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	gl_rasterizer_cache: Detect and ignore unnecessary texture flushes.
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					 3 changed files with 18 additions and 8 deletions
				
			
		|  | @ -231,8 +231,8 @@ void RasterizerOpenGL::DrawTriangles() { | ||||||
|     u32 cur_fb_depth_size = Pica::Regs::BytesPerDepthPixel(regs.framebuffer.depth_format) |     u32 cur_fb_depth_size = Pica::Regs::BytesPerDepthPixel(regs.framebuffer.depth_format) | ||||||
|                             * regs.framebuffer.GetWidth() * regs.framebuffer.GetHeight(); |                             * regs.framebuffer.GetWidth() * regs.framebuffer.GetHeight(); | ||||||
| 
 | 
 | ||||||
|     res_cache.NotifyFlush(cur_fb_color_addr, cur_fb_color_size); |     res_cache.NotifyFlush(cur_fb_color_addr, cur_fb_color_size, true); | ||||||
|     res_cache.NotifyFlush(cur_fb_depth_addr, cur_fb_depth_size); |     res_cache.NotifyFlush(cur_fb_depth_addr, cur_fb_depth_size, true); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void RasterizerOpenGL::CommitFramebuffer() { | void RasterizerOpenGL::CommitFramebuffer() { | ||||||
|  |  | ||||||
|  | @ -2,6 +2,7 @@ | ||||||
| // Licensed under GPLv2 or any later version
 | // Licensed under GPLv2 or any later version
 | ||||||
| // Refer to the license.txt file included.
 | // Refer to the license.txt file included.
 | ||||||
| 
 | 
 | ||||||
|  | #include "common/hash.h" | ||||||
| #include "common/make_unique.h" | #include "common/make_unique.h" | ||||||
| #include "common/math_util.h" | #include "common/math_util.h" | ||||||
| #include "common/microprofile.h" | #include "common/microprofile.h" | ||||||
|  | @ -21,7 +22,6 @@ MICROPROFILE_DEFINE(OpenGL_TextureUpload, "OpenGL", "Texture Upload", MP_RGB(128 | ||||||
| 
 | 
 | ||||||
| void RasterizerCacheOpenGL::LoadAndBindTexture(OpenGLState &state, unsigned texture_unit, const Pica::Regs::FullTextureConfig& config) { | void RasterizerCacheOpenGL::LoadAndBindTexture(OpenGLState &state, unsigned texture_unit, const Pica::Regs::FullTextureConfig& config) { | ||||||
|     PAddr texture_addr = config.config.GetPhysicalAddress(); |     PAddr texture_addr = config.config.GetPhysicalAddress(); | ||||||
| 
 |  | ||||||
|     const auto cached_texture = texture_cache.find(texture_addr); |     const auto cached_texture = texture_cache.find(texture_addr); | ||||||
| 
 | 
 | ||||||
|     if (cached_texture != texture_cache.end()) { |     if (cached_texture != texture_cache.end()) { | ||||||
|  | @ -51,12 +51,14 @@ void RasterizerCacheOpenGL::LoadAndBindTexture(OpenGLState &state, unsigned text | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         const auto info = Pica::DebugUtils::TextureInfo::FromPicaRegister(config.config, config.format); |         const auto info = Pica::DebugUtils::TextureInfo::FromPicaRegister(config.config, config.format); | ||||||
|  |         u8* texture_src_data = Memory::GetPhysicalPointer(texture_addr); | ||||||
| 
 | 
 | ||||||
|         new_texture->width = info.width; |         new_texture->width = info.width; | ||||||
|         new_texture->height = info.height; |         new_texture->height = info.height; | ||||||
|         new_texture->size = info.width * info.height * Pica::Regs::NibblesPerPixel(info.format); |         new_texture->size = info.stride * info.height; | ||||||
|  |         new_texture->addr = texture_addr; | ||||||
|  |         new_texture->hash = Common::ComputeHash64(texture_src_data, new_texture->size); | ||||||
| 
 | 
 | ||||||
|         u8* texture_src_data = Memory::GetPhysicalPointer(texture_addr); |  | ||||||
|         std::unique_ptr<Math::Vec4<u8>[]> temp_texture_buffer_rgba(new Math::Vec4<u8>[info.width * info.height]); |         std::unique_ptr<Math::Vec4<u8>[]> temp_texture_buffer_rgba(new Math::Vec4<u8>[info.width * info.height]); | ||||||
| 
 | 
 | ||||||
|         for (int y = 0; y < info.height; ++y) { |         for (int y = 0; y < info.height; ++y) { | ||||||
|  | @ -71,12 +73,18 @@ void RasterizerCacheOpenGL::LoadAndBindTexture(OpenGLState &state, unsigned text | ||||||
|     } |     } | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void RasterizerCacheOpenGL::NotifyFlush(PAddr addr, u32 size) { | void RasterizerCacheOpenGL::NotifyFlush(PAddr addr, u32 size, bool ignore_hash) { | ||||||
|     // Flush any texture that falls in the flushed region
 |     // Flush any texture that falls in the flushed region
 | ||||||
|     // TODO: Optimize by also inserting upper bound (addr + size) of each texture into the same map and also narrow using lower_bound
 |     // TODO: Optimize by also inserting upper bound (addr + size) of each texture into the same map and also narrow using lower_bound
 | ||||||
|     auto cache_upper_bound = texture_cache.upper_bound(addr + size); |     auto cache_upper_bound = texture_cache.upper_bound(addr + size); | ||||||
|  | 
 | ||||||
|     for (auto it = texture_cache.begin(); it != cache_upper_bound;) { |     for (auto it = texture_cache.begin(); it != cache_upper_bound;) { | ||||||
|         if (MathUtil::IntervalsIntersect(addr, size, it->first, it->second->size)) { |         const auto& info = *it->second; | ||||||
|  | 
 | ||||||
|  |         // Flush the texture only if the memory region intersects and a change is detected
 | ||||||
|  |         if (MathUtil::IntervalsIntersect(addr, size, info.addr, info.size) && | ||||||
|  |             (ignore_hash || info.hash != Common::ComputeHash64(Memory::GetPhysicalPointer(info.addr), info.size))) { | ||||||
|  | 
 | ||||||
|             it = texture_cache.erase(it); |             it = texture_cache.erase(it); | ||||||
|         } else { |         } else { | ||||||
|             ++it; |             ++it; | ||||||
|  |  | ||||||
|  | @ -19,7 +19,7 @@ public: | ||||||
|     void LoadAndBindTexture(OpenGLState &state, unsigned texture_unit, const Pica::Regs::FullTextureConfig& config); |     void LoadAndBindTexture(OpenGLState &state, unsigned texture_unit, const Pica::Regs::FullTextureConfig& config); | ||||||
| 
 | 
 | ||||||
|     /// Flush any cached resource that touches the flushed region
 |     /// Flush any cached resource that touches the flushed region
 | ||||||
|     void NotifyFlush(PAddr addr, u32 size); |     void NotifyFlush(PAddr addr, u32 size, bool ignore_hash = false); | ||||||
| 
 | 
 | ||||||
|     /// Flush all cached OpenGL resources tracked by this cache manager
 |     /// Flush all cached OpenGL resources tracked by this cache manager
 | ||||||
|     void FullFlush(); |     void FullFlush(); | ||||||
|  | @ -30,6 +30,8 @@ private: | ||||||
|         GLuint width; |         GLuint width; | ||||||
|         GLuint height; |         GLuint height; | ||||||
|         u32 size; |         u32 size; | ||||||
|  |         u64 hash; | ||||||
|  |         PAddr addr; | ||||||
|     }; |     }; | ||||||
| 
 | 
 | ||||||
|     std::map<PAddr, std::unique_ptr<CachedTexture>> texture_cache; |     std::map<PAddr, std::unique_ptr<CachedTexture>> texture_cache; | ||||||
|  |  | ||||||
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