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	citra-qt: game list search function fixed minor mistakes
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					 1 changed files with 26 additions and 24 deletions
				
			
		|  | @ -45,7 +45,7 @@ bool GameList::SearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* e | |||
|             break; | ||||
|         } | ||||
|         // Return and Enter
 | ||||
|         // If the enter key gets pressed first checks how many and which entry is visable
 | ||||
|         // If the enter key gets pressed first checks how many and which entry is visible
 | ||||
|         // If there is only one result launch this game
 | ||||
|         case Qt::Key_Return: | ||||
|         case Qt::Key_Enter: { | ||||
|  | @ -80,7 +80,7 @@ bool GameList::SearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* e | |||
|     return QObject::eventFilter(obj, event); | ||||
| } | ||||
| 
 | ||||
| void GameList::SearchField::setFilterResult(int visable, int total) { | ||||
| void GameList::SearchField::setFilterResult(int visible, int total) { | ||||
|     QString result_of_text = tr("of"); | ||||
|     QString result_text; | ||||
|     if (total == 1) { | ||||
|  | @ -89,7 +89,7 @@ void GameList::SearchField::setFilterResult(int visable, int total) { | |||
|         result_text = tr("results"); | ||||
|     } | ||||
|     label_filter_result->setText( | ||||
|         QString("%1 %2 %3 %4").arg(visable).arg(result_of_text).arg(total).arg(result_text)); | ||||
|         QString("%1 %2 %3 %4").arg(visible).arg(result_of_text).arg(total).arg(result_text)); | ||||
| } | ||||
| 
 | ||||
| void GameList::SearchField::clear() { | ||||
|  | @ -133,13 +133,13 @@ GameList::SearchField::SearchField(GameList* parent) : QWidget{parent} { | |||
| } | ||||
| 
 | ||||
| /**
 | ||||
| * Checks if all words separated by spaces are contained in another string | ||||
| * This offers a word order insensitive search function | ||||
| * | ||||
| * @param String that gets checked if it contains all words of the userinput string | ||||
| * @param String containing all words getting checked | ||||
| * @return true if the haystack contains all words of userinput | ||||
| */ | ||||
|  * Checks if all words separated by spaces are contained in another string | ||||
|  * This offers a word order insensitive search function | ||||
|  * | ||||
|  * @param String that gets checked if it contains all words of the userinput string | ||||
|  * @param String containing all words getting checked | ||||
|  * @return true if the haystack contains all words of userinput | ||||
|  */ | ||||
| bool GameList::containsAllWords(QString haystack, QString userinput) { | ||||
|     QStringList userinput_split = userinput.split(" ", QString::SplitBehavior::SkipEmptyParts); | ||||
|     return std::all_of(userinput_split.begin(), userinput_split.end(), | ||||
|  | @ -295,6 +295,8 @@ void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) { | |||
|     if (!FileUtil::Exists(dir_path.toStdString()) || | ||||
|         !FileUtil::IsDirectory(dir_path.toStdString())) { | ||||
|         LOG_ERROR(Frontend, "Could not find game list folder at %s", dir_path.toLocal8Bit().data()); | ||||
|         search_field->setFilterResult(0, 0); | ||||
|         search_field->setFocus(); | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|  | @ -355,20 +357,20 @@ void GameList::RefreshGameDirectory() { | |||
| } | ||||
| 
 | ||||
| /**
 | ||||
| * Adds the game list folder to the QFileSystemWatcher to check for updates. | ||||
| * | ||||
| * The file watcher will fire off an update to the game list when a change is detected in the game | ||||
| * list folder. | ||||
| * | ||||
| * Notice: This method is run on the UI thread because QFileSystemWatcher is not thread safe and | ||||
| * this function is fast enough to not stall the UI thread. If performance is an issue, it should | ||||
| * be moved to another thread and properly locked to prevent concurrency issues. | ||||
| * | ||||
| * @param dir folder to check for changes in | ||||
| * @param recursion 0 if recursion is disabled. Any positive number passed to this will add each | ||||
| *        directory recursively to the watcher and will update the file list if any of the folders | ||||
| *        change. The number determines how deep the recursion should traverse. | ||||
| */ | ||||
|  * Adds the game list folder to the QFileSystemWatcher to check for updates. | ||||
|  * | ||||
|  * The file watcher will fire off an update to the game list when a change is detected in the game | ||||
|  * list folder. | ||||
|  * | ||||
|  * Notice: This method is run on the UI thread because QFileSystemWatcher is not thread safe and | ||||
|  * this function is fast enough to not stall the UI thread. If performance is an issue, it should | ||||
|  * be moved to another thread and properly locked to prevent concurrency issues. | ||||
|  * | ||||
|  * @param dir folder to check for changes in | ||||
|  * @param recursion 0 if recursion is disabled. Any positive number passed to this will add each | ||||
|  *        directory recursively to the watcher and will update the file list if any of the folders | ||||
|  *        change. The number determines how deep the recursion should traverse. | ||||
|  */ | ||||
| void GameList::UpdateWatcherList(const std::string& dir, unsigned int recursion) { | ||||
|     const auto callback = [this, recursion](unsigned* num_entries_out, const std::string& directory, | ||||
|                                             const std::string& virtual_name) -> bool { | ||||
|  |  | |||
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