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	Shader JIT: Fix float to integer rounding in MOVA
MOVA converts new address register values from floats to integers using truncation
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					 1 changed files with 2 additions and 2 deletions
				
			
		|  | @ -485,8 +485,8 @@ void JitCompiler::Compile_MOVA(Instruction instr) { | |||
| 
 | ||||
|     Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); | ||||
| 
 | ||||
|     // Convert floats to integers (only care about X and Y components)
 | ||||
|     CVTPS2DQ(SRC1, R(SRC1)); | ||||
|     // Convert floats to integers using truncation (only care about X and Y components)
 | ||||
|     CVTTPS2DQ(SRC1, R(SRC1)); | ||||
| 
 | ||||
|     // Get result
 | ||||
|     MOVQ_xmm(R(RAX), SRC1); | ||||
|  |  | |||
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