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	Add "Separate Windows" LayoutOption (#6177)
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					 24 changed files with 358 additions and 124 deletions
				
			
		|  | @ -35,6 +35,7 @@ | |||
| #include "core/loader/loader.h" | ||||
| #include "core/movie.h" | ||||
| #include "core/settings.h" | ||||
| #include "input_common/main.h" | ||||
| #include "network/network.h" | ||||
| #include "video_core/renderer_base.h" | ||||
| 
 | ||||
|  | @ -359,11 +360,23 @@ int main(int argc, char** argv) { | |||
|     // Register generic image interface
 | ||||
|     Core::System::GetInstance().RegisterImageInterface(std::make_shared<LodePNGImageInterface>()); | ||||
| 
 | ||||
|     std::unique_ptr<EmuWindow_SDL2> emu_window{std::make_unique<EmuWindow_SDL2>(fullscreen)}; | ||||
|     Frontend::ScopeAcquireContext scope(*emu_window); | ||||
|     Core::System& system = Core::System::GetInstance(); | ||||
|     EmuWindow_SDL2::InitializeSDL2(); | ||||
| 
 | ||||
|     const Core::System::ResultStatus load_result{system.Load(*emu_window, filepath)}; | ||||
|     const auto emu_window{std::make_unique<EmuWindow_SDL2>(fullscreen, false)}; | ||||
|     const bool use_secondary_window{Settings::values.layout_option == | ||||
|                                     Settings::LayoutOption::SeparateWindows}; | ||||
|     const auto secondary_window = | ||||
|         use_secondary_window ? std::make_unique<EmuWindow_SDL2>(false, true) : nullptr; | ||||
| 
 | ||||
|     Frontend::ScopeAcquireContext scope(*emu_window); | ||||
| 
 | ||||
|     LOG_INFO(Frontend, "Citra Version: {} | {}-{}", Common::g_build_fullname, Common::g_scm_branch, | ||||
|              Common::g_scm_desc); | ||||
|     Settings::LogSettings(); | ||||
| 
 | ||||
|     Core::System& system = Core::System::GetInstance(); | ||||
|     const Core::System::ResultStatus load_result{ | ||||
|         system.Load(*emu_window, filepath, secondary_window.get())}; | ||||
| 
 | ||||
|     switch (load_result) { | ||||
|     case Core::System::ResultStatus::ErrorGetLoader: | ||||
|  | @ -431,7 +444,12 @@ int main(int argc, char** argv) { | |||
|         system.VideoDumper().StartDumping(dump_video, layout); | ||||
|     } | ||||
| 
 | ||||
|     std::thread render_thread([&emu_window] { emu_window->Present(); }); | ||||
|     std::thread main_render_thread([&emu_window] { emu_window->Present(); }); | ||||
|     std::thread secondary_render_thread([&secondary_window] { | ||||
|         if (secondary_window) { | ||||
|             secondary_window->Present(); | ||||
|         } | ||||
|     }); | ||||
| 
 | ||||
|     std::atomic_bool stop_run; | ||||
|     system.Renderer().Rasterizer()->LoadDiskResources( | ||||
|  | @ -440,7 +458,11 @@ int main(int argc, char** argv) { | |||
|                       total); | ||||
|         }); | ||||
| 
 | ||||
|     while (emu_window->IsOpen()) { | ||||
|     const auto secondary_is_open = [&secondary_window] { | ||||
|         // if the secondary window isn't created, it shouldn't affect the main loop
 | ||||
|         return secondary_window ? secondary_window->IsOpen() : true; | ||||
|     }; | ||||
|     while (emu_window->IsOpen() && secondary_is_open()) { | ||||
|         const auto result = system.RunLoop(); | ||||
| 
 | ||||
|         switch (result) { | ||||
|  | @ -454,13 +476,21 @@ int main(int argc, char** argv) { | |||
|             break; | ||||
|         } | ||||
|     } | ||||
|     render_thread.join(); | ||||
|     emu_window->RequestClose(); | ||||
|     if (secondary_window) { | ||||
|         secondary_window->RequestClose(); | ||||
|     } | ||||
|     main_render_thread.join(); | ||||
|     secondary_render_thread.join(); | ||||
| 
 | ||||
|     Core::Movie::GetInstance().Shutdown(); | ||||
|     if (system.VideoDumper().IsDumping()) { | ||||
|         system.VideoDumper().StopDumping(); | ||||
|     } | ||||
| 
 | ||||
|     Network::Shutdown(); | ||||
|     InputCommon::Shutdown(); | ||||
| 
 | ||||
|     system.Shutdown(); | ||||
| 
 | ||||
|     detached_tasks.WaitForAllTasks(); | ||||
|  |  | |||
|  | @ -182,7 +182,11 @@ filter_mode = | |||
| 
 | ||||
| [Layout] | ||||
| # Layout for the screen inside the render window. | ||||
| # 0 (default): Default Top Bottom Screen, 1: Single Screen Only, 2: Large Screen Small Screen, 3: Side by Side | ||||
| # 0 (default): Default Top Bottom Screen | ||||
| # 1: Single Screen Only | ||||
| # 2: Large Screen Small Screen | ||||
| # 3: Side by Side | ||||
| # 4: Separate Windows | ||||
| layout_option = | ||||
| 
 | ||||
| # Toggle custom layout (using the settings below) on or off. | ||||
|  |  | |||
|  | @ -135,18 +135,8 @@ void EmuWindow_SDL2::Fullscreen() { | |||
|     SDL_MaximizeWindow(render_window); | ||||
| } | ||||
| 
 | ||||
| EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) { | ||||
| EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen, bool is_secondary) : EmuWindow(is_secondary) { | ||||
|     // Initialize the window
 | ||||
|     if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_GAMECONTROLLER) < 0) { | ||||
|         LOG_CRITICAL(Frontend, "Failed to initialize SDL2: {}! Exiting...", SDL_GetError()); | ||||
|         exit(1); | ||||
|     } | ||||
| 
 | ||||
|     InputCommon::Init(); | ||||
|     Network::Init(); | ||||
| 
 | ||||
|     SDL_SetMainReady(); | ||||
| 
 | ||||
|     if (Settings::values.use_gles) { | ||||
|         SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); | ||||
|         SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2); | ||||
|  | @ -201,6 +191,7 @@ EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) { | |||
|         exit(1); | ||||
|     } | ||||
| 
 | ||||
|     render_window_id = SDL_GetWindowID(render_window); | ||||
|     auto gl_load_func = Settings::values.use_gles ? gladLoadGLES2Loader : gladLoadGLLoader; | ||||
| 
 | ||||
|     if (!gl_load_func(static_cast<GLADloadproc>(SDL_GL_GetProcAddress))) { | ||||
|  | @ -211,19 +202,26 @@ EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) { | |||
|     OnResize(); | ||||
|     OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size); | ||||
|     SDL_PumpEvents(); | ||||
|     LOG_INFO(Frontend, "Citra Version: {} | {}-{}", Common::g_build_fullname, Common::g_scm_branch, | ||||
|              Common::g_scm_desc); | ||||
|     Settings::LogSettings(); | ||||
| } | ||||
| 
 | ||||
| EmuWindow_SDL2::~EmuWindow_SDL2() { | ||||
|     core_context.reset(); | ||||
|     Network::Shutdown(); | ||||
|     InputCommon::Shutdown(); | ||||
|     SDL_GL_DeleteContext(window_context); | ||||
|     SDL_Quit(); | ||||
| } | ||||
| 
 | ||||
| void EmuWindow_SDL2::InitializeSDL2() { | ||||
|     if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_GAMECONTROLLER) < 0) { | ||||
|         LOG_CRITICAL(Frontend, "Failed to initialize SDL2: {}! Exiting...", SDL_GetError()); | ||||
|         exit(1); | ||||
|     } | ||||
| 
 | ||||
|     InputCommon::Init(); | ||||
|     Network::Init(); | ||||
| 
 | ||||
|     SDL_SetMainReady(); | ||||
| } | ||||
| 
 | ||||
| std::unique_ptr<Frontend::GraphicsContext> EmuWindow_SDL2::CreateSharedContext() const { | ||||
|     return std::make_unique<SharedContext_SDL2>(); | ||||
| } | ||||
|  | @ -240,7 +238,7 @@ void EmuWindow_SDL2::Present() { | |||
|     SDL_GL_MakeCurrent(render_window, window_context); | ||||
|     SDL_GL_SetSwapInterval(1); | ||||
|     while (IsOpen()) { | ||||
|         VideoCore::g_renderer->TryPresent(100); | ||||
|         VideoCore::g_renderer->TryPresent(100, is_secondary); | ||||
|         SDL_GL_SwapWindow(render_window); | ||||
|     } | ||||
|     SDL_GL_MakeCurrent(render_window, nullptr); | ||||
|  | @ -248,9 +246,14 @@ void EmuWindow_SDL2::Present() { | |||
| 
 | ||||
| void EmuWindow_SDL2::PollEvents() { | ||||
|     SDL_Event event; | ||||
|     std::vector<SDL_Event> other_window_events; | ||||
| 
 | ||||
|     // SDL_PollEvent returns 0 when there are no more events in the event queue
 | ||||
|     while (SDL_PollEvent(&event)) { | ||||
|         if (event.window.windowID != render_window_id) { | ||||
|             other_window_events.push_back(event); | ||||
|             continue; | ||||
|         } | ||||
|         switch (event.type) { | ||||
|         case SDL_WINDOWEVENT: | ||||
|             switch (event.window.event) { | ||||
|  | @ -299,16 +302,13 @@ void EmuWindow_SDL2::PollEvents() { | |||
|             break; | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     const u32 current_time = SDL_GetTicks(); | ||||
|     if (current_time > last_time + 2000) { | ||||
|         const auto results = Core::System::GetInstance().GetAndResetPerfStats(); | ||||
|         const auto title = | ||||
|             fmt::format("Citra {} | {}-{} | FPS: {:.0f} ({:.0f}%)", Common::g_build_fullname, | ||||
|                         Common::g_scm_branch, Common::g_scm_desc, results.game_fps, | ||||
|                         results.emulation_speed * 100.0f); | ||||
|         SDL_SetWindowTitle(render_window, title.c_str()); | ||||
|         last_time = current_time; | ||||
|     for (auto& e : other_window_events) { | ||||
|         // This is a somewhat hacky workaround to re-emit window events meant for another window
 | ||||
|         // since SDL_PollEvent() is global but we poll events per window.
 | ||||
|         SDL_PushEvent(&e); | ||||
|     } | ||||
|     if (!is_secondary) { | ||||
|         UpdateFramerateCounter(); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
|  | @ -323,3 +323,16 @@ void EmuWindow_SDL2::DoneCurrent() { | |||
| void EmuWindow_SDL2::OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal_size) { | ||||
|     SDL_SetWindowMinimumSize(render_window, minimal_size.first, minimal_size.second); | ||||
| } | ||||
| 
 | ||||
| void EmuWindow_SDL2::UpdateFramerateCounter() { | ||||
|     const u32 current_time = SDL_GetTicks(); | ||||
|     if (current_time > last_time + 2000) { | ||||
|         const auto results = Core::System::GetInstance().GetAndResetPerfStats(); | ||||
|         const auto title = | ||||
|             fmt::format("Citra {} | {}-{} | FPS: {:.0f} ({:.0f}%)", Common::g_build_fullname, | ||||
|                         Common::g_scm_branch, Common::g_scm_desc, results.game_fps, | ||||
|                         results.emulation_speed * 100.0f); | ||||
|         SDL_SetWindowTitle(render_window, title.c_str()); | ||||
|         last_time = current_time; | ||||
|     } | ||||
| } | ||||
|  |  | |||
|  | @ -29,9 +29,11 @@ private: | |||
| 
 | ||||
| class EmuWindow_SDL2 : public Frontend::EmuWindow { | ||||
| public: | ||||
|     explicit EmuWindow_SDL2(bool fullscreen); | ||||
|     explicit EmuWindow_SDL2(bool fullscreen, bool is_secondary); | ||||
|     ~EmuWindow_SDL2(); | ||||
| 
 | ||||
|     static void InitializeSDL2(); | ||||
| 
 | ||||
|     void Present(); | ||||
| 
 | ||||
|     /// Polls window events
 | ||||
|  | @ -88,12 +90,18 @@ private: | |||
|     /// Called when a configuration change affects the minimal size of the window
 | ||||
|     void OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal_size) override; | ||||
| 
 | ||||
|     /// Called when polling to update framerate
 | ||||
|     void UpdateFramerateCounter(); | ||||
| 
 | ||||
|     /// Is the window still open?
 | ||||
|     bool is_open = true; | ||||
| 
 | ||||
|     /// Internal SDL2 render window
 | ||||
|     SDL_Window* render_window; | ||||
| 
 | ||||
|     /// Internal SDL2 window ID
 | ||||
|     int render_window_id{}; | ||||
| 
 | ||||
|     /// Fake hidden window for the core context
 | ||||
|     SDL_Window* dummy_window; | ||||
| 
 | ||||
|  |  | |||
|  | @ -113,9 +113,10 @@ void EmuThread::run() { | |||
| #endif | ||||
| } | ||||
| 
 | ||||
| OpenGLWindow::OpenGLWindow(QWindow* parent, QWidget* event_handler, QOpenGLContext* shared_context) | ||||
| OpenGLWindow::OpenGLWindow(QWindow* parent, QWidget* event_handler, QOpenGLContext* shared_context, | ||||
|                            bool is_secondary) | ||||
|     : QWindow(parent), context(std::make_unique<QOpenGLContext>(shared_context->parent())), | ||||
|       event_handler(event_handler) { | ||||
|       event_handler(event_handler), is_secondary{is_secondary} { | ||||
| 
 | ||||
|     // disable vsync for any shared contexts
 | ||||
|     auto format = shared_context->format(); | ||||
|  | @ -143,7 +144,7 @@ void OpenGLWindow::Present() { | |||
| 
 | ||||
|     context->makeCurrent(this); | ||||
|     if (VideoCore::g_renderer) { | ||||
|         VideoCore::g_renderer->TryPresent(100); | ||||
|         VideoCore::g_renderer->TryPresent(100, is_secondary); | ||||
|     } | ||||
|     context->swapBuffers(this); | ||||
|     auto f = context->versionFunctions<QOpenGLFunctions_4_3_Core>(); | ||||
|  | @ -196,8 +197,8 @@ void OpenGLWindow::exposeEvent(QExposeEvent* event) { | |||
|     QWindow::exposeEvent(event); | ||||
| } | ||||
| 
 | ||||
| GRenderWindow::GRenderWindow(QWidget* parent_, EmuThread* emu_thread) | ||||
|     : QWidget(parent_), emu_thread(emu_thread) { | ||||
| GRenderWindow::GRenderWindow(QWidget* parent_, EmuThread* emu_thread, bool is_secondary_) | ||||
|     : QWidget(parent_), EmuWindow(is_secondary_), emu_thread(emu_thread) { | ||||
| 
 | ||||
|     setWindowTitle(QStringLiteral("Citra %1 | %2-%3") | ||||
|                        .arg(QString::fromUtf8(Common::g_build_name), | ||||
|  | @ -207,7 +208,6 @@ GRenderWindow::GRenderWindow(QWidget* parent_, EmuThread* emu_thread) | |||
|     auto layout = new QHBoxLayout(this); | ||||
|     layout->setContentsMargins(0, 0, 0, 0); | ||||
|     setLayout(layout); | ||||
|     InputCommon::Init(); | ||||
| 
 | ||||
|     this->setMouseTracking(true); | ||||
| 
 | ||||
|  | @ -215,9 +215,7 @@ GRenderWindow::GRenderWindow(QWidget* parent_, EmuThread* emu_thread) | |||
|     connect(this, &GRenderWindow::FirstFrameDisplayed, parent, &GMainWindow::OnLoadComplete); | ||||
| } | ||||
| 
 | ||||
| GRenderWindow::~GRenderWindow() { | ||||
|     InputCommon::Shutdown(); | ||||
| } | ||||
| GRenderWindow::~GRenderWindow() = default; | ||||
| 
 | ||||
| void GRenderWindow::MakeCurrent() { | ||||
|     core_context->MakeCurrent(); | ||||
|  | @ -382,6 +380,12 @@ bool GRenderWindow::event(QEvent* event) { | |||
| void GRenderWindow::focusOutEvent(QFocusEvent* event) { | ||||
|     QWidget::focusOutEvent(event); | ||||
|     InputCommon::GetKeyboard()->ReleaseAllKeys(); | ||||
|     has_focus = false; | ||||
| } | ||||
| 
 | ||||
| void GRenderWindow::focusInEvent(QFocusEvent* event) { | ||||
|     QWidget::focusInEvent(event); | ||||
|     has_focus = true; | ||||
| } | ||||
| 
 | ||||
| void GRenderWindow::resizeEvent(QResizeEvent* event) { | ||||
|  | @ -396,7 +400,8 @@ void GRenderWindow::InitRenderTarget() { | |||
| 
 | ||||
|     GMainWindow* parent = GetMainWindow(); | ||||
|     QWindow* parent_win_handle = parent ? parent->windowHandle() : nullptr; | ||||
|     child_window = new OpenGLWindow(parent_win_handle, this, QOpenGLContext::globalShareContext()); | ||||
|     child_window = new OpenGLWindow(parent_win_handle, this, QOpenGLContext::globalShareContext(), | ||||
|                                     is_secondary); | ||||
|     child_window->create(); | ||||
|     child_widget = createWindowContainer(child_window, this); | ||||
|     child_widget->resize(Core::kScreenTopWidth, Core::kScreenTopHeight + Core::kScreenBottomHeight); | ||||
|  | @ -421,7 +426,7 @@ void GRenderWindow::ReleaseRenderTarget() { | |||
| void GRenderWindow::CaptureScreenshot(u32 res_scale, const QString& screenshot_path) { | ||||
|     if (res_scale == 0) | ||||
|         res_scale = VideoCore::GetResolutionScaleFactor(); | ||||
|     const Layout::FramebufferLayout layout{Layout::FrameLayoutFromResolutionScale(res_scale)}; | ||||
|     const auto layout{Layout::FrameLayoutFromResolutionScale(res_scale, is_secondary)}; | ||||
|     screenshot_image = QImage(QSize(layout.width, layout.height), QImage::Format_RGB32); | ||||
|     VideoCore::RequestScreenshot( | ||||
|         screenshot_image.bits(), | ||||
|  |  | |||
|  | @ -129,7 +129,8 @@ signals: | |||
| class OpenGLWindow : public QWindow { | ||||
|     Q_OBJECT | ||||
| public: | ||||
|     explicit OpenGLWindow(QWindow* parent, QWidget* event_handler, QOpenGLContext* shared_context); | ||||
|     explicit OpenGLWindow(QWindow* parent, QWidget* event_handler, QOpenGLContext* shared_context, | ||||
|                           bool is_secondary = false); | ||||
| 
 | ||||
|     ~OpenGLWindow(); | ||||
| 
 | ||||
|  | @ -142,13 +143,14 @@ protected: | |||
| private: | ||||
|     std::unique_ptr<QOpenGLContext> context; | ||||
|     QWidget* event_handler; | ||||
|     bool is_secondary; | ||||
| }; | ||||
| 
 | ||||
| class GRenderWindow : public QWidget, public Frontend::EmuWindow { | ||||
|     Q_OBJECT | ||||
| 
 | ||||
| public: | ||||
|     GRenderWindow(QWidget* parent, EmuThread* emu_thread); | ||||
|     GRenderWindow(QWidget* parent, EmuThread* emu_thread, bool is_secondary); | ||||
|     ~GRenderWindow() override; | ||||
| 
 | ||||
|     // EmuWindow implementation.
 | ||||
|  | @ -178,6 +180,10 @@ public: | |||
|     bool event(QEvent* event) override; | ||||
| 
 | ||||
|     void focusOutEvent(QFocusEvent* event) override; | ||||
|     void focusInEvent(QFocusEvent* event) override; | ||||
|     bool HasFocus() const { | ||||
|         return has_focus; | ||||
|     } | ||||
| 
 | ||||
|     void InitRenderTarget(); | ||||
| 
 | ||||
|  | @ -229,6 +235,7 @@ private: | |||
|     /// Temporary storage of the screenshot taken
 | ||||
|     QImage screenshot_image; | ||||
|     bool first_frame = false; | ||||
|     bool has_focus = false; | ||||
| 
 | ||||
| protected: | ||||
|     void showEvent(QShowEvent* event) override; | ||||
|  |  | |||
|  | @ -261,6 +261,11 @@ | |||
|             <string>Side by Side</string> | ||||
|            </property> | ||||
|           </item> | ||||
|           <item> | ||||
|            <property name="text"> | ||||
|             <string>Separate Windows</string> | ||||
|            </property> | ||||
|           </item> | ||||
|          </widget> | ||||
|         </item> | ||||
|        </layout> | ||||
|  |  | |||
|  | @ -87,6 +87,7 @@ | |||
| #include "core/savestate.h" | ||||
| #include "core/settings.h" | ||||
| #include "game_list_p.h" | ||||
| #include "input_common/main.h" | ||||
| #include "network/network_settings.h" | ||||
| #include "ui_main.h" | ||||
| #include "video_core/renderer_base.h" | ||||
|  | @ -256,8 +257,11 @@ void GMainWindow::InitializeWidgets() { | |||
| #ifdef CITRA_ENABLE_COMPATIBILITY_REPORTING | ||||
|     ui->action_Report_Compatibility->setVisible(true); | ||||
| #endif | ||||
|     render_window = new GRenderWindow(this, emu_thread.get()); | ||||
|     render_window = new GRenderWindow(this, emu_thread.get(), false); | ||||
|     secondary_window = new GRenderWindow(this, emu_thread.get(), true); | ||||
|     render_window->hide(); | ||||
|     secondary_window->hide(); | ||||
|     secondary_window->setParent(nullptr); | ||||
| 
 | ||||
|     game_list = new GameList(this); | ||||
|     ui->horizontalLayout->addWidget(game_list); | ||||
|  | @ -277,6 +281,7 @@ void GMainWindow::InitializeWidgets() { | |||
|         } | ||||
|     }); | ||||
| 
 | ||||
|     InputCommon::Init(); | ||||
|     multiplayer_state = new MultiplayerState(this, game_list->GetModel(), ui->action_Leave_Room, | ||||
|                                              ui->action_Show_Room); | ||||
|     multiplayer_state->setVisible(false); | ||||
|  | @ -327,6 +332,7 @@ void GMainWindow::InitializeWidgets() { | |||
|     actionGroup_ScreenLayouts->addAction(ui->action_Screen_Layout_Single_Screen); | ||||
|     actionGroup_ScreenLayouts->addAction(ui->action_Screen_Layout_Large_Screen); | ||||
|     actionGroup_ScreenLayouts->addAction(ui->action_Screen_Layout_Side_by_Side); | ||||
|     actionGroup_ScreenLayouts->addAction(ui->action_Screen_Layout_Separate_Windows); | ||||
| } | ||||
| 
 | ||||
| void GMainWindow::InitializeDebugWidgets() { | ||||
|  | @ -516,6 +522,17 @@ void GMainWindow::InitializeHotkeys() { | |||
|             &QShortcut::activated, ui->action_Fullscreen, &QAction::trigger); | ||||
|     connect(hotkey_registry.GetHotkey(main_window, fullscreen, render_window), | ||||
|             &QShortcut::activatedAmbiguously, ui->action_Fullscreen, &QAction::trigger); | ||||
| 
 | ||||
|     // This action will fire specifically when secondary_window is in focus
 | ||||
|     QAction* secondary_fullscreen_action = new QAction(secondary_window); | ||||
|     // Use the same fullscreen hotkey as the main window
 | ||||
|     const auto fullscreen_hotkey = hotkey_registry.GetKeySequence(main_window, fullscreen); | ||||
|     secondary_fullscreen_action->setShortcut(fullscreen_hotkey); | ||||
| 
 | ||||
|     connect(secondary_fullscreen_action, SIGNAL(triggered()), this, | ||||
|             SLOT(ToggleSecondaryFullscreen())); | ||||
|     secondary_window->addAction(secondary_fullscreen_action); | ||||
| 
 | ||||
|     connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Exit Fullscreen"), this), | ||||
|             &QShortcut::activated, this, [&] { | ||||
|                 if (emulation_running) { | ||||
|  | @ -690,6 +707,10 @@ void GMainWindow::ConnectWidgetEvents() { | |||
|             &GRenderWindow::OnEmulationStarting); | ||||
|     connect(this, &GMainWindow::EmulationStopping, render_window, | ||||
|             &GRenderWindow::OnEmulationStopping); | ||||
|     connect(this, &GMainWindow::EmulationStarting, secondary_window, | ||||
|             &GRenderWindow::OnEmulationStarting); | ||||
|     connect(this, &GMainWindow::EmulationStopping, secondary_window, | ||||
|             &GRenderWindow::OnEmulationStopping); | ||||
| 
 | ||||
|     connect(&status_bar_update_timer, &QTimer::timeout, this, &GMainWindow::UpdateStatusBar); | ||||
| 
 | ||||
|  | @ -763,6 +784,8 @@ void GMainWindow::ConnectMenuEvents() { | |||
|             &GMainWindow::ChangeScreenLayout); | ||||
|     connect(ui->action_Screen_Layout_Side_by_Side, &QAction::triggered, this, | ||||
|             &GMainWindow::ChangeScreenLayout); | ||||
|     connect(ui->action_Screen_Layout_Separate_Windows, &QAction::triggered, this, | ||||
|             &GMainWindow::ChangeScreenLayout); | ||||
|     connect(ui->action_Screen_Layout_Swap_Screens, &QAction::triggered, this, | ||||
|             &GMainWindow::OnSwapScreens); | ||||
|     connect(ui->action_Screen_Layout_Upright_Screens, &QAction::triggered, this, | ||||
|  | @ -922,6 +945,7 @@ bool GMainWindow::LoadROM(const QString& filename) { | |||
|         ShutdownGame(); | ||||
| 
 | ||||
|     render_window->InitRenderTarget(); | ||||
|     secondary_window->InitRenderTarget(); | ||||
| 
 | ||||
|     Frontend::ScopeAcquireContext scope(*render_window); | ||||
| 
 | ||||
|  | @ -936,7 +960,8 @@ bool GMainWindow::LoadROM(const QString& filename) { | |||
| 
 | ||||
|     Core::System& system{Core::System::GetInstance()}; | ||||
| 
 | ||||
|     const Core::System::ResultStatus result{system.Load(*render_window, filename.toStdString())}; | ||||
|     const Core::System::ResultStatus result{ | ||||
|         system.Load(*render_window, filename.toStdString(), secondary_window)}; | ||||
| 
 | ||||
|     if (result != Core::System::ResultStatus::Success) { | ||||
|         switch (result) { | ||||
|  | @ -1098,6 +1123,8 @@ void GMainWindow::BootGame(const QString& filename) { | |||
| 
 | ||||
|     connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame); | ||||
|     connect(render_window, &GRenderWindow::MouseActivity, this, &GMainWindow::OnMouseActivity); | ||||
|     connect(secondary_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame); | ||||
|     connect(secondary_window, &GRenderWindow::MouseActivity, this, &GMainWindow::OnMouseActivity); | ||||
| 
 | ||||
|     // BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views
 | ||||
|     // before the CPU continues
 | ||||
|  | @ -1189,6 +1216,7 @@ void GMainWindow::ShutdownGame() { | |||
| 
 | ||||
|     // The emulation is stopped, so closing the window or not does not matter anymore
 | ||||
|     disconnect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame); | ||||
|     disconnect(secondary_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame); | ||||
| 
 | ||||
|     // Update the GUI
 | ||||
|     ui->action_Start->setEnabled(false); | ||||
|  | @ -1203,6 +1231,7 @@ void GMainWindow::ShutdownGame() { | |||
|     ui->action_Advance_Frame->setEnabled(false); | ||||
|     ui->action_Capture_Screenshot->setEnabled(false); | ||||
|     render_window->hide(); | ||||
|     secondary_window->hide(); | ||||
|     loading_screen->hide(); | ||||
|     loading_screen->Clear(); | ||||
|     if (game_list->IsEmpty()) | ||||
|  | @ -1236,6 +1265,7 @@ void GMainWindow::ShutdownGame() { | |||
| 
 | ||||
|     // When closing the game, destroy the GLWindow to clear the context after the game is closed
 | ||||
|     render_window->ReleaseRenderTarget(); | ||||
|     secondary_window->ReleaseRenderTarget(); | ||||
| } | ||||
| 
 | ||||
| void GMainWindow::StoreRecentFile(const QString& filename) { | ||||
|  | @ -1636,6 +1666,7 @@ void GMainWindow::OnStopGame() { | |||
| 
 | ||||
| void GMainWindow::OnLoadComplete() { | ||||
|     loading_screen->OnLoadComplete(); | ||||
|     UpdateSecondaryWindowVisibility(); | ||||
| } | ||||
| 
 | ||||
| void GMainWindow::OnMenuReportCompatibility() { | ||||
|  | @ -1660,6 +1691,17 @@ void GMainWindow::ToggleFullscreen() { | |||
|     } | ||||
| } | ||||
| 
 | ||||
| void GMainWindow::ToggleSecondaryFullscreen() { | ||||
|     if (!emulation_running) { | ||||
|         return; | ||||
|     } | ||||
|     if (secondary_window->isFullScreen()) { | ||||
|         secondary_window->showNormal(); | ||||
|     } else { | ||||
|         secondary_window->showFullScreen(); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void GMainWindow::ShowFullscreen() { | ||||
|     if (ui->action_Single_Window_Mode->isChecked()) { | ||||
|         UISettings::values.geometry = saveGeometry(); | ||||
|  | @ -1709,6 +1751,19 @@ void GMainWindow::ToggleWindowMode() { | |||
|     } | ||||
| } | ||||
| 
 | ||||
| void GMainWindow::UpdateSecondaryWindowVisibility() { | ||||
|     if (!emulation_running) { | ||||
|         return; | ||||
|     } | ||||
|     if (Settings::values.layout_option == Settings::LayoutOption::SeparateWindows) { | ||||
|         secondary_window->RestoreGeometry(); | ||||
|         secondary_window->show(); | ||||
|     } else { | ||||
|         secondary_window->BackupGeometry(); | ||||
|         secondary_window->hide(); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void GMainWindow::ChangeScreenLayout() { | ||||
|     Settings::LayoutOption new_layout = Settings::LayoutOption::Default; | ||||
| 
 | ||||
|  | @ -1720,35 +1775,38 @@ void GMainWindow::ChangeScreenLayout() { | |||
|         new_layout = Settings::LayoutOption::LargeScreen; | ||||
|     } else if (ui->action_Screen_Layout_Side_by_Side->isChecked()) { | ||||
|         new_layout = Settings::LayoutOption::SideScreen; | ||||
|     } else if (ui->action_Screen_Layout_Separate_Windows->isChecked()) { | ||||
|         new_layout = Settings::LayoutOption::SeparateWindows; | ||||
|     } | ||||
| 
 | ||||
|     Settings::values.layout_option = new_layout; | ||||
|     Settings::Apply(); | ||||
|     UpdateSecondaryWindowVisibility(); | ||||
| } | ||||
| 
 | ||||
| void GMainWindow::ToggleScreenLayout() { | ||||
|     Settings::LayoutOption new_layout = Settings::LayoutOption::Default; | ||||
| 
 | ||||
|     switch (Settings::values.layout_option) { | ||||
|     case Settings::LayoutOption::Default: | ||||
|         new_layout = Settings::LayoutOption::SingleScreen; | ||||
|         break; | ||||
|     case Settings::LayoutOption::SingleScreen: | ||||
|         new_layout = Settings::LayoutOption::LargeScreen; | ||||
|         break; | ||||
|     case Settings::LayoutOption::LargeScreen: | ||||
|         new_layout = Settings::LayoutOption::SideScreen; | ||||
|         break; | ||||
|     case Settings::LayoutOption::SideScreen: | ||||
|         new_layout = Settings::LayoutOption::Default; | ||||
|         break; | ||||
|     default: | ||||
|         LOG_ERROR(Frontend, "Unknown layout option {}", Settings::values.layout_option); | ||||
|     } | ||||
|     const Settings::LayoutOption new_layout = []() { | ||||
|         switch (Settings::values.layout_option) { | ||||
|         case Settings::LayoutOption::Default: | ||||
|             return Settings::LayoutOption::SingleScreen; | ||||
|         case Settings::LayoutOption::SingleScreen: | ||||
|             return Settings::LayoutOption::LargeScreen; | ||||
|         case Settings::LayoutOption::LargeScreen: | ||||
|             return Settings::LayoutOption::SideScreen; | ||||
|         case Settings::LayoutOption::SideScreen: | ||||
|             return Settings::LayoutOption::SeparateWindows; | ||||
|         case Settings::LayoutOption::SeparateWindows: | ||||
|             return Settings::LayoutOption::Default; | ||||
|         default: | ||||
|             LOG_ERROR(Frontend, "Unknown layout option {}", Settings::values.layout_option); | ||||
|             return Settings::LayoutOption::Default; | ||||
|         } | ||||
|     }(); | ||||
| 
 | ||||
|     Settings::values.layout_option = new_layout; | ||||
|     SyncMenuUISettings(); | ||||
|     Settings::Apply(); | ||||
|     UpdateSecondaryWindowVisibility(); | ||||
| } | ||||
| 
 | ||||
| void GMainWindow::OnSwapScreens() { | ||||
|  | @ -1813,6 +1871,7 @@ void GMainWindow::OnConfigure() { | |||
|         } else { | ||||
|             setMouseTracking(false); | ||||
|         } | ||||
|         UpdateSecondaryWindowVisibility(); | ||||
|     } else { | ||||
|         Settings::values.input_profiles = old_input_profiles; | ||||
|         Settings::values.touch_from_button_maps = old_touch_from_button_maps; | ||||
|  | @ -1991,7 +2050,9 @@ void GMainWindow::OnCaptureScreenshot() { | |||
|     const QString timestamp = | ||||
|         QDateTime::currentDateTime().toString(QStringLiteral("dd.MM.yy_hh.mm.ss.z")); | ||||
|     path.append(QStringLiteral("/%1_%2.png").arg(filename, timestamp)); | ||||
|     render_window->CaptureScreenshot(UISettings::values.screenshot_resolution_factor, path); | ||||
| 
 | ||||
|     auto* const screenshot_window = secondary_window->HasFocus() ? secondary_window : render_window; | ||||
|     screenshot_window->CaptureScreenshot(UISettings::values.screenshot_resolution_factor, path); | ||||
|     OnStartGame(); | ||||
| } | ||||
| 
 | ||||
|  | @ -2227,7 +2288,9 @@ void GMainWindow::closeEvent(QCloseEvent* event) { | |||
|         ShutdownGame(); | ||||
| 
 | ||||
|     render_window->close(); | ||||
|     secondary_window->close(); | ||||
|     multiplayer_state->Close(); | ||||
|     InputCommon::Shutdown(); | ||||
|     QWidget::closeEvent(event); | ||||
| } | ||||
| 
 | ||||
|  | @ -2412,6 +2475,8 @@ void GMainWindow::SyncMenuUISettings() { | |||
|                                                       Settings::LayoutOption::LargeScreen); | ||||
|     ui->action_Screen_Layout_Side_by_Side->setChecked(Settings::values.layout_option == | ||||
|                                                       Settings::LayoutOption::SideScreen); | ||||
|     ui->action_Screen_Layout_Separate_Windows->setChecked(Settings::values.layout_option == | ||||
|                                                           Settings::LayoutOption::SeparateWindows); | ||||
|     ui->action_Screen_Layout_Swap_Screens->setChecked(Settings::values.swap_screen); | ||||
|     ui->action_Screen_Layout_Upright_Screens->setChecked(Settings::values.upright_screen); | ||||
| } | ||||
|  |  | |||
|  | @ -197,7 +197,9 @@ private slots: | |||
|     void OnDisplayTitleBars(bool); | ||||
|     void InitializeHotkeys(); | ||||
|     void ToggleFullscreen(); | ||||
|     void ToggleSecondaryFullscreen(); | ||||
|     void ChangeScreenLayout(); | ||||
|     void UpdateSecondaryWindowVisibility(); | ||||
|     void ToggleScreenLayout(); | ||||
|     void OnSwapScreens(); | ||||
|     void OnRotateScreens(); | ||||
|  | @ -238,6 +240,7 @@ private: | |||
|     std::unique_ptr<Ui::MainWindow> ui; | ||||
| 
 | ||||
|     GRenderWindow* render_window; | ||||
|     GRenderWindow* secondary_window; | ||||
| 
 | ||||
|     GameListPlaceholder* game_list_placeholder; | ||||
|     LoadingScreen* loading_screen; | ||||
|  |  | |||
|  | @ -125,6 +125,7 @@ | |||
|      <addaction name="action_Screen_Layout_Single_Screen"/> | ||||
|      <addaction name="action_Screen_Layout_Large_Screen"/> | ||||
|      <addaction name="action_Screen_Layout_Side_by_Side"/> | ||||
|      <addaction name="action_Screen_Layout_Separate_Windows"/> | ||||
|      <addaction name="separator"/> | ||||
|      <addaction name="action_Screen_Layout_Upright_Screens"/> | ||||
|      <addaction name="action_Screen_Layout_Swap_Screens"/> | ||||
|  | @ -471,6 +472,14 @@ | |||
|     <string>Side by Side</string> | ||||
|    </property> | ||||
|   </action> | ||||
|   <action name="action_Screen_Layout_Separate_Windows"> | ||||
|    <property name="checkable"> | ||||
|     <bool>true</bool> | ||||
|    </property> | ||||
|    <property name="text"> | ||||
|     <string>Separate Windows</string> | ||||
|    </property> | ||||
|   </action> | ||||
|   <action name="action_Screen_Layout_Swap_Screens"> | ||||
|    <property name="checkable"> | ||||
|     <bool>true</bool> | ||||
|  |  | |||
|  | @ -247,7 +247,8 @@ System::ResultStatus System::SingleStep() { | |||
|     return RunLoop(false); | ||||
| } | ||||
| 
 | ||||
| System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath) { | ||||
| System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath, | ||||
|                                   Frontend::EmuWindow* secondary_window) { | ||||
|     FileUtil::SetCurrentRomPath(filepath); | ||||
|     app_loader = Loader::GetLoader(filepath); | ||||
|     if (!app_loader) { | ||||
|  | @ -278,7 +279,8 @@ System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::st | |||
|     if (Settings::values.is_new_3ds) { | ||||
|         num_cores = 4; | ||||
|     } | ||||
|     ResultStatus init_result{Init(emu_window, *system_mode.first, *n3ds_mode.first, num_cores)}; | ||||
|     ResultStatus init_result{ | ||||
|         Init(emu_window, secondary_window, *system_mode.first, *n3ds_mode.first, num_cores)}; | ||||
|     if (init_result != ResultStatus::Success) { | ||||
|         LOG_CRITICAL(Core, "Failed to initialize system (Error {})!", | ||||
|                      static_cast<u32>(init_result)); | ||||
|  | @ -324,6 +326,7 @@ System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::st | |||
| 
 | ||||
|     status = ResultStatus::Success; | ||||
|     m_emu_window = &emu_window; | ||||
|     m_secondary_window = secondary_window; | ||||
|     m_filepath = filepath; | ||||
|     self_delete_pending = false; | ||||
| 
 | ||||
|  | @ -355,8 +358,9 @@ void System::Reschedule() { | |||
|     } | ||||
| } | ||||
| 
 | ||||
| System::ResultStatus System::Init(Frontend::EmuWindow& emu_window, u32 system_mode, u8 n3ds_mode, | ||||
|                                   u32 num_cores) { | ||||
| System::ResultStatus System::Init(Frontend::EmuWindow& emu_window, | ||||
|                                   Frontend::EmuWindow* secondary_window, u32 system_mode, | ||||
|                                   u8 n3ds_mode, u32 num_cores) { | ||||
|     LOG_DEBUG(HW_Memory, "initialized OK"); | ||||
| 
 | ||||
|     memory = std::make_unique<Memory::MemorySystem>(); | ||||
|  | @ -420,7 +424,7 @@ System::ResultStatus System::Init(Frontend::EmuWindow& emu_window, u32 system_mo | |||
|     video_dumper = std::make_unique<VideoDumper::NullBackend>(); | ||||
| #endif | ||||
| 
 | ||||
|     VideoCore::ResultStatus result = VideoCore::Init(emu_window, *memory); | ||||
|     VideoCore::ResultStatus result = VideoCore::Init(emu_window, secondary_window, *memory); | ||||
|     if (result != VideoCore::ResultStatus::Success) { | ||||
|         switch (result) { | ||||
|         case VideoCore::ResultStatus::ErrorGenericDrivers: | ||||
|  | @ -586,7 +590,8 @@ void System::Reset() { | |||
|     } | ||||
| 
 | ||||
|     // Reload the system with the same setting
 | ||||
|     [[maybe_unused]] const System::ResultStatus result = Load(*m_emu_window, m_filepath); | ||||
|     [[maybe_unused]] const System::ResultStatus result = | ||||
|         Load(*m_emu_window, m_filepath, m_secondary_window); | ||||
| 
 | ||||
|     // Restore the deliver arg.
 | ||||
|     if (auto apt = Service::APT::GetModule(*this)) { | ||||
|  | @ -611,8 +616,8 @@ void System::serialize(Archive& ar, const unsigned int file_version) { | |||
|         // Re-initialize everything like it was before
 | ||||
|         auto system_mode = this->app_loader->LoadKernelSystemMode(); | ||||
|         auto n3ds_mode = this->app_loader->LoadKernelN3dsMode(); | ||||
|         [[maybe_unused]] const System::ResultStatus result = | ||||
|             Init(*m_emu_window, *system_mode.first, *n3ds_mode.first, num_cores); | ||||
|         [[maybe_unused]] const System::ResultStatus result = Init( | ||||
|             *m_emu_window, m_secondary_window, *system_mode.first, *n3ds_mode.first, num_cores); | ||||
|     } | ||||
| 
 | ||||
|     // flush on save, don't flush on load
 | ||||
|  |  | |||
|  | @ -143,7 +143,8 @@ public: | |||
|      * @param filepath String path to the executable application to load on the host file system. | ||||
|      * @returns ResultStatus code, indicating if the operation succeeded. | ||||
|      */ | ||||
|     [[nodiscard]] ResultStatus Load(Frontend::EmuWindow& emu_window, const std::string& filepath); | ||||
|     [[nodiscard]] ResultStatus Load(Frontend::EmuWindow& emu_window, const std::string& filepath, | ||||
|                                     Frontend::EmuWindow* secondary_window = {}); | ||||
| 
 | ||||
|     /**
 | ||||
|      * Indicates if the emulated system is powered on (all subsystems initialized and able to run an | ||||
|  | @ -324,8 +325,9 @@ private: | |||
|      * @param system_mode The system mode. | ||||
|      * @return ResultStatus code, indicating if the operation succeeded. | ||||
|      */ | ||||
|     [[nodiscard]] ResultStatus Init(Frontend::EmuWindow& emu_window, u32 system_mode, u8 n3ds_mode, | ||||
|                                     u32 num_cores); | ||||
|     [[nodiscard]] ResultStatus Init(Frontend::EmuWindow& emu_window, | ||||
|                                     Frontend::EmuWindow* secondary_window, u32 system_mode, | ||||
|                                     u8 n3ds_mode, u32 num_cores); | ||||
| 
 | ||||
|     /// Reschedule the core emulation
 | ||||
|     void Reschedule(); | ||||
|  | @ -385,6 +387,7 @@ private: | |||
|     std::string status_details = ""; | ||||
|     /// Saved variables for reset
 | ||||
|     Frontend::EmuWindow* m_emu_window; | ||||
|     Frontend::EmuWindow* m_secondary_window; | ||||
|     std::string m_filepath; | ||||
|     std::string m_chainloadpath; | ||||
|     u64 title_id; | ||||
|  |  | |||
|  | @ -4,12 +4,13 @@ | |||
| 
 | ||||
| #include <cmath> | ||||
| #include <mutex> | ||||
| #include "core/3ds.h" | ||||
| #include "core/frontend/emu_window.h" | ||||
| #include "core/frontend/input.h" | ||||
| #include "core/settings.h" | ||||
| 
 | ||||
| namespace Frontend { | ||||
| /// We need a global touch state that is shared across the different window instances
 | ||||
| static std::weak_ptr<EmuWindow::TouchState> global_touch_state; | ||||
| 
 | ||||
| GraphicsContext::~GraphicsContext() = default; | ||||
| 
 | ||||
|  | @ -45,18 +46,14 @@ private: | |||
| }; | ||||
| 
 | ||||
| EmuWindow::EmuWindow() { | ||||
|     // TODO: Find a better place to set this.
 | ||||
|     config.min_client_area_size = | ||||
|         std::make_pair(Core::kScreenTopWidth, Core::kScreenTopHeight + Core::kScreenBottomHeight); | ||||
|     active_config = config; | ||||
|     touch_state = std::make_shared<TouchState>(); | ||||
|     Input::RegisterFactory<Input::TouchDevice>("emu_window", touch_state); | ||||
| } | ||||
| 
 | ||||
| EmuWindow::~EmuWindow() { | ||||
|     Input::UnregisterFactory<Input::TouchDevice>("emu_window"); | ||||
|     CreateTouchState(); | ||||
| }; | ||||
| 
 | ||||
| EmuWindow::EmuWindow(bool is_secondary_) : is_secondary{is_secondary_} { | ||||
|     CreateTouchState(); | ||||
| } | ||||
| 
 | ||||
| EmuWindow::~EmuWindow() = default; | ||||
| /**
 | ||||
|  * Check if the given x/y coordinates are within the touchpad specified by the framebuffer layout | ||||
|  * @param layout FramebufferLayout object describing the framebuffer size and screen positions | ||||
|  | @ -111,6 +108,15 @@ std::tuple<unsigned, unsigned> EmuWindow::ClipToTouchScreen(unsigned new_x, unsi | |||
|     return std::make_tuple(new_x, new_y); | ||||
| } | ||||
| 
 | ||||
| void EmuWindow::CreateTouchState() { | ||||
|     if (touch_state = global_touch_state.lock()) { | ||||
|         return; | ||||
|     } | ||||
|     touch_state = std::make_shared<TouchState>(); | ||||
|     Input::RegisterFactory<Input::TouchDevice>("emu_window", touch_state); | ||||
|     global_touch_state = touch_state; | ||||
| } | ||||
| 
 | ||||
| bool EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) { | ||||
|     if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y)) | ||||
|         return false; | ||||
|  | @ -194,6 +200,12 @@ void EmuWindow::UpdateCurrentFramebufferLayout(unsigned width, unsigned height, | |||
|             layout = Layout::SideFrameLayout(width, height, Settings::values.swap_screen, | ||||
|                                              Settings::values.upright_screen); | ||||
|             break; | ||||
| #ifndef ANDROID | ||||
|         case Settings::LayoutOption::SeparateWindows: | ||||
|             layout = Layout::SeparateWindowsLayout(width, height, is_secondary, | ||||
|                                                    Settings::values.upright_screen); | ||||
|             break; | ||||
| #endif | ||||
|         case Settings::LayoutOption::MobilePortrait: | ||||
|             layout = Layout::MobilePortraitFrameLayout(width, height, Settings::values.swap_screen); | ||||
|             break; | ||||
|  |  | |||
|  | @ -7,7 +7,9 @@ | |||
| #include <memory> | ||||
| #include <tuple> | ||||
| #include <utility> | ||||
| 
 | ||||
| #include "common/common_types.h" | ||||
| #include "core/3ds.h" | ||||
| #include "core/frontend/framebuffer_layout.h" | ||||
| 
 | ||||
| namespace Frontend { | ||||
|  | @ -87,12 +89,15 @@ public: | |||
|  */ | ||||
| class EmuWindow : public GraphicsContext { | ||||
| public: | ||||
|     class TouchState; | ||||
| 
 | ||||
|     /// Data structure to store emuwindow configuration
 | ||||
|     struct WindowConfig { | ||||
|         bool fullscreen = false; | ||||
|         int res_width = 0; | ||||
|         int res_height = 0; | ||||
|         std::pair<unsigned, unsigned> min_client_area_size; | ||||
|         std::pair<unsigned, unsigned> min_client_area_size{ | ||||
|             Core::kScreenTopWidth, Core::kScreenTopHeight + Core::kScreenBottomHeight}; | ||||
|     }; | ||||
| 
 | ||||
|     /// Polls window events
 | ||||
|  | @ -177,6 +182,7 @@ public: | |||
| 
 | ||||
| protected: | ||||
|     EmuWindow(); | ||||
|     EmuWindow(bool is_secondary); | ||||
|     virtual ~EmuWindow(); | ||||
| 
 | ||||
|     /**
 | ||||
|  | @ -204,6 +210,8 @@ protected: | |||
|         framebuffer_layout = layout; | ||||
|     } | ||||
| 
 | ||||
|     bool is_secondary{}; | ||||
| 
 | ||||
| private: | ||||
|     /**
 | ||||
|      * Handler called when the minimal client area was requested to be changed via SetConfig. | ||||
|  | @ -214,13 +222,14 @@ private: | |||
|         // By default, ignore this request and do nothing.
 | ||||
|     } | ||||
| 
 | ||||
|     void CreateTouchState(); | ||||
| 
 | ||||
|     Layout::FramebufferLayout framebuffer_layout; ///< Current framebuffer layout
 | ||||
| 
 | ||||
|     WindowConfig config;        ///< Internal configuration (changes pending for being applied in
 | ||||
|                                 /// ProcessConfigurationChanges)
 | ||||
|     WindowConfig active_config; ///< Internal active configuration
 | ||||
|     WindowConfig config{};        ///< Internal configuration (changes pending for being applied in
 | ||||
|                                   /// ProcessConfigurationChanges)
 | ||||
|     WindowConfig active_config{}; ///< Internal active configuration
 | ||||
| 
 | ||||
|     class TouchState; | ||||
|     std::shared_ptr<TouchState> touch_state; | ||||
| 
 | ||||
|     /**
 | ||||
|  |  | |||
|  | @ -342,6 +342,13 @@ FramebufferLayout SideFrameLayout(u32 width, u32 height, bool swapped, bool upri | |||
|     return res; | ||||
| } | ||||
| 
 | ||||
| FramebufferLayout SeparateWindowsLayout(u32 width, u32 height, bool is_secondary, bool upright) { | ||||
|     // When is_secondary is true, we disable the top screen, and enable the bottom screen.
 | ||||
|     // The same logic is found in the SingleFrameLayout using the is_swapped bool.
 | ||||
|     is_secondary = Settings::values.swap_screen ? !is_secondary : is_secondary; | ||||
|     return SingleFrameLayout(width, height, is_secondary, upright); | ||||
| } | ||||
| 
 | ||||
| FramebufferLayout CustomFrameLayout(u32 width, u32 height) { | ||||
|     ASSERT(width > 0); | ||||
|     ASSERT(height > 0); | ||||
|  | @ -360,7 +367,7 @@ FramebufferLayout CustomFrameLayout(u32 width, u32 height) { | |||
|     return res; | ||||
| } | ||||
| 
 | ||||
| FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale) { | ||||
| FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale, bool is_secondary) { | ||||
|     FramebufferLayout layout; | ||||
|     if (Settings::values.custom_layout == true) { | ||||
|         layout = CustomFrameLayout( | ||||
|  | @ -370,8 +377,13 @@ FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale) { | |||
|         int width, height; | ||||
|         switch (Settings::values.layout_option) { | ||||
|         case Settings::LayoutOption::SingleScreen: | ||||
| #ifndef ANDROID | ||||
|         case Settings::LayoutOption::SeparateWindows: | ||||
| #endif | ||||
|         { | ||||
|             const bool swap_screens = is_secondary || Settings::values.swap_screen; | ||||
|             if (Settings::values.upright_screen) { | ||||
|                 if (Settings::values.swap_screen) { | ||||
|                 if (swap_screens) { | ||||
|                     width = Core::kScreenBottomHeight * res_scale; | ||||
|                     height = Core::kScreenBottomWidth * res_scale; | ||||
|                 } else { | ||||
|  | @ -379,7 +391,7 @@ FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale) { | |||
|                     height = Core::kScreenTopWidth * res_scale; | ||||
|                 } | ||||
|             } else { | ||||
|                 if (Settings::values.swap_screen) { | ||||
|                 if (swap_screens) { | ||||
|                     width = Core::kScreenBottomWidth * res_scale; | ||||
|                     height = Core::kScreenBottomHeight * res_scale; | ||||
|                 } else { | ||||
|  | @ -387,9 +399,10 @@ FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale) { | |||
|                     height = Core::kScreenTopHeight * res_scale; | ||||
|                 } | ||||
|             } | ||||
|             layout = SingleFrameLayout(width, height, Settings::values.swap_screen, | ||||
|                                        Settings::values.upright_screen); | ||||
|             layout = | ||||
|                 SingleFrameLayout(width, height, swap_screens, Settings::values.upright_screen); | ||||
|             break; | ||||
|         } | ||||
|         case Settings::LayoutOption::LargeScreen: | ||||
|             if (Settings::values.upright_screen) { | ||||
|                 if (Settings::values.swap_screen) { | ||||
|  | @ -544,6 +557,9 @@ std::pair<unsigned, unsigned> GetMinimumSizeFromLayout(Settings::LayoutOption la | |||
| 
 | ||||
|     switch (layout) { | ||||
|     case Settings::LayoutOption::SingleScreen: | ||||
| #ifndef ANDROID | ||||
|     case Settings::LayoutOption::SeparateWindows: | ||||
| #endif | ||||
|         min_width = Settings::values.swap_screen ? Core::kScreenBottomWidth : Core::kScreenTopWidth; | ||||
|         min_height = Core::kScreenBottomHeight; | ||||
|         break; | ||||
|  |  | |||
|  | @ -98,6 +98,16 @@ FramebufferLayout LargeFrameLayout(u32 width, u32 height, bool is_swapped, bool | |||
|  */ | ||||
| FramebufferLayout SideFrameLayout(u32 width, u32 height, bool is_swapped, bool upright); | ||||
| 
 | ||||
| /**
 | ||||
|  * Factory method for constructing a Frame with the Top screen and bottom | ||||
|  * screen on separate windows | ||||
|  * @param width Window framebuffer width in pixels | ||||
|  * @param height Window framebuffer height in pixels | ||||
|  * @param is_secondary if true, the bottom screen will be enabled instead of the top screen | ||||
|  * @return Newly created FramebufferLayout object with default screen regions initialized | ||||
|  */ | ||||
| FramebufferLayout SeparateWindowsLayout(u32 width, u32 height, bool is_secondary, bool upright); | ||||
| 
 | ||||
| /**
 | ||||
|  * Factory method for constructing a custom FramebufferLayout | ||||
|  * @param width Window framebuffer width in pixels | ||||
|  | @ -111,7 +121,7 @@ FramebufferLayout CustomFrameLayout(u32 width, u32 height); | |||
|  * Read from the current settings to determine which layout to use. | ||||
|  * @param res_scale resolution scale factor | ||||
|  */ | ||||
| FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale); | ||||
| FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale, bool is_secondary = false); | ||||
| 
 | ||||
| /**
 | ||||
|  * Convenience method for transforming a frame layout when using Cardboard VR | ||||
|  |  | |||
|  | @ -24,7 +24,9 @@ enum class LayoutOption { | |||
|     SingleScreen, | ||||
|     LargeScreen, | ||||
|     SideScreen, | ||||
| 
 | ||||
| #ifndef ANDROID | ||||
|     SeparateWindows, | ||||
| #endif | ||||
|     // Similiar to default, but better for mobile devices in portrait mode. Top screen in clamped to
 | ||||
|     // the top of the frame, and the bottom screen is enlarged to match the top screen.
 | ||||
|     MobilePortrait, | ||||
|  |  | |||
|  | @ -56,6 +56,7 @@ void Shutdown() { | |||
|     Input::UnregisterFactory<Input::AnalogDevice>("analog_from_button"); | ||||
|     Input::UnregisterFactory<Input::MotionDevice>("motion_emu"); | ||||
|     motion_emu.reset(); | ||||
|     Input::UnregisterFactory<Input::TouchDevice>("emu_window"); | ||||
|     Input::UnregisterFactory<Input::TouchDevice>("touch_from_button"); | ||||
|     sdl.reset(); | ||||
|     udp.reset(); | ||||
|  |  | |||
|  | @ -9,11 +9,20 @@ | |||
| #include "video_core/swrasterizer/swrasterizer.h" | ||||
| #include "video_core/video_core.h" | ||||
| 
 | ||||
| RendererBase::RendererBase(Frontend::EmuWindow& window) : render_window{window} {} | ||||
| RendererBase::RendererBase(Frontend::EmuWindow& window, Frontend::EmuWindow* secondary_window_) | ||||
|     : render_window{window}, secondary_window{secondary_window_} {} | ||||
| 
 | ||||
| RendererBase::~RendererBase() = default; | ||||
| 
 | ||||
| void RendererBase::UpdateCurrentFramebufferLayout(bool is_portrait_mode) { | ||||
|     const Layout::FramebufferLayout& layout = render_window.GetFramebufferLayout(); | ||||
|     render_window.UpdateCurrentFramebufferLayout(layout.width, layout.height, is_portrait_mode); | ||||
|     const auto update_layout = [is_portrait_mode](Frontend::EmuWindow& window) { | ||||
|         const Layout::FramebufferLayout& layout = window.GetFramebufferLayout(); | ||||
|         window.UpdateCurrentFramebufferLayout(layout.width, layout.height, is_portrait_mode); | ||||
|     }; | ||||
|     update_layout(render_window); | ||||
|     if (secondary_window) { | ||||
|         update_layout(*secondary_window); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void RendererBase::RefreshRasterizerSetting() { | ||||
|  |  | |||
|  | @ -15,7 +15,7 @@ class EmuWindow; | |||
| 
 | ||||
| class RendererBase : NonCopyable { | ||||
| public: | ||||
|     explicit RendererBase(Frontend::EmuWindow& window); | ||||
|     explicit RendererBase(Frontend::EmuWindow& window, Frontend::EmuWindow* secondary_window); | ||||
|     virtual ~RendererBase(); | ||||
| 
 | ||||
|     /// Initialize the renderer
 | ||||
|  | @ -29,7 +29,10 @@ public: | |||
| 
 | ||||
|     /// Draws the latest frame to the window waiting timeout_ms for a frame to arrive (Renderer
 | ||||
|     /// specific implementation)
 | ||||
|     virtual void TryPresent(int timeout_ms) = 0; | ||||
|     virtual void TryPresent(int timeout_ms, bool is_secondary) = 0; | ||||
|     virtual void TryPresent(int timeout_ms) { | ||||
|         TryPresent(timeout_ms, false); | ||||
|     } | ||||
| 
 | ||||
|     /// Prepares for video dumping (e.g. create necessary buffers, etc)
 | ||||
|     virtual void PrepareVideoDumping() = 0; | ||||
|  | @ -67,7 +70,8 @@ public: | |||
|     void Sync(); | ||||
| 
 | ||||
| protected: | ||||
|     Frontend::EmuWindow& render_window; ///< Reference to the render window handle.
 | ||||
|     Frontend::EmuWindow& render_window;    ///< Reference to the render window handle.
 | ||||
|     Frontend::EmuWindow* secondary_window; ///< Reference to the secondary render window handle.
 | ||||
|     std::unique_ptr<VideoCore::RasterizerInterface> rasterizer; | ||||
|     f32 m_current_fps = 0.0f; ///< Current framerate, should be set by the renderer
 | ||||
|     int m_current_frame = 0;  ///< Current frame, should be set by the renderer
 | ||||
|  |  | |||
|  | @ -352,10 +352,13 @@ static std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(const float width, cons | |||
|     return matrix; | ||||
| } | ||||
| 
 | ||||
| RendererOpenGL::RendererOpenGL(Frontend::EmuWindow& window) | ||||
|     : RendererBase{window}, frame_dumper(Core::System::GetInstance().VideoDumper(), window) { | ||||
| 
 | ||||
| RendererOpenGL::RendererOpenGL(Frontend::EmuWindow& window, Frontend::EmuWindow* secondary_window) | ||||
|     : RendererBase{window, secondary_window}, | ||||
|       frame_dumper(Core::System::GetInstance().VideoDumper(), window) { | ||||
|     window.mailbox = std::make_unique<OGLTextureMailbox>(); | ||||
|     if (secondary_window) { | ||||
|         secondary_window->mailbox = std::make_unique<OGLTextureMailbox>(); | ||||
|     } | ||||
|     frame_dumper.mailbox = std::make_unique<OGLVideoDumpingMailbox>(); | ||||
| } | ||||
| 
 | ||||
|  | @ -374,9 +377,17 @@ void RendererOpenGL::SwapBuffers() { | |||
| 
 | ||||
|     RenderScreenshot(); | ||||
| 
 | ||||
|     const auto& layout = render_window.GetFramebufferLayout(); | ||||
|     RenderToMailbox(layout, render_window.mailbox, false); | ||||
|     const auto& main_layout = render_window.GetFramebufferLayout(); | ||||
|     RenderToMailbox(main_layout, render_window.mailbox, false); | ||||
| 
 | ||||
| #ifndef ANDROID | ||||
|     if (Settings::values.layout_option == Settings::LayoutOption::SeparateWindows) { | ||||
|         ASSERT(secondary_window); | ||||
|         const auto& secondary_layout = secondary_window->GetFramebufferLayout(); | ||||
|         RenderToMailbox(secondary_layout, secondary_window->mailbox, false); | ||||
|         secondary_window->PollEvents(); | ||||
|     } | ||||
| #endif | ||||
|     if (frame_dumper.IsDumping()) { | ||||
|         try { | ||||
|             RenderToMailbox(frame_dumper.GetLayout(), frame_dumper.mailbox, true); | ||||
|  | @ -1112,9 +1123,10 @@ void RendererOpenGL::DrawScreens(const Layout::FramebufferLayout& layout, bool f | |||
|     } | ||||
| } | ||||
| 
 | ||||
| void RendererOpenGL::TryPresent(int timeout_ms) { | ||||
|     const auto& layout = render_window.GetFramebufferLayout(); | ||||
|     auto frame = render_window.mailbox->TryGetPresentFrame(timeout_ms); | ||||
| void RendererOpenGL::TryPresent(int timeout_ms, bool is_secondary) { | ||||
|     const auto& window = is_secondary ? *secondary_window : render_window; | ||||
|     const auto& layout = window.GetFramebufferLayout(); | ||||
|     auto frame = window.mailbox->TryGetPresentFrame(timeout_ms); | ||||
|     if (!frame) { | ||||
|         LOG_DEBUG(Render_OpenGL, "TryGetPresentFrame returned no frame to present"); | ||||
|         return; | ||||
|  | @ -1127,7 +1139,7 @@ void RendererOpenGL::TryPresent(int timeout_ms) { | |||
|     // Recreate the presentation FBO if the color attachment was changed
 | ||||
|     if (frame->color_reloaded) { | ||||
|         LOG_DEBUG(Render_OpenGL, "Reloading present frame"); | ||||
|         render_window.mailbox->ReloadPresentFrame(frame, layout.width, layout.height); | ||||
|         window.mailbox->ReloadPresentFrame(frame, layout.width, layout.height); | ||||
|     } | ||||
|     glWaitSync(frame->render_fence, 0, GL_TIMEOUT_IGNORED); | ||||
|     // INTEL workaround.
 | ||||
|  |  | |||
|  | @ -56,7 +56,7 @@ struct PresentationTexture { | |||
| 
 | ||||
| class RendererOpenGL : public RendererBase { | ||||
| public: | ||||
|     explicit RendererOpenGL(Frontend::EmuWindow& window); | ||||
|     explicit RendererOpenGL(Frontend::EmuWindow& window, Frontend::EmuWindow* secondary_window); | ||||
|     ~RendererOpenGL() override; | ||||
| 
 | ||||
|     /// Initialize the renderer
 | ||||
|  | @ -70,7 +70,7 @@ public: | |||
| 
 | ||||
|     /// Draws the latest frame from texture mailbox to the currently bound draw framebuffer in this
 | ||||
|     /// context
 | ||||
|     void TryPresent(int timeout_ms) override; | ||||
|     void TryPresent(int timeout_ms, bool is_secondary) override; | ||||
| 
 | ||||
|     /// Prepares for video dumping (e.g. create necessary buffers, etc)
 | ||||
|     void PrepareVideoDumping() override; | ||||
|  |  | |||
|  | @ -39,13 +39,14 @@ Layout::FramebufferLayout g_screenshot_framebuffer_layout; | |||
| Memory::MemorySystem* g_memory; | ||||
| 
 | ||||
| /// Initialize the video core
 | ||||
| ResultStatus Init(Frontend::EmuWindow& emu_window, Memory::MemorySystem& memory) { | ||||
| ResultStatus Init(Frontend::EmuWindow& emu_window, Frontend::EmuWindow* secondary_window, | ||||
|                   Memory::MemorySystem& memory) { | ||||
|     g_memory = &memory; | ||||
|     Pica::Init(); | ||||
| 
 | ||||
|     OpenGL::GLES = Settings::values.use_gles; | ||||
| 
 | ||||
|     g_renderer = std::make_unique<OpenGL::RendererOpenGL>(emu_window); | ||||
|     g_renderer = std::make_unique<OpenGL::RendererOpenGL>(emu_window, secondary_window); | ||||
|     ResultStatus result = g_renderer->Init(); | ||||
| 
 | ||||
|     if (result != ResultStatus::Success) { | ||||
|  |  | |||
|  | @ -54,7 +54,8 @@ enum class ResultStatus { | |||
| }; | ||||
| 
 | ||||
| /// Initialize the video core
 | ||||
| ResultStatus Init(Frontend::EmuWindow& emu_window, Memory::MemorySystem& memory); | ||||
| ResultStatus Init(Frontend::EmuWindow& emu_window, Frontend::EmuWindow* secondary_window, | ||||
|                   Memory::MemorySystem& memory); | ||||
| 
 | ||||
| /// Shutdown the video core
 | ||||
| void Shutdown(); | ||||
|  |  | |||
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