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	fix(android): Fix issue where motion controls were being locked incorrectly due to mismatch of initialised swap screen code. (#7344)
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		|  | @ -40,6 +40,7 @@ import org.citra.citra_emu.utils.ControllerMappingHelper | |||
| import org.citra.citra_emu.utils.FileBrowserHelper | ||||
| import org.citra.citra_emu.utils.ForegroundService | ||||
| import org.citra.citra_emu.utils.EmulationLifecycleUtil | ||||
| import org.citra.citra_emu.utils.EmulationMenuSettings | ||||
| import org.citra.citra_emu.utils.ThemeUtil | ||||
| import org.citra.citra_emu.viewmodel.EmulationViewModel | ||||
| 
 | ||||
|  | @ -78,6 +79,12 @@ class EmulationActivity : AppCompatActivity() { | |||
|         // Set these options now so that the SurfaceView the game renders into is the right size. | ||||
|         enableFullscreenImmersive() | ||||
| 
 | ||||
|         // Override Citra core INI with the one set by our in game menu | ||||
|         NativeLibrary.swapScreens( | ||||
|             EmulationMenuSettings.swapScreens, | ||||
|             windowManager.defaultDisplay.rotation | ||||
|         ) | ||||
| 
 | ||||
|         // Start a foreground service to prevent the app from getting killed in the background | ||||
|         foregroundService = Intent(this, ForegroundService::class.java) | ||||
|         startForegroundService(foregroundService) | ||||
|  |  | |||
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