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	GSP/GPU: Make FrameBufferInfo::active_fb use the entire u32 instead of just one bit.
The GSP module reads the entire 32 bit word from this field to determine the framebuffer.
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					 1 changed files with 1 additions and 2 deletions
				
			
		|  | @ -62,8 +62,7 @@ struct InterruptRelayQueue { | |||
| static_assert(sizeof(InterruptRelayQueue) == 0x40, "InterruptRelayQueue struct has incorrect size"); | ||||
| 
 | ||||
| struct FrameBufferInfo { | ||||
|     BitField<0, 1, u32> active_fb; // 0 = first, 1 = second
 | ||||
| 
 | ||||
|     u32 active_fb; // 0 = first, 1 = second
 | ||||
|     u32 address_left; | ||||
|     u32 address_right; | ||||
|     u32 stride;   // maps to 0x1EF00X90 ?
 | ||||
|  |  | |||
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