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	Add "Separate Windows" LayoutOption (#6177)
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					 24 changed files with 358 additions and 124 deletions
				
			
		|  | @ -4,12 +4,13 @@ | |||
| 
 | ||||
| #include <cmath> | ||||
| #include <mutex> | ||||
| #include "core/3ds.h" | ||||
| #include "core/frontend/emu_window.h" | ||||
| #include "core/frontend/input.h" | ||||
| #include "core/settings.h" | ||||
| 
 | ||||
| namespace Frontend { | ||||
| /// We need a global touch state that is shared across the different window instances
 | ||||
| static std::weak_ptr<EmuWindow::TouchState> global_touch_state; | ||||
| 
 | ||||
| GraphicsContext::~GraphicsContext() = default; | ||||
| 
 | ||||
|  | @ -45,18 +46,14 @@ private: | |||
| }; | ||||
| 
 | ||||
| EmuWindow::EmuWindow() { | ||||
|     // TODO: Find a better place to set this.
 | ||||
|     config.min_client_area_size = | ||||
|         std::make_pair(Core::kScreenTopWidth, Core::kScreenTopHeight + Core::kScreenBottomHeight); | ||||
|     active_config = config; | ||||
|     touch_state = std::make_shared<TouchState>(); | ||||
|     Input::RegisterFactory<Input::TouchDevice>("emu_window", touch_state); | ||||
| } | ||||
| 
 | ||||
| EmuWindow::~EmuWindow() { | ||||
|     Input::UnregisterFactory<Input::TouchDevice>("emu_window"); | ||||
|     CreateTouchState(); | ||||
| }; | ||||
| 
 | ||||
| EmuWindow::EmuWindow(bool is_secondary_) : is_secondary{is_secondary_} { | ||||
|     CreateTouchState(); | ||||
| } | ||||
| 
 | ||||
| EmuWindow::~EmuWindow() = default; | ||||
| /**
 | ||||
|  * Check if the given x/y coordinates are within the touchpad specified by the framebuffer layout | ||||
|  * @param layout FramebufferLayout object describing the framebuffer size and screen positions | ||||
|  | @ -111,6 +108,15 @@ std::tuple<unsigned, unsigned> EmuWindow::ClipToTouchScreen(unsigned new_x, unsi | |||
|     return std::make_tuple(new_x, new_y); | ||||
| } | ||||
| 
 | ||||
| void EmuWindow::CreateTouchState() { | ||||
|     if (touch_state = global_touch_state.lock()) { | ||||
|         return; | ||||
|     } | ||||
|     touch_state = std::make_shared<TouchState>(); | ||||
|     Input::RegisterFactory<Input::TouchDevice>("emu_window", touch_state); | ||||
|     global_touch_state = touch_state; | ||||
| } | ||||
| 
 | ||||
| bool EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) { | ||||
|     if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y)) | ||||
|         return false; | ||||
|  | @ -194,6 +200,12 @@ void EmuWindow::UpdateCurrentFramebufferLayout(unsigned width, unsigned height, | |||
|             layout = Layout::SideFrameLayout(width, height, Settings::values.swap_screen, | ||||
|                                              Settings::values.upright_screen); | ||||
|             break; | ||||
| #ifndef ANDROID | ||||
|         case Settings::LayoutOption::SeparateWindows: | ||||
|             layout = Layout::SeparateWindowsLayout(width, height, is_secondary, | ||||
|                                                    Settings::values.upright_screen); | ||||
|             break; | ||||
| #endif | ||||
|         case Settings::LayoutOption::MobilePortrait: | ||||
|             layout = Layout::MobilePortraitFrameLayout(width, height, Settings::values.swap_screen); | ||||
|             break; | ||||
|  |  | |||
|  | @ -7,7 +7,9 @@ | |||
| #include <memory> | ||||
| #include <tuple> | ||||
| #include <utility> | ||||
| 
 | ||||
| #include "common/common_types.h" | ||||
| #include "core/3ds.h" | ||||
| #include "core/frontend/framebuffer_layout.h" | ||||
| 
 | ||||
| namespace Frontend { | ||||
|  | @ -87,12 +89,15 @@ public: | |||
|  */ | ||||
| class EmuWindow : public GraphicsContext { | ||||
| public: | ||||
|     class TouchState; | ||||
| 
 | ||||
|     /// Data structure to store emuwindow configuration
 | ||||
|     struct WindowConfig { | ||||
|         bool fullscreen = false; | ||||
|         int res_width = 0; | ||||
|         int res_height = 0; | ||||
|         std::pair<unsigned, unsigned> min_client_area_size; | ||||
|         std::pair<unsigned, unsigned> min_client_area_size{ | ||||
|             Core::kScreenTopWidth, Core::kScreenTopHeight + Core::kScreenBottomHeight}; | ||||
|     }; | ||||
| 
 | ||||
|     /// Polls window events
 | ||||
|  | @ -177,6 +182,7 @@ public: | |||
| 
 | ||||
| protected: | ||||
|     EmuWindow(); | ||||
|     EmuWindow(bool is_secondary); | ||||
|     virtual ~EmuWindow(); | ||||
| 
 | ||||
|     /**
 | ||||
|  | @ -204,6 +210,8 @@ protected: | |||
|         framebuffer_layout = layout; | ||||
|     } | ||||
| 
 | ||||
|     bool is_secondary{}; | ||||
| 
 | ||||
| private: | ||||
|     /**
 | ||||
|      * Handler called when the minimal client area was requested to be changed via SetConfig. | ||||
|  | @ -214,13 +222,14 @@ private: | |||
|         // By default, ignore this request and do nothing.
 | ||||
|     } | ||||
| 
 | ||||
|     void CreateTouchState(); | ||||
| 
 | ||||
|     Layout::FramebufferLayout framebuffer_layout; ///< Current framebuffer layout
 | ||||
| 
 | ||||
|     WindowConfig config;        ///< Internal configuration (changes pending for being applied in
 | ||||
|                                 /// ProcessConfigurationChanges)
 | ||||
|     WindowConfig active_config; ///< Internal active configuration
 | ||||
|     WindowConfig config{};        ///< Internal configuration (changes pending for being applied in
 | ||||
|                                   /// ProcessConfigurationChanges)
 | ||||
|     WindowConfig active_config{}; ///< Internal active configuration
 | ||||
| 
 | ||||
|     class TouchState; | ||||
|     std::shared_ptr<TouchState> touch_state; | ||||
| 
 | ||||
|     /**
 | ||||
|  |  | |||
|  | @ -342,6 +342,13 @@ FramebufferLayout SideFrameLayout(u32 width, u32 height, bool swapped, bool upri | |||
|     return res; | ||||
| } | ||||
| 
 | ||||
| FramebufferLayout SeparateWindowsLayout(u32 width, u32 height, bool is_secondary, bool upright) { | ||||
|     // When is_secondary is true, we disable the top screen, and enable the bottom screen.
 | ||||
|     // The same logic is found in the SingleFrameLayout using the is_swapped bool.
 | ||||
|     is_secondary = Settings::values.swap_screen ? !is_secondary : is_secondary; | ||||
|     return SingleFrameLayout(width, height, is_secondary, upright); | ||||
| } | ||||
| 
 | ||||
| FramebufferLayout CustomFrameLayout(u32 width, u32 height) { | ||||
|     ASSERT(width > 0); | ||||
|     ASSERT(height > 0); | ||||
|  | @ -360,7 +367,7 @@ FramebufferLayout CustomFrameLayout(u32 width, u32 height) { | |||
|     return res; | ||||
| } | ||||
| 
 | ||||
| FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale) { | ||||
| FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale, bool is_secondary) { | ||||
|     FramebufferLayout layout; | ||||
|     if (Settings::values.custom_layout == true) { | ||||
|         layout = CustomFrameLayout( | ||||
|  | @ -370,8 +377,13 @@ FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale) { | |||
|         int width, height; | ||||
|         switch (Settings::values.layout_option) { | ||||
|         case Settings::LayoutOption::SingleScreen: | ||||
| #ifndef ANDROID | ||||
|         case Settings::LayoutOption::SeparateWindows: | ||||
| #endif | ||||
|         { | ||||
|             const bool swap_screens = is_secondary || Settings::values.swap_screen; | ||||
|             if (Settings::values.upright_screen) { | ||||
|                 if (Settings::values.swap_screen) { | ||||
|                 if (swap_screens) { | ||||
|                     width = Core::kScreenBottomHeight * res_scale; | ||||
|                     height = Core::kScreenBottomWidth * res_scale; | ||||
|                 } else { | ||||
|  | @ -379,7 +391,7 @@ FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale) { | |||
|                     height = Core::kScreenTopWidth * res_scale; | ||||
|                 } | ||||
|             } else { | ||||
|                 if (Settings::values.swap_screen) { | ||||
|                 if (swap_screens) { | ||||
|                     width = Core::kScreenBottomWidth * res_scale; | ||||
|                     height = Core::kScreenBottomHeight * res_scale; | ||||
|                 } else { | ||||
|  | @ -387,9 +399,10 @@ FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale) { | |||
|                     height = Core::kScreenTopHeight * res_scale; | ||||
|                 } | ||||
|             } | ||||
|             layout = SingleFrameLayout(width, height, Settings::values.swap_screen, | ||||
|                                        Settings::values.upright_screen); | ||||
|             layout = | ||||
|                 SingleFrameLayout(width, height, swap_screens, Settings::values.upright_screen); | ||||
|             break; | ||||
|         } | ||||
|         case Settings::LayoutOption::LargeScreen: | ||||
|             if (Settings::values.upright_screen) { | ||||
|                 if (Settings::values.swap_screen) { | ||||
|  | @ -544,6 +557,9 @@ std::pair<unsigned, unsigned> GetMinimumSizeFromLayout(Settings::LayoutOption la | |||
| 
 | ||||
|     switch (layout) { | ||||
|     case Settings::LayoutOption::SingleScreen: | ||||
| #ifndef ANDROID | ||||
|     case Settings::LayoutOption::SeparateWindows: | ||||
| #endif | ||||
|         min_width = Settings::values.swap_screen ? Core::kScreenBottomWidth : Core::kScreenTopWidth; | ||||
|         min_height = Core::kScreenBottomHeight; | ||||
|         break; | ||||
|  |  | |||
|  | @ -98,6 +98,16 @@ FramebufferLayout LargeFrameLayout(u32 width, u32 height, bool is_swapped, bool | |||
|  */ | ||||
| FramebufferLayout SideFrameLayout(u32 width, u32 height, bool is_swapped, bool upright); | ||||
| 
 | ||||
| /**
 | ||||
|  * Factory method for constructing a Frame with the Top screen and bottom | ||||
|  * screen on separate windows | ||||
|  * @param width Window framebuffer width in pixels | ||||
|  * @param height Window framebuffer height in pixels | ||||
|  * @param is_secondary if true, the bottom screen will be enabled instead of the top screen | ||||
|  * @return Newly created FramebufferLayout object with default screen regions initialized | ||||
|  */ | ||||
| FramebufferLayout SeparateWindowsLayout(u32 width, u32 height, bool is_secondary, bool upright); | ||||
| 
 | ||||
| /**
 | ||||
|  * Factory method for constructing a custom FramebufferLayout | ||||
|  * @param width Window framebuffer width in pixels | ||||
|  | @ -111,7 +121,7 @@ FramebufferLayout CustomFrameLayout(u32 width, u32 height); | |||
|  * Read from the current settings to determine which layout to use. | ||||
|  * @param res_scale resolution scale factor | ||||
|  */ | ||||
| FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale); | ||||
| FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale, bool is_secondary = false); | ||||
| 
 | ||||
| /**
 | ||||
|  * Convenience method for transforming a frame layout when using Cardboard VR | ||||
|  |  | |||
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