfig::Texture2D: | ||||
|                         break; | ||||
|                     case Regs::TextureConfig::Projection2D: { | ||||
|                         auto tc0_w = GetInterpolatedAttribute(v0.tc0_w, v1.tc0_w, v2.tc0_w); | ||||
|                         u /= tc0_w; | ||||
|                         v /= tc0_w; | ||||
|                         break; | ||||
|                     } | ||||
|                     default: | ||||
|                         // TODO: Change to LOG_ERROR when more types are handled.
 | ||||
|                         LOG_DEBUG(HW_GPU, "Unhandled texture type %x", (int)texture.config.type); | ||||
|                         UNIMPLEMENTED(); | ||||
|                         break; | ||||
|                     } | ||||
|                 } | ||||
| 
 | ||||
|                 int s = (int)(u * float24::FromFloat32(static_cast<float>(texture.config.width))).ToFloat32(); | ||||
|                 int t = (int)(v * float24::FromFloat32(static_cast<float>(texture.config.height))).ToFloat32(); | ||||
| 
 | ||||
| 
 | ||||
|                 static auto GetWrappedTexCoord = [](Regs::TextureConfig::WrapMode mode, int val, unsigned size) { | ||||
|                     switch (mode) { | ||||
|                         case Regs::TextureConfig::ClampToEdge: | ||||
|  |  | |||
|  | @ -76,6 +76,9 @@ RasterizerOpenGL::RasterizerOpenGL() : shader_dirty(true) { | |||
|     glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORD1); | ||||
|     glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORD2); | ||||
| 
 | ||||
|     glVertexAttribPointer(GLShader::ATTRIBUTE_TEXCOORD0_W, 1, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord0_w)); | ||||
|     glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORD0_W); | ||||
| 
 | ||||
|     glVertexAttribPointer(GLShader::ATTRIBUTE_NORMQUAT, 4, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, normquat)); | ||||
|     glEnableVertexAttribArray(GLShader::ATTRIBUTE_NORMQUAT); | ||||
| 
 | ||||
|  | @ -319,6 +322,11 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) { | |||
|         SyncLogicOp(); | ||||
|         break; | ||||
| 
 | ||||
|     // Texture 0 type
 | ||||
|     case PICA_REG_INDEX(texture0.type): | ||||
|         shader_dirty = true; | ||||
|         break; | ||||
| 
 | ||||
|     // TEV stages
 | ||||
|     case PICA_REG_INDEX(tev_stage0.color_source1): | ||||
|     case PICA_REG_INDEX(tev_stage0.color_modifier1): | ||||
|  |  | |||
|  | @ -61,6 +61,8 @@ union PicaShaderConfig { | |||
|         state.alpha_test_func = regs.output_merger.alpha_test.enable ? | ||||
|             regs.output_merger.alpha_test.func.Value() : Pica::Regs::CompareFunc::Always; | ||||
| 
 | ||||
|         state.texture0_type = regs.texture0.type; | ||||
| 
 | ||||
|         // Copy relevant tev stages fields.
 | ||||
|         // We don't sync const_color here because of the high variance, it is a
 | ||||
|         // shader uniform instead.
 | ||||
|  | @ -170,6 +172,7 @@ union PicaShaderConfig { | |||
|     struct State { | ||||
| 
 | ||||
|         Pica::Regs::CompareFunc alpha_test_func; | ||||
|         Pica::Regs::TextureConfig::TextureType texture0_type; | ||||
|         std::array<TevStageConfigRaw, 6> tev_stages; | ||||
|         u8 combiner_buffer_input; | ||||
| 
 | ||||
|  | @ -281,6 +284,7 @@ private: | |||
|             tex_coord1[1] = v.tc1.y.ToFloat32(); | ||||
|             tex_coord2[0] = v.tc2.x.ToFloat32(); | ||||
|             tex_coord2[1] = v.tc2.y.ToFloat32(); | ||||
|             tex_coord0_w = v.tc0_w.ToFloat32(); | ||||
|             normquat[0] = v.quat.x.ToFloat32(); | ||||
|             normquat[1] = v.quat.y.ToFloat32(); | ||||
|             normquat[2] = v.quat.z.ToFloat32(); | ||||
|  | @ -301,6 +305,7 @@ private: | |||
|         GLfloat tex_coord0[2]; | ||||
|         GLfloat tex_coord1[2]; | ||||
|         GLfloat tex_coord2[2]; | ||||
|         GLfloat tex_coord0_w; | ||||
|         GLfloat normquat[4]; | ||||
|         GLfloat view[3]; | ||||
|     }; | ||||
|  |  | |||
|  | @ -32,8 +32,9 @@ static bool IsPassThroughTevStage(const TevStageConfig& stage) { | |||
| } | ||||
| 
 | ||||
| /// Writes the specified TEV stage source component(s)
 | ||||
| static void AppendSource(std::string& out, TevStageConfig::Source source, | ||||
| static void AppendSource(std::string& out, const PicaShaderConfig& config, TevStageConfig::Source source, | ||||
|         const std::string& index_name) { | ||||
|     const auto& state = config.state; | ||||
|     using Source = TevStageConfig::Source; | ||||
|     switch (source) { | ||||
|     case Source::PrimaryColor: | ||||
|  | @ -46,7 +47,20 @@ static void AppendSource(std::string& out, TevStageConfig::Source source, | |||
|         out += "secondary_fragment_color"; | ||||
|         break; | ||||
|     case Source::Texture0: | ||||
|         out += "texture(tex[0], texcoord[0])"; | ||||
|         // Only unit 0 respects the texturing type (according to 3DBrew)
 | ||||
|         switch(state.texture0_type) { | ||||
|         case Pica::Regs::TextureConfig::Texture2D: | ||||
|             out += "texture(tex[0], texcoord[0])"; | ||||
|             break; | ||||
|         case Pica::Regs::TextureConfig::Projection2D: | ||||
|             out += "textureProj(tex[0], vec3(texcoord[0], texcoord0_w))"; | ||||
|             break; | ||||
|         default: | ||||
|             out += "texture(tex[0], texcoord[0])"; | ||||
|             LOG_CRITICAL(HW_GPU, "Unhandled texture type %x", static_cast<int>(state.texture0_type)); | ||||
|             UNIMPLEMENTED(); | ||||
|             break; | ||||
|         } | ||||
|         break; | ||||
|     case Source::Texture1: | ||||
|         out += "texture(tex[1], texcoord[1])"; | ||||
|  | @ -71,53 +85,53 @@ static void AppendSource(std::string& out, TevStageConfig::Source source, | |||
| } | ||||
| 
 | ||||
| /// Writes the color components to use for the specified TEV stage color modifier
 | ||||
| static void AppendColorModifier(std::string& out, TevStageConfig::ColorModifier modifier, | ||||
| static void AppendColorModifier(std::string& out, const PicaShaderConfig& config, TevStageConfig::ColorModifier modifier, | ||||
|         TevStageConfig::Source source, const std::string& index_name) { | ||||
|     using ColorModifier = TevStageConfig::ColorModifier; | ||||
|     switch (modifier) { | ||||
|     case ColorModifier::SourceColor: | ||||
|         AppendSource(out, source, index_name); | ||||
|         AppendSource(out, config, source, index_name); | ||||
|         out += ".rgb"; | ||||
|         break; | ||||
|     case ColorModifier::OneMinusSourceColor: | ||||
|         out += "vec3(1.0) - "; | ||||
|         AppendSource(out, source, index_name); | ||||
|         AppendSource(out, config, source, index_name); | ||||
|         out += ".rgb"; | ||||
|         break; | ||||
|     case ColorModifier::SourceAlpha: | ||||
|         AppendSource(out, source, index_name); | ||||
|         AppendSource(out, config, source, index_name); | ||||
|         out += ".aaa"; | ||||
|         break; | ||||
|     case ColorModifier::OneMinusSourceAlpha: | ||||
|         out += "vec3(1.0) - "; | ||||
|         AppendSource(out, source, index_name); | ||||
|         AppendSource(out, config, source, index_name); | ||||
|         out += ".aaa"; | ||||
|         break; | ||||
|     case ColorModifier::SourceRed: | ||||
|         AppendSource(out, source, index_name); | ||||
|         AppendSource(out, config, source, index_name); | ||||
|         out += ".rrr"; | ||||
|         break; | ||||
|     case ColorModifier::OneMinusSourceRed: | ||||
|         out += "vec3(1.0) - "; | ||||
|         AppendSource(out, source, index_name); | ||||
|         AppendSource(out, config, source, index_name); | ||||
|         out += ".rrr"; | ||||
|         break; | ||||
|     case ColorModifier::SourceGreen: | ||||
|         AppendSource(out, source, index_name); | ||||
|         AppendSource(out, config, source, index_name); | ||||
|         out += ".ggg"; | ||||
|         break; | ||||
|     case ColorModifier::OneMinusSourceGreen: | ||||
|         out += "vec3(1.0) - "; | ||||
|         AppendSource(out, source, index_name); | ||||
|         AppendSource(out, config, source, index_name); | ||||
|         out += ".ggg"; | ||||
|         break; | ||||
|     case ColorModifier::SourceBlue: | ||||
|         AppendSource(out, source, index_name); | ||||
|         AppendSource(out, config, source, index_name); | ||||
|         out += ".bbb"; | ||||
|         break; | ||||
|     case ColorModifier::OneMinusSourceBlue: | ||||
|         out += "vec3(1.0) - "; | ||||
|         AppendSource(out, source, index_name); | ||||
|         AppendSource(out, config, source, index_name); | ||||
|         out += ".bbb"; | ||||
|         break; | ||||
|     default: | ||||
|  | @ -128,44 +142,44 @@ static void AppendColorModifier(std::string& out, TevStageConfig::ColorModifier | |||
| } | ||||
| 
 | ||||
| /// Writes the alpha component to use for the specified TEV stage alpha modifier
 | ||||
| static void AppendAlphaModifier(std::string& out, TevStageConfig::AlphaModifier modifier, | ||||
| static void AppendAlphaModifier(std::string& out, const PicaShaderConfig& config, TevStageConfig::AlphaModifier modifier, | ||||
|         TevStageConfig::Source source, const std::string& index_name) { | ||||
|     using AlphaModifier = TevStageConfig::AlphaModifier; | ||||
|     switch (modifier) { | ||||
|     case AlphaModifier::SourceAlpha: | ||||
|         AppendSource(out, source, index_name); | ||||
|         AppendSource(out, config, source, index_name); | ||||
|         out += ".a"; | ||||
|         break; | ||||
|     case AlphaModifier::OneMinusSourceAlpha: | ||||
|         out += "1.0 - "; | ||||
|         AppendSource(out, source, index_name); | ||||
|         AppendSource(out, config, source, index_name); | ||||
|         out += ".a"; | ||||
|         break; | ||||
|     case AlphaModifier::SourceRed: | ||||
|         AppendSource(out, source, index_name); | ||||
|         AppendSource(out, config, source, index_name); | ||||
|         out += ".r"; | ||||
|         break; | ||||
|     case AlphaModifier::OneMinusSourceRed: | ||||
|         out += "1.0 - "; | ||||
|         AppendSource(out, source, index_name); | ||||
|         AppendSource(out, config, source, index_name); | ||||
|         out += ".r"; | ||||
|         break; | ||||
|     case AlphaModifier::SourceGreen: | ||||
|         AppendSource(out, source, index_name); | ||||
|         AppendSource(out, config, source, index_name); | ||||
|         out += ".g"; | ||||
|         break; | ||||
|     case AlphaModifier::OneMinusSourceGreen: | ||||
|         out += "1.0 - "; | ||||
|         AppendSource(out, source, index_name); | ||||
|         AppendSource(out, config, source, index_name); | ||||
|         out += ".g"; | ||||
|         break; | ||||
|     case AlphaModifier::SourceBlue: | ||||
|         AppendSource(out, source, index_name); | ||||
|         AppendSource(out, config, source, index_name); | ||||
|         out += ".b"; | ||||
|         break; | ||||
|     case AlphaModifier::OneMinusSourceBlue: | ||||
|         out += "1.0 - "; | ||||
|         AppendSource(out, source, index_name); | ||||
|         AppendSource(out, config, source, index_name); | ||||
|         out += ".b"; | ||||
|         break; | ||||
|     default: | ||||
|  | @ -292,11 +306,11 @@ static void WriteTevStage(std::string& out, const PicaShaderConfig& config, unsi | |||
|         std::string index_name = std::to_string(index); | ||||
| 
 | ||||
|         out += "vec3 color_results_" + index_name + "[3] = vec3[3]("; | ||||
|         AppendColorModifier(out, stage.color_modifier1, stage.color_source1, index_name); | ||||
|         AppendColorModifier(out, config, stage.color_modifier1, stage.color_source1, index_name); | ||||
|         out += ", "; | ||||
|         AppendColorModifier(out, stage.color_modifier2, stage.color_source2, index_name); | ||||
|         AppendColorModifier(out, config, stage.color_modifier2, stage.color_source2, index_name); | ||||
|         out += ", "; | ||||
|         AppendColorModifier(out, stage.color_modifier3, stage.color_source3, index_name); | ||||
|         AppendColorModifier(out, config, stage.color_modifier3, stage.color_source3, index_name); | ||||
|         out += ");\n"; | ||||
| 
 | ||||
|         out += "vec3 color_output_" + index_name + " = "; | ||||
|  | @ -304,11 +318,11 @@ static void WriteTevStage(std::string& out, const PicaShaderConfig& config, unsi | |||
|         out += ";\n"; | ||||
| 
 | ||||
|         out += "float alpha_results_" + index_name + "[3] = float[3]("; | ||||
|         AppendAlphaModifier(out, stage.alpha_modifier1, stage.alpha_source1, index_name); | ||||
|         AppendAlphaModifier(out, config, stage.alpha_modifier1, stage.alpha_source1, index_name); | ||||
|         out += ", "; | ||||
|         AppendAlphaModifier(out, stage.alpha_modifier2, stage.alpha_source2, index_name); | ||||
|         AppendAlphaModifier(out, config, stage.alpha_modifier2, stage.alpha_source2, index_name); | ||||
|         out += ", "; | ||||
|         AppendAlphaModifier(out, stage.alpha_modifier3, stage.alpha_source3, index_name); | ||||
|         AppendAlphaModifier(out, config, stage.alpha_modifier3, stage.alpha_source3, index_name); | ||||
|         out += ");\n"; | ||||
| 
 | ||||
|         out += "float alpha_output_" + index_name + " = "; | ||||
|  | @ -523,6 +537,7 @@ std::string GenerateFragmentShader(const PicaShaderConfig& config) { | |||
| 
 | ||||
| in vec4 primary_color; | ||||
| in vec2 texcoord[3]; | ||||
| in float texcoord0_w; | ||||
| in vec4 normquat; | ||||
| in vec3 view; | ||||
| 
 | ||||
|  | @ -598,17 +613,19 @@ vec4 secondary_fragment_color = vec4(0.0); | |||
| std::string GenerateVertexShader() { | ||||
|     std::string out = "#version 330 core\n"; | ||||
| 
 | ||||
|     out += "layout(location = " + std::to_string((int)ATTRIBUTE_POSITION)  + ") in vec4 vert_position;\n"; | ||||
|     out += "layout(location = " + std::to_string((int)ATTRIBUTE_COLOR)     + ") in vec4 vert_color;\n"; | ||||
|     out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD0) + ") in vec2 vert_texcoord0;\n"; | ||||
|     out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD1) + ") in vec2 vert_texcoord1;\n"; | ||||
|     out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD2) + ") in vec2 vert_texcoord2;\n"; | ||||
|     out += "layout(location = " + std::to_string((int)ATTRIBUTE_NORMQUAT)  + ") in vec4 vert_normquat;\n"; | ||||
|     out += "layout(location = " + std::to_string((int)ATTRIBUTE_VIEW)      + ") in vec3 vert_view;\n"; | ||||
|     out += "layout(location = " + std::to_string((int)ATTRIBUTE_POSITION)    + ") in vec4 vert_position;\n"; | ||||
|     out += "layout(location = " + std::to_string((int)ATTRIBUTE_COLOR)       + ") in vec4 vert_color;\n"; | ||||
|     out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD0)   + ") in vec2 vert_texcoord0;\n"; | ||||
|     out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD1)   + ") in vec2 vert_texcoord1;\n"; | ||||
|     out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD2)   + ") in vec2 vert_texcoord2;\n"; | ||||
|     out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD0_W) + ") in float vert_texcoord0_w;\n"; | ||||
|     out += "layout(location = " + std::to_string((int)ATTRIBUTE_NORMQUAT)    + ") in vec4 vert_normquat;\n"; | ||||
|     out += "layout(location = " + std::to_string((int)ATTRIBUTE_VIEW)        + ") in vec3 vert_view;\n"; | ||||
| 
 | ||||
|     out += R"( | ||||
| out vec4 primary_color; | ||||
| out vec2 texcoord[3]; | ||||
| out float texcoord0_w; | ||||
| out vec4 normquat; | ||||
| out vec3 view; | ||||
| 
 | ||||
|  | @ -617,6 +634,7 @@ void main() { | |||
|     texcoord[0] = vert_texcoord0; | ||||
|     texcoord[1] = vert_texcoord1; | ||||
|     texcoord[2] = vert_texcoord2; | ||||
|     texcoord0_w = vert_texcoord0_w; | ||||
|     normquat = vert_normquat; | ||||
|     view = vert_view; | ||||
|     gl_Position = vec4(vert_position.x, vert_position.y, -vert_position.z, vert_position.w); | ||||
|  |  | |||
|  | @ -14,6 +14,7 @@ enum Attributes { | |||
|     ATTRIBUTE_TEXCOORD0, | ||||
|     ATTRIBUTE_TEXCOORD1, | ||||
|     ATTRIBUTE_TEXCOORD2, | ||||
|     ATTRIBUTE_TEXCOORD0_W, | ||||
|     ATTRIBUTE_NORMQUAT, | ||||
|     ATTRIBUTE_VIEW, | ||||
| }; | ||||
|  |  | |||
|  | @ -43,7 +43,8 @@ struct OutputVertex { | |||
|     Math::Vec4<float24> color; | ||||
|     Math::Vec2<float24> tc0; | ||||
|     Math::Vec2<float24> tc1; | ||||
|     INSERT_PADDING_WORDS(2); | ||||
|     float24 tc0_w; | ||||
|     INSERT_PADDING_WORDS(1); | ||||
|     Math::Vec3<float24> view; | ||||
|     INSERT_PADDING_WORDS(1); | ||||
|     Math::Vec2<float24> tc2; | ||||
|  |  | |||
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