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	moved hle.cpp into hle folder (due to mistake earlier)
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								src/core/hle/hle.cpp
									
										
									
									
									
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							|  | @ -0,0 +1,57 @@ | |||
| // Copyright 2014 Citra Emulator Project
 | ||||
| // Licensed under GPLv2
 | ||||
| // Refer to the license.txt file included.  
 | ||||
| 
 | ||||
| #include <vector> | ||||
| 
 | ||||
| #include "core/hle/hle.h" | ||||
| #include "core/hle/hle_syscall.h" | ||||
| 
 | ||||
| ////////////////////////////////////////////////////////////////////////////////////////////////////
 | ||||
| 
 | ||||
| namespace HLE { | ||||
| 
 | ||||
| static std::vector<ModuleDef> g_module_db; | ||||
| 
 | ||||
| const FunctionDef* GetSyscallInfo(u32 opcode) { | ||||
|     u32 func_num = opcode & 0xFFFFFF; // 8 bits
 | ||||
|     if (func_num > 0xFF) { | ||||
|         ERROR_LOG(HLE,"Unknown syscall: 0x%02X", func_num);  | ||||
|         return NULL; | ||||
|     } | ||||
|     return &g_module_db[0].func_table[func_num]; | ||||
| } | ||||
| 
 | ||||
| void CallSyscall(u32 opcode) { | ||||
|     const FunctionDef *info = GetSyscallInfo(opcode); | ||||
| 
 | ||||
|     if (!info) { | ||||
|         return; | ||||
|     } | ||||
|     if (info->func) { | ||||
|         info->func(); | ||||
|     } else { | ||||
|         ERROR_LOG(HLE, "Unimplemented HLE function %s", info->name); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void RegisterModule(std::string name, int num_functions, const FunctionDef* func_table) { | ||||
|     ModuleDef module = {name, num_functions, func_table}; | ||||
|     g_module_db.push_back(module); | ||||
| } | ||||
| 
 | ||||
| void RegisterAllModules() { | ||||
|     Register_Syscall(); | ||||
| } | ||||
| 
 | ||||
| void Init() { | ||||
|     RegisterAllModules(); | ||||
|     NOTICE_LOG(HLE, "initialized OK"); | ||||
| } | ||||
| 
 | ||||
| void Shutdown() { | ||||
|     g_module_db.clear(); | ||||
|     NOTICE_LOG(HLE, "shutdown OK"); | ||||
| } | ||||
| 
 | ||||
| } // namespace
 | ||||
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