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	Merge pull request #2393 from Subv/synch
Kernel: Mutex priority inheritance and synchronization improvements.
This commit is contained in:
		
						commit
						f20d872643
					
				
					 18 changed files with 227 additions and 162 deletions
				
			
		|  | @ -153,7 +153,8 @@ QString WaitTreeThread::GetText() const { | |||
|     case THREADSTATUS_WAIT_SLEEP: | ||||
|         status = tr("sleeping"); | ||||
|         break; | ||||
|     case THREADSTATUS_WAIT_SYNCH: | ||||
|     case THREADSTATUS_WAIT_SYNCH_ALL: | ||||
|     case THREADSTATUS_WAIT_SYNCH_ANY: | ||||
|         status = tr("waiting for objects"); | ||||
|         break; | ||||
|     case THREADSTATUS_DORMANT: | ||||
|  | @ -180,7 +181,8 @@ QColor WaitTreeThread::GetColor() const { | |||
|         return QColor(Qt::GlobalColor::darkRed); | ||||
|     case THREADSTATUS_WAIT_SLEEP: | ||||
|         return QColor(Qt::GlobalColor::darkYellow); | ||||
|     case THREADSTATUS_WAIT_SYNCH: | ||||
|     case THREADSTATUS_WAIT_SYNCH_ALL: | ||||
|     case THREADSTATUS_WAIT_SYNCH_ANY: | ||||
|         return QColor(Qt::GlobalColor::red); | ||||
|     case THREADSTATUS_DORMANT: | ||||
|         return QColor(Qt::GlobalColor::darkCyan); | ||||
|  | @ -228,7 +230,8 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeThread::GetChildren() const { | |||
|     } else { | ||||
|         list.push_back(std::make_unique<WaitTreeMutexList>(thread.held_mutexes)); | ||||
|     } | ||||
|     if (thread.status == THREADSTATUS_WAIT_SYNCH) { | ||||
|     if (thread.status == THREADSTATUS_WAIT_SYNCH_ANY || | ||||
|         thread.status == THREADSTATUS_WAIT_SYNCH_ALL) { | ||||
|         list.push_back(std::make_unique<WaitTreeObjectList>(thread.wait_objects, | ||||
|                                                             thread.IsSleepingOnWaitAll())); | ||||
|     } | ||||
|  |  | |||
|  | @ -30,12 +30,12 @@ SharedPtr<Event> Event::Create(ResetType reset_type, std::string name) { | |||
|     return evt; | ||||
| } | ||||
| 
 | ||||
| bool Event::ShouldWait() { | ||||
| bool Event::ShouldWait(Thread* thread) const { | ||||
|     return !signaled; | ||||
| } | ||||
| 
 | ||||
| void Event::Acquire() { | ||||
|     ASSERT_MSG(!ShouldWait(), "object unavailable!"); | ||||
| void Event::Acquire(Thread* thread) { | ||||
|     ASSERT_MSG(!ShouldWait(thread), "object unavailable!"); | ||||
| 
 | ||||
|     // Release the event if it's not sticky...
 | ||||
|     if (reset_type != ResetType::Sticky) | ||||
|  |  | |||
|  | @ -35,8 +35,8 @@ public: | |||
|     bool signaled;    ///< Whether the event has already been signaled
 | ||||
|     std::string name; ///< Name of event (optional)
 | ||||
| 
 | ||||
|     bool ShouldWait() override; | ||||
|     void Acquire() override; | ||||
|     bool ShouldWait(Thread* thread) const override; | ||||
|     void Acquire(Thread* thread) override; | ||||
| 
 | ||||
|     void Signal(); | ||||
|     void Clear(); | ||||
|  |  | |||
|  | @ -3,7 +3,6 @@ | |||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #include <algorithm> | ||||
| #include <boost/range/algorithm_ext/erase.hpp> | ||||
| #include "common/assert.h" | ||||
| #include "common/logging/log.h" | ||||
| #include "core/hle/config_mem.h" | ||||
|  | @ -28,32 +27,39 @@ void WaitObject::AddWaitingThread(SharedPtr<Thread> thread) { | |||
| 
 | ||||
| void WaitObject::RemoveWaitingThread(Thread* thread) { | ||||
|     auto itr = std::find(waiting_threads.begin(), waiting_threads.end(), thread); | ||||
|     // If a thread passed multiple handles to the same object,
 | ||||
|     // the kernel might attempt to remove the thread from the object's
 | ||||
|     // waiting threads list multiple times.
 | ||||
|     if (itr != waiting_threads.end()) | ||||
|         waiting_threads.erase(itr); | ||||
| } | ||||
| 
 | ||||
| SharedPtr<Thread> WaitObject::GetHighestPriorityReadyThread() { | ||||
|     // Remove the threads that are ready or already running from our waitlist
 | ||||
|     boost::range::remove_erase_if(waiting_threads, [](const SharedPtr<Thread>& thread) { | ||||
|         return thread->status == THREADSTATUS_RUNNING || thread->status == THREADSTATUS_READY || | ||||
|                thread->status == THREADSTATUS_DEAD; | ||||
|     }); | ||||
| 
 | ||||
|     // TODO(Subv): This call should be performed inside the loop below to check if an object can be
 | ||||
|     // acquired by a particular thread. This is useful for things like recursive locking of Mutexes.
 | ||||
|     if (ShouldWait()) | ||||
|         return nullptr; | ||||
| 
 | ||||
|     Thread* candidate = nullptr; | ||||
|     s32 candidate_priority = THREADPRIO_LOWEST + 1; | ||||
| 
 | ||||
|     for (const auto& thread : waiting_threads) { | ||||
|         // The list of waiting threads must not contain threads that are not waiting to be awakened.
 | ||||
|         ASSERT_MSG(thread->status == THREADSTATUS_WAIT_SYNCH_ANY || | ||||
|                        thread->status == THREADSTATUS_WAIT_SYNCH_ALL, | ||||
|                    "Inconsistent thread statuses in waiting_threads"); | ||||
| 
 | ||||
|         if (thread->current_priority >= candidate_priority) | ||||
|             continue; | ||||
| 
 | ||||
|         bool ready_to_run = | ||||
|             std::none_of(thread->wait_objects.begin(), thread->wait_objects.end(), | ||||
|                          [](const SharedPtr<WaitObject>& object) { return object->ShouldWait(); }); | ||||
|         if (ShouldWait(thread.get())) | ||||
|             continue; | ||||
| 
 | ||||
|         // A thread is ready to run if it's either in THREADSTATUS_WAIT_SYNCH_ANY or
 | ||||
|         // in THREADSTATUS_WAIT_SYNCH_ALL and the rest of the objects it is waiting on are ready.
 | ||||
|         bool ready_to_run = true; | ||||
|         if (thread->status == THREADSTATUS_WAIT_SYNCH_ALL) { | ||||
|             ready_to_run = std::none_of(thread->wait_objects.begin(), thread->wait_objects.end(), | ||||
|                                         [&thread](const SharedPtr<WaitObject>& object) { | ||||
|                                             return object->ShouldWait(thread.get()); | ||||
|                                         }); | ||||
|         } | ||||
| 
 | ||||
|         if (ready_to_run) { | ||||
|             candidate = thread.get(); | ||||
|             candidate_priority = thread->current_priority; | ||||
|  | @ -66,7 +72,7 @@ SharedPtr<Thread> WaitObject::GetHighestPriorityReadyThread() { | |||
| void WaitObject::WakeupAllWaitingThreads() { | ||||
|     while (auto thread = GetHighestPriorityReadyThread()) { | ||||
|         if (!thread->IsSleepingOnWaitAll()) { | ||||
|             Acquire(); | ||||
|             Acquire(thread.get()); | ||||
|             // Set the output index of the WaitSynchronizationN call to the index of this object.
 | ||||
|             if (thread->wait_set_output) { | ||||
|                 thread->SetWaitSynchronizationOutput(thread->GetWaitObjectIndex(this)); | ||||
|  | @ -74,18 +80,17 @@ void WaitObject::WakeupAllWaitingThreads() { | |||
|             } | ||||
|         } else { | ||||
|             for (auto& object : thread->wait_objects) { | ||||
|                 object->Acquire(); | ||||
|                 object->RemoveWaitingThread(thread.get()); | ||||
|                 object->Acquire(thread.get()); | ||||
|             } | ||||
|             // Note: This case doesn't update the output index of WaitSynchronizationN.
 | ||||
|             // Clear the thread's waitlist
 | ||||
|             thread->wait_objects.clear(); | ||||
|         } | ||||
| 
 | ||||
|         for (auto& object : thread->wait_objects) | ||||
|             object->RemoveWaitingThread(thread.get()); | ||||
|         thread->wait_objects.clear(); | ||||
| 
 | ||||
|         thread->SetWaitSynchronizationResult(RESULT_SUCCESS); | ||||
|         thread->ResumeFromWait(); | ||||
|         // Note: Removing the thread from the object's waitlist will be
 | ||||
|         // done by GetHighestPriorityReadyThread.
 | ||||
|     } | ||||
| } | ||||
| 
 | ||||
|  |  | |||
|  | @ -132,25 +132,26 @@ using SharedPtr = boost::intrusive_ptr<T>; | |||
| class WaitObject : public Object { | ||||
| public: | ||||
|     /**
 | ||||
|      * Check if the current thread should wait until the object is available | ||||
|      * Check if the specified thread should wait until the object is available | ||||
|      * @param thread The thread about which we're deciding. | ||||
|      * @return True if the current thread should wait due to this object being unavailable | ||||
|      */ | ||||
|     virtual bool ShouldWait() = 0; | ||||
|     virtual bool ShouldWait(Thread* thread) const = 0; | ||||
| 
 | ||||
|     /// Acquire/lock the object if it is available
 | ||||
|     virtual void Acquire() = 0; | ||||
|     /// Acquire/lock the object for the specified thread if it is available
 | ||||
|     virtual void Acquire(Thread* thread) = 0; | ||||
| 
 | ||||
|     /**
 | ||||
|      * Add a thread to wait on this object | ||||
|      * @param thread Pointer to thread to add | ||||
|      */ | ||||
|     void AddWaitingThread(SharedPtr<Thread> thread); | ||||
|     virtual void AddWaitingThread(SharedPtr<Thread> thread); | ||||
| 
 | ||||
|     /**
 | ||||
|      * Removes a thread from waiting on this object (e.g. if it was resumed already) | ||||
|      * @param thread Pointer to thread to remove | ||||
|      */ | ||||
|     void RemoveWaitingThread(Thread* thread); | ||||
|     virtual void RemoveWaitingThread(Thread* thread); | ||||
| 
 | ||||
|     /**
 | ||||
|      * Wake up all threads waiting on this object that can be awoken, in priority order, | ||||
|  |  | |||
|  | @ -6,26 +6,18 @@ | |||
| #include <vector> | ||||
| #include <boost/range/algorithm_ext/erase.hpp> | ||||
| #include "common/assert.h" | ||||
| #include "core/core.h" | ||||
| #include "core/hle/kernel/kernel.h" | ||||
| #include "core/hle/kernel/mutex.h" | ||||
| #include "core/hle/kernel/thread.h" | ||||
| 
 | ||||
| namespace Kernel { | ||||
| 
 | ||||
| /**
 | ||||
|  * Resumes a thread waiting for the specified mutex | ||||
|  * @param mutex The mutex that some thread is waiting on | ||||
|  */ | ||||
| static void ResumeWaitingThread(Mutex* mutex) { | ||||
|     // Reset mutex lock thread handle, nothing is waiting
 | ||||
|     mutex->lock_count = 0; | ||||
|     mutex->holding_thread = nullptr; | ||||
|     mutex->WakeupAllWaitingThreads(); | ||||
| } | ||||
| 
 | ||||
| void ReleaseThreadMutexes(Thread* thread) { | ||||
|     for (auto& mtx : thread->held_mutexes) { | ||||
|         ResumeWaitingThread(mtx.get()); | ||||
|         mtx->lock_count = 0; | ||||
|         mtx->holding_thread = nullptr; | ||||
|         mtx->WakeupAllWaitingThreads(); | ||||
|     } | ||||
|     thread->held_mutexes.clear(); | ||||
| } | ||||
|  | @ -40,52 +32,74 @@ SharedPtr<Mutex> Mutex::Create(bool initial_locked, std::string name) { | |||
|     mutex->name = std::move(name); | ||||
|     mutex->holding_thread = nullptr; | ||||
| 
 | ||||
|     // Acquire mutex with current thread if initialized as locked...
 | ||||
|     // Acquire mutex with current thread if initialized as locked
 | ||||
|     if (initial_locked) | ||||
|         mutex->Acquire(); | ||||
|         mutex->Acquire(GetCurrentThread()); | ||||
| 
 | ||||
|     return mutex; | ||||
| } | ||||
| 
 | ||||
| bool Mutex::ShouldWait() { | ||||
|     auto thread = GetCurrentThread(); | ||||
|     bool wait = lock_count > 0 && holding_thread != thread; | ||||
| 
 | ||||
|     // If the holding thread of the mutex is lower priority than this thread, that thread should
 | ||||
|     // temporarily inherit this thread's priority
 | ||||
|     if (wait && thread->current_priority < holding_thread->current_priority) | ||||
|         holding_thread->BoostPriority(thread->current_priority); | ||||
| 
 | ||||
|     return wait; | ||||
| bool Mutex::ShouldWait(Thread* thread) const { | ||||
|     return lock_count > 0 && thread != holding_thread; | ||||
| } | ||||
| 
 | ||||
| void Mutex::Acquire() { | ||||
|     Acquire(GetCurrentThread()); | ||||
| } | ||||
| void Mutex::Acquire(Thread* thread) { | ||||
|     ASSERT_MSG(!ShouldWait(thread), "object unavailable!"); | ||||
| 
 | ||||
| void Mutex::Acquire(SharedPtr<Thread> thread) { | ||||
|     ASSERT_MSG(!ShouldWait(), "object unavailable!"); | ||||
| 
 | ||||
|     // Actually "acquire" the mutex only if we don't already have it...
 | ||||
|     // Actually "acquire" the mutex only if we don't already have it
 | ||||
|     if (lock_count == 0) { | ||||
|         priority = thread->current_priority; | ||||
|         thread->held_mutexes.insert(this); | ||||
|         holding_thread = std::move(thread); | ||||
|         holding_thread = thread; | ||||
|         thread->UpdatePriority(); | ||||
|         Core::System::GetInstance().PrepareReschedule(); | ||||
|     } | ||||
| 
 | ||||
|     lock_count++; | ||||
| } | ||||
| 
 | ||||
| void Mutex::Release() { | ||||
|     // Only release if the mutex is held...
 | ||||
|     // Only release if the mutex is held
 | ||||
|     if (lock_count > 0) { | ||||
|         lock_count--; | ||||
| 
 | ||||
|         // Yield to the next thread only if we've fully released the mutex...
 | ||||
|         // Yield to the next thread only if we've fully released the mutex
 | ||||
|         if (lock_count == 0) { | ||||
|             holding_thread->held_mutexes.erase(this); | ||||
|             ResumeWaitingThread(this); | ||||
|             holding_thread->UpdatePriority(); | ||||
|             holding_thread = nullptr; | ||||
|             WakeupAllWaitingThreads(); | ||||
|             Core::System::GetInstance().PrepareReschedule(); | ||||
|         } | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void Mutex::AddWaitingThread(SharedPtr<Thread> thread) { | ||||
|     WaitObject::AddWaitingThread(thread); | ||||
|     thread->pending_mutexes.insert(this); | ||||
|     UpdatePriority(); | ||||
| } | ||||
| 
 | ||||
| void Mutex::RemoveWaitingThread(Thread* thread) { | ||||
|     WaitObject::RemoveWaitingThread(thread); | ||||
|     thread->pending_mutexes.erase(this); | ||||
|     UpdatePriority(); | ||||
| } | ||||
| 
 | ||||
| void Mutex::UpdatePriority() { | ||||
|     if (!holding_thread) | ||||
|         return; | ||||
| 
 | ||||
|     s32 best_priority = THREADPRIO_LOWEST; | ||||
|     for (auto& waiter : GetWaitingThreads()) { | ||||
|         if (waiter->current_priority < best_priority) | ||||
|             best_priority = waiter->current_priority; | ||||
|     } | ||||
| 
 | ||||
|     if (best_priority != priority) { | ||||
|         priority = best_priority; | ||||
|         holding_thread->UpdatePriority(); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| } // namespace
 | ||||
|  |  | |||
|  | @ -35,17 +35,22 @@ public: | |||
|     } | ||||
| 
 | ||||
|     int lock_count;                   ///< Number of times the mutex has been acquired
 | ||||
|     u32 priority;                     ///< The priority of the mutex, used for priority inheritance.
 | ||||
|     std::string name;                 ///< Name of mutex (optional)
 | ||||
|     SharedPtr<Thread> holding_thread; ///< Thread that has acquired the mutex
 | ||||
| 
 | ||||
|     bool ShouldWait() override; | ||||
|     void Acquire() override; | ||||
| 
 | ||||
|     /**
 | ||||
|      * Acquires the specified mutex for the specified thread | ||||
|      * @param thread Thread that will acquire the mutex | ||||
|      * Elevate the mutex priority to the best priority | ||||
|      * among the priorities of all its waiting threads. | ||||
|      */ | ||||
|     void Acquire(SharedPtr<Thread> thread); | ||||
|     void UpdatePriority(); | ||||
| 
 | ||||
|     bool ShouldWait(Thread* thread) const override; | ||||
|     void Acquire(Thread* thread) override; | ||||
| 
 | ||||
|     void AddWaitingThread(SharedPtr<Thread> thread) override; | ||||
|     void RemoveWaitingThread(Thread* thread) override; | ||||
| 
 | ||||
|     void Release(); | ||||
| 
 | ||||
| private: | ||||
|  |  | |||
|  | @ -30,12 +30,12 @@ ResultVal<SharedPtr<Semaphore>> Semaphore::Create(s32 initial_count, s32 max_cou | |||
|     return MakeResult<SharedPtr<Semaphore>>(std::move(semaphore)); | ||||
| } | ||||
| 
 | ||||
| bool Semaphore::ShouldWait() { | ||||
| bool Semaphore::ShouldWait(Thread* thread) const { | ||||
|     return available_count <= 0; | ||||
| } | ||||
| 
 | ||||
| void Semaphore::Acquire() { | ||||
|     ASSERT_MSG(!ShouldWait(), "object unavailable!"); | ||||
| void Semaphore::Acquire(Thread* thread) { | ||||
|     ASSERT_MSG(!ShouldWait(thread), "object unavailable!"); | ||||
|     --available_count; | ||||
| } | ||||
| 
 | ||||
|  |  | |||
|  | @ -39,8 +39,8 @@ public: | |||
|     s32 available_count; ///< Number of free slots left in the semaphore
 | ||||
|     std::string name;    ///< Name of semaphore (optional)
 | ||||
| 
 | ||||
|     bool ShouldWait() override; | ||||
|     void Acquire() override; | ||||
|     bool ShouldWait(Thread* thread) const override; | ||||
|     void Acquire(Thread* thread) override; | ||||
| 
 | ||||
|     /**
 | ||||
|      * Releases a certain number of slots from a semaphore. | ||||
|  |  | |||
|  | @ -14,13 +14,13 @@ namespace Kernel { | |||
| ServerPort::ServerPort() {} | ||||
| ServerPort::~ServerPort() {} | ||||
| 
 | ||||
| bool ServerPort::ShouldWait() { | ||||
| bool ServerPort::ShouldWait(Thread* thread) const { | ||||
|     // If there are no pending sessions, we wait until a new one is added.
 | ||||
|     return pending_sessions.size() == 0; | ||||
| } | ||||
| 
 | ||||
| void ServerPort::Acquire() { | ||||
|     ASSERT_MSG(!ShouldWait(), "object unavailable!"); | ||||
| void ServerPort::Acquire(Thread* thread) { | ||||
|     ASSERT_MSG(!ShouldWait(thread), "object unavailable!"); | ||||
| } | ||||
| 
 | ||||
| std::tuple<SharedPtr<ServerPort>, SharedPtr<ClientPort>> ServerPort::CreatePortPair( | ||||
|  |  | |||
|  | @ -53,8 +53,8 @@ public: | |||
|     /// ServerSessions created from this port inherit a reference to this handler.
 | ||||
|     std::shared_ptr<Service::SessionRequestHandler> hle_handler; | ||||
| 
 | ||||
|     bool ShouldWait() override; | ||||
|     void Acquire() override; | ||||
|     bool ShouldWait(Thread* thread) const override; | ||||
|     void Acquire(Thread* thread) override; | ||||
| 
 | ||||
| private: | ||||
|     ServerPort(); | ||||
|  |  | |||
|  | @ -29,12 +29,12 @@ ResultVal<SharedPtr<ServerSession>> ServerSession::Create( | |||
|     return MakeResult<SharedPtr<ServerSession>>(std::move(server_session)); | ||||
| } | ||||
| 
 | ||||
| bool ServerSession::ShouldWait() { | ||||
| bool ServerSession::ShouldWait(Thread* thread) const { | ||||
|     return !signaled; | ||||
| } | ||||
| 
 | ||||
| void ServerSession::Acquire() { | ||||
|     ASSERT_MSG(!ShouldWait(), "object unavailable!"); | ||||
| void ServerSession::Acquire(Thread* thread) { | ||||
|     ASSERT_MSG(!ShouldWait(thread), "object unavailable!"); | ||||
|     signaled = false; | ||||
| } | ||||
| 
 | ||||
|  |  | |||
|  | @ -57,9 +57,9 @@ public: | |||
|      */ | ||||
|     ResultCode HandleSyncRequest(); | ||||
| 
 | ||||
|     bool ShouldWait() override; | ||||
|     bool ShouldWait(Thread* thread) const override; | ||||
| 
 | ||||
|     void Acquire() override; | ||||
|     void Acquire(Thread* thread) override; | ||||
| 
 | ||||
|     std::string name; ///< The name of this session (optional)
 | ||||
|     bool signaled;    ///< Whether there's new data available to this ServerSession
 | ||||
|  |  | |||
|  | @ -27,12 +27,12 @@ namespace Kernel { | |||
| /// Event type for the thread wake up event
 | ||||
| static int ThreadWakeupEventType; | ||||
| 
 | ||||
| bool Thread::ShouldWait() { | ||||
| bool Thread::ShouldWait(Thread* thread) const { | ||||
|     return status != THREADSTATUS_DEAD; | ||||
| } | ||||
| 
 | ||||
| void Thread::Acquire() { | ||||
|     ASSERT_MSG(!ShouldWait(), "object unavailable!"); | ||||
| void Thread::Acquire(Thread* thread) { | ||||
|     ASSERT_MSG(!ShouldWait(thread), "object unavailable!"); | ||||
| } | ||||
| 
 | ||||
| // TODO(yuriks): This can be removed if Thread objects are explicitly pooled in the future, allowing
 | ||||
|  | @ -72,7 +72,8 @@ Thread* GetCurrentThread() { | |||
|  * @return True if the thread is waiting, false otherwise | ||||
|  */ | ||||
| static bool CheckWait_WaitObject(const Thread* thread, WaitObject* wait_object) { | ||||
|     if (thread->status != THREADSTATUS_WAIT_SYNCH) | ||||
|     if (thread->status != THREADSTATUS_WAIT_SYNCH_ALL && | ||||
|         thread->status != THREADSTATUS_WAIT_SYNCH_ANY) | ||||
|         return false; | ||||
| 
 | ||||
|     auto itr = std::find(thread->wait_objects.begin(), thread->wait_objects.end(), wait_object); | ||||
|  | @ -90,9 +91,6 @@ static bool CheckWait_AddressArbiter(const Thread* thread, VAddr wait_address) { | |||
| } | ||||
| 
 | ||||
| void Thread::Stop() { | ||||
|     // Release all the mutexes that this thread holds
 | ||||
|     ReleaseThreadMutexes(this); | ||||
| 
 | ||||
|     // Cancel any outstanding wakeup events for this thread
 | ||||
|     CoreTiming::UnscheduleEvent(ThreadWakeupEventType, callback_handle); | ||||
|     wakeup_callback_handle_table.Close(callback_handle); | ||||
|  | @ -114,6 +112,9 @@ void Thread::Stop() { | |||
|     } | ||||
|     wait_objects.clear(); | ||||
| 
 | ||||
|     // Release all the mutexes that this thread holds
 | ||||
|     ReleaseThreadMutexes(this); | ||||
| 
 | ||||
|     // Mark the TLS slot in the thread's page as free.
 | ||||
|     u32 tls_page = (tls_address - Memory::TLS_AREA_VADDR) / Memory::PAGE_SIZE; | ||||
|     u32 tls_slot = | ||||
|  | @ -199,8 +200,8 @@ static void SwitchContext(Thread* new_thread) { | |||
| 
 | ||||
|     // Load context of new thread
 | ||||
|     if (new_thread) { | ||||
|         DEBUG_ASSERT_MSG(new_thread->status == THREADSTATUS_READY, | ||||
|                          "Thread must be ready to become running."); | ||||
|         ASSERT_MSG(new_thread->status == THREADSTATUS_READY, | ||||
|                    "Thread must be ready to become running."); | ||||
| 
 | ||||
|         // Cancel any outstanding wakeup events for this thread
 | ||||
|         CoreTiming::UnscheduleEvent(ThreadWakeupEventType, new_thread->callback_handle); | ||||
|  | @ -253,7 +254,7 @@ void WaitCurrentThread_WaitSynchronization(std::vector<SharedPtr<WaitObject>> wa | |||
|     Thread* thread = GetCurrentThread(); | ||||
|     thread->wait_set_output = wait_set_output; | ||||
|     thread->wait_objects = std::move(wait_objects); | ||||
|     thread->status = THREADSTATUS_WAIT_SYNCH; | ||||
|     thread->status = THREADSTATUS_WAIT_SYNCH_ANY; | ||||
| } | ||||
| 
 | ||||
| void WaitCurrentThread_ArbitrateAddress(VAddr wait_address) { | ||||
|  | @ -281,7 +282,8 @@ static void ThreadWakeupCallback(u64 thread_handle, int cycles_late) { | |||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     if (thread->status == THREADSTATUS_WAIT_SYNCH || thread->status == THREADSTATUS_WAIT_ARB) { | ||||
|     if (thread->status == THREADSTATUS_WAIT_SYNCH_ANY || | ||||
|         thread->status == THREADSTATUS_WAIT_SYNCH_ALL || thread->status == THREADSTATUS_WAIT_ARB) { | ||||
|         thread->wait_set_output = false; | ||||
|         // Remove the thread from each of its waiting objects' waitlists
 | ||||
|         for (auto& object : thread->wait_objects) | ||||
|  | @ -305,8 +307,11 @@ void Thread::WakeAfterDelay(s64 nanoseconds) { | |||
| } | ||||
| 
 | ||||
| void Thread::ResumeFromWait() { | ||||
|     ASSERT_MSG(wait_objects.empty(), "Thread is waking up while waiting for objects"); | ||||
| 
 | ||||
|     switch (status) { | ||||
|     case THREADSTATUS_WAIT_SYNCH: | ||||
|     case THREADSTATUS_WAIT_SYNCH_ALL: | ||||
|     case THREADSTATUS_WAIT_SYNCH_ANY: | ||||
|     case THREADSTATUS_WAIT_ARB: | ||||
|     case THREADSTATUS_WAIT_SLEEP: | ||||
|         break; | ||||
|  | @ -515,8 +520,21 @@ void Thread::SetPriority(s32 priority) { | |||
|     nominal_priority = current_priority = priority; | ||||
| } | ||||
| 
 | ||||
| void Thread::UpdatePriority() { | ||||
|     s32 best_priority = nominal_priority; | ||||
|     for (auto& mutex : held_mutexes) { | ||||
|         if (mutex->priority < best_priority) | ||||
|             best_priority = mutex->priority; | ||||
|     } | ||||
|     BoostPriority(best_priority); | ||||
| } | ||||
| 
 | ||||
| void Thread::BoostPriority(s32 priority) { | ||||
|     ready_queue.move(this, current_priority, priority); | ||||
|     // If thread was ready, adjust queues
 | ||||
|     if (status == THREADSTATUS_READY) | ||||
|         ready_queue.move(this, current_priority, priority); | ||||
|     else | ||||
|         ready_queue.prepare(priority); | ||||
|     current_priority = priority; | ||||
| } | ||||
| 
 | ||||
|  | @ -563,6 +581,12 @@ void Thread::SetWaitSynchronizationOutput(s32 output) { | |||
|     context.cpu_registers[1] = output; | ||||
| } | ||||
| 
 | ||||
| s32 Thread::GetWaitObjectIndex(WaitObject* object) const { | ||||
|     ASSERT_MSG(!wait_objects.empty(), "Thread is not waiting for anything"); | ||||
|     auto match = std::find(wait_objects.rbegin(), wait_objects.rend(), object); | ||||
|     return std::distance(match, wait_objects.rend()) - 1; | ||||
| } | ||||
| 
 | ||||
| ////////////////////////////////////////////////////////////////////////////////////////////////////
 | ||||
| 
 | ||||
| void ThreadingInit() { | ||||
|  |  | |||
|  | @ -31,13 +31,14 @@ enum ThreadProcessorId : s32 { | |||
| }; | ||||
| 
 | ||||
| enum ThreadStatus { | ||||
|     THREADSTATUS_RUNNING,    ///< Currently running
 | ||||
|     THREADSTATUS_READY,      ///< Ready to run
 | ||||
|     THREADSTATUS_WAIT_ARB,   ///< Waiting on an address arbiter
 | ||||
|     THREADSTATUS_WAIT_SLEEP, ///< Waiting due to a SleepThread SVC
 | ||||
|     THREADSTATUS_WAIT_SYNCH, ///< Waiting due to a WaitSynchronization SVC
 | ||||
|     THREADSTATUS_DORMANT,    ///< Created but not yet made ready
 | ||||
|     THREADSTATUS_DEAD        ///< Run to completion, or forcefully terminated
 | ||||
|     THREADSTATUS_RUNNING,        ///< Currently running
 | ||||
|     THREADSTATUS_READY,          ///< Ready to run
 | ||||
|     THREADSTATUS_WAIT_ARB,       ///< Waiting on an address arbiter
 | ||||
|     THREADSTATUS_WAIT_SLEEP,     ///< Waiting due to a SleepThread SVC
 | ||||
|     THREADSTATUS_WAIT_SYNCH_ANY, ///< Waiting due to WaitSynch1 or WaitSynchN with wait_all = false
 | ||||
|     THREADSTATUS_WAIT_SYNCH_ALL, ///< Waiting due to WaitSynchronizationN with wait_all = true
 | ||||
|     THREADSTATUS_DORMANT,        ///< Created but not yet made ready
 | ||||
|     THREADSTATUS_DEAD            ///< Run to completion, or forcefully terminated
 | ||||
| }; | ||||
| 
 | ||||
| namespace Kernel { | ||||
|  | @ -72,8 +73,8 @@ public: | |||
|         return HANDLE_TYPE; | ||||
|     } | ||||
| 
 | ||||
|     bool ShouldWait() override; | ||||
|     void Acquire() override; | ||||
|     bool ShouldWait(Thread* thread) const override; | ||||
|     void Acquire(Thread* thread) override; | ||||
| 
 | ||||
|     /**
 | ||||
|      * Gets the thread's current priority | ||||
|  | @ -89,6 +90,12 @@ public: | |||
|      */ | ||||
|     void SetPriority(s32 priority); | ||||
| 
 | ||||
|     /**
 | ||||
|      * Boost's a thread's priority to the best priority among the thread's held mutexes. | ||||
|      * This prevents priority inversion via priority inheritance. | ||||
|      */ | ||||
|     void UpdatePriority(); | ||||
| 
 | ||||
|     /**
 | ||||
|      * Temporarily boosts the thread's priority until the next time it is scheduled | ||||
|      * @param priority The new priority | ||||
|  | @ -128,13 +135,14 @@ public: | |||
| 
 | ||||
|     /**
 | ||||
|      * Retrieves the index that this particular object occupies in the list of objects | ||||
|      * that the thread passed to WaitSynchronizationN. | ||||
|      * that the thread passed to WaitSynchronizationN, starting the search from the last element. | ||||
|      * It is used to set the output value of WaitSynchronizationN when the thread is awakened. | ||||
|      * When a thread wakes up due to an object signal, the kernel will use the index of the last | ||||
|      * matching object in the wait objects list in case of having multiple instances of the same | ||||
|      * object in the list. | ||||
|      * @param object Object to query the index of. | ||||
|      */ | ||||
|     s32 GetWaitObjectIndex(const WaitObject* object) const { | ||||
|         return wait_objects_index.at(object->GetObjectId()); | ||||
|     } | ||||
|     s32 GetWaitObjectIndex(WaitObject* object) const; | ||||
| 
 | ||||
|     /**
 | ||||
|      * Stops a thread, invalidating it from further use | ||||
|  | @ -152,10 +160,10 @@ public: | |||
|     /**
 | ||||
|      * Returns whether this thread is waiting for all the objects in | ||||
|      * its wait list to become ready, as a result of a WaitSynchronizationN call | ||||
|      * with wait_all = true, or a ReplyAndReceive call. | ||||
|      * with wait_all = true. | ||||
|      */ | ||||
|     bool IsSleepingOnWaitAll() const { | ||||
|         return !wait_objects.empty(); | ||||
|         return status == THREADSTATUS_WAIT_SYNCH_ALL; | ||||
|     } | ||||
| 
 | ||||
|     ARM_Interface::ThreadContext context; | ||||
|  | @ -178,15 +186,15 @@ public: | |||
|     /// Mutexes currently held by this thread, which will be released when it exits.
 | ||||
|     boost::container::flat_set<SharedPtr<Mutex>> held_mutexes; | ||||
| 
 | ||||
|     /// Mutexes that this thread is currently waiting for.
 | ||||
|     boost::container::flat_set<SharedPtr<Mutex>> pending_mutexes; | ||||
| 
 | ||||
|     SharedPtr<Process> owner_process; ///< Process that owns this thread
 | ||||
| 
 | ||||
|     /// Objects that the thread is waiting on.
 | ||||
|     /// This is only populated when the thread should wait for all the objects to become ready.
 | ||||
|     /// Objects that the thread is waiting on, in the same order as they were
 | ||||
|     // passed to WaitSynchronization1/N.
 | ||||
|     std::vector<SharedPtr<WaitObject>> wait_objects; | ||||
| 
 | ||||
|     /// Mapping of Object ids to their position in the last waitlist that this object waited on.
 | ||||
|     boost::container::flat_map<int, s32> wait_objects_index; | ||||
| 
 | ||||
|     VAddr wait_address; ///< If waiting on an AddressArbiter, this is the arbitration address
 | ||||
| 
 | ||||
|     /// True if the WaitSynchronizationN output parameter should be set on thread wakeup.
 | ||||
|  |  | |||
|  | @ -39,12 +39,12 @@ SharedPtr<Timer> Timer::Create(ResetType reset_type, std::string name) { | |||
|     return timer; | ||||
| } | ||||
| 
 | ||||
| bool Timer::ShouldWait() { | ||||
| bool Timer::ShouldWait(Thread* thread) const { | ||||
|     return !signaled; | ||||
| } | ||||
| 
 | ||||
| void Timer::Acquire() { | ||||
|     ASSERT_MSG(!ShouldWait(), "object unavailable!"); | ||||
| void Timer::Acquire(Thread* thread) { | ||||
|     ASSERT_MSG(!ShouldWait(thread), "object unavailable!"); | ||||
| 
 | ||||
|     if (reset_type == ResetType::OneShot) | ||||
|         signaled = false; | ||||
|  |  | |||
|  | @ -39,8 +39,8 @@ public: | |||
|     u64 initial_delay;  ///< The delay until the timer fires for the first time
 | ||||
|     u64 interval_delay; ///< The delay until the timer fires after the first time
 | ||||
| 
 | ||||
|     bool ShouldWait() override; | ||||
|     void Acquire() override; | ||||
|     bool ShouldWait(Thread* thread) const override; | ||||
|     void Acquire(Thread* thread) override; | ||||
| 
 | ||||
|     /**
 | ||||
|      * Starts the timer, with the specified initial delay and interval. | ||||
|  |  | |||
|  | @ -248,6 +248,8 @@ static ResultCode SendSyncRequest(Kernel::Handle handle) { | |||
| 
 | ||||
|     LOG_TRACE(Kernel_SVC, "called handle=0x%08X(%s)", handle, session->GetName().c_str()); | ||||
| 
 | ||||
|     Core::System::GetInstance().PrepareReschedule(); | ||||
| 
 | ||||
|     // TODO(Subv): svcSendSyncRequest should put the caller thread to sleep while the server
 | ||||
|     // responds and cause a reschedule.
 | ||||
|     return session->SendSyncRequest(); | ||||
|  | @ -270,27 +272,27 @@ static ResultCode WaitSynchronization1(Kernel::Handle handle, s64 nano_seconds) | |||
|     LOG_TRACE(Kernel_SVC, "called handle=0x%08X(%s:%s), nanoseconds=%lld", handle, | ||||
|               object->GetTypeName().c_str(), object->GetName().c_str(), nano_seconds); | ||||
| 
 | ||||
|     if (object->ShouldWait()) { | ||||
|     if (object->ShouldWait(thread)) { | ||||
| 
 | ||||
|         if (nano_seconds == 0) | ||||
|             return ERR_SYNC_TIMEOUT; | ||||
| 
 | ||||
|         thread->wait_objects = {object}; | ||||
|         object->AddWaitingThread(thread); | ||||
|         // TODO(Subv): Perform things like update the mutex lock owner's priority to
 | ||||
|         // prevent priority inversion. Currently this is done in Mutex::ShouldWait,
 | ||||
|         // but it should be moved to a function that is called from here.
 | ||||
|         thread->status = THREADSTATUS_WAIT_SYNCH; | ||||
|         thread->status = THREADSTATUS_WAIT_SYNCH_ANY; | ||||
| 
 | ||||
|         // Create an event to wake the thread up after the specified nanosecond delay has passed
 | ||||
|         thread->WakeAfterDelay(nano_seconds); | ||||
| 
 | ||||
|         Core::System::GetInstance().PrepareReschedule(); | ||||
| 
 | ||||
|         // Note: The output of this SVC will be set to RESULT_SUCCESS if the thread
 | ||||
|         // resumes due to a signal in its wait objects.
 | ||||
|         // Otherwise we retain the default value of timeout.
 | ||||
|         return ERR_SYNC_TIMEOUT; | ||||
|     } | ||||
| 
 | ||||
|     object->Acquire(); | ||||
|     object->Acquire(thread); | ||||
| 
 | ||||
|     return RESULT_SUCCESS; | ||||
| } | ||||
|  | @ -324,19 +326,14 @@ static ResultCode WaitSynchronizationN(s32* out, Kernel::Handle* handles, s32 ha | |||
|         objects[i] = object; | ||||
|     } | ||||
| 
 | ||||
|     // Clear the mapping of wait object indices.
 | ||||
|     // We don't want any lingering state in this map.
 | ||||
|     // It will be repopulated later in the wait_all = false case.
 | ||||
|     thread->wait_objects_index.clear(); | ||||
| 
 | ||||
|     if (wait_all) { | ||||
|         bool all_available = | ||||
|             std::all_of(objects.begin(), objects.end(), | ||||
|                         [](const ObjectPtr& object) { return !object->ShouldWait(); }); | ||||
|                         [thread](const ObjectPtr& object) { return !object->ShouldWait(thread); }); | ||||
|         if (all_available) { | ||||
|             // We can acquire all objects right now, do so.
 | ||||
|             for (auto& object : objects) | ||||
|                 object->Acquire(); | ||||
|                 object->Acquire(thread); | ||||
|             // Note: In this case, the `out` parameter is not set,
 | ||||
|             // and retains whatever value it had before.
 | ||||
|             return RESULT_SUCCESS; | ||||
|  | @ -350,22 +347,20 @@ static ResultCode WaitSynchronizationN(s32* out, Kernel::Handle* handles, s32 ha | |||
|             return ERR_SYNC_TIMEOUT; | ||||
| 
 | ||||
|         // Put the thread to sleep
 | ||||
|         thread->status = THREADSTATUS_WAIT_SYNCH; | ||||
|         thread->status = THREADSTATUS_WAIT_SYNCH_ALL; | ||||
| 
 | ||||
|         // Add the thread to each of the objects' waiting threads.
 | ||||
|         for (auto& object : objects) { | ||||
|             object->AddWaitingThread(thread); | ||||
|             // TODO(Subv): Perform things like update the mutex lock owner's priority to
 | ||||
|             // prevent priority inversion. Currently this is done in Mutex::ShouldWait,
 | ||||
|             // but it should be moved to a function that is called from here.
 | ||||
|         } | ||||
| 
 | ||||
|         // Set the thread's waitlist to the list of objects passed to WaitSynchronizationN
 | ||||
|         thread->wait_objects = std::move(objects); | ||||
| 
 | ||||
|         // Create an event to wake the thread up after the specified nanosecond delay has passed
 | ||||
|         thread->WakeAfterDelay(nano_seconds); | ||||
| 
 | ||||
|         Core::System::GetInstance().PrepareReschedule(); | ||||
| 
 | ||||
|         // This value gets set to -1 by default in this case, it is not modified after this.
 | ||||
|         *out = -1; | ||||
|         // Note: The output of this SVC will be set to RESULT_SUCCESS if the thread resumes due to
 | ||||
|  | @ -373,13 +368,14 @@ static ResultCode WaitSynchronizationN(s32* out, Kernel::Handle* handles, s32 ha | |||
|         return ERR_SYNC_TIMEOUT; | ||||
|     } else { | ||||
|         // Find the first object that is acquirable in the provided list of objects
 | ||||
|         auto itr = std::find_if(objects.begin(), objects.end(), | ||||
|                                 [](const ObjectPtr& object) { return !object->ShouldWait(); }); | ||||
|         auto itr = std::find_if(objects.begin(), objects.end(), [thread](const ObjectPtr& object) { | ||||
|             return !object->ShouldWait(thread); | ||||
|         }); | ||||
| 
 | ||||
|         if (itr != objects.end()) { | ||||
|             // We found a ready object, acquire it and set the result value
 | ||||
|             Kernel::WaitObject* object = itr->get(); | ||||
|             object->Acquire(); | ||||
|             object->Acquire(thread); | ||||
|             *out = std::distance(objects.begin(), itr); | ||||
|             return RESULT_SUCCESS; | ||||
|         } | ||||
|  | @ -392,28 +388,24 @@ static ResultCode WaitSynchronizationN(s32* out, Kernel::Handle* handles, s32 ha | |||
|             return ERR_SYNC_TIMEOUT; | ||||
| 
 | ||||
|         // Put the thread to sleep
 | ||||
|         thread->status = THREADSTATUS_WAIT_SYNCH; | ||||
| 
 | ||||
|         // Clear the thread's waitlist, we won't use it for wait_all = false
 | ||||
|         thread->wait_objects.clear(); | ||||
|         thread->status = THREADSTATUS_WAIT_SYNCH_ANY; | ||||
| 
 | ||||
|         // Add the thread to each of the objects' waiting threads.
 | ||||
|         for (size_t i = 0; i < objects.size(); ++i) { | ||||
|             Kernel::WaitObject* object = objects[i].get(); | ||||
|             // Set the index of this object in the mapping of Objects -> index for this thread.
 | ||||
|             thread->wait_objects_index[object->GetObjectId()] = static_cast<int>(i); | ||||
|             object->AddWaitingThread(thread); | ||||
|             // TODO(Subv): Perform things like update the mutex lock owner's priority to
 | ||||
|             // prevent priority inversion. Currently this is done in Mutex::ShouldWait,
 | ||||
|             // but it should be moved to a function that is called from here.
 | ||||
|         } | ||||
| 
 | ||||
|         thread->wait_objects = std::move(objects); | ||||
| 
 | ||||
|         // Note: If no handles and no timeout were given, then the thread will deadlock, this is
 | ||||
|         // consistent with hardware behavior.
 | ||||
| 
 | ||||
|         // Create an event to wake the thread up after the specified nanosecond delay has passed
 | ||||
|         thread->WakeAfterDelay(nano_seconds); | ||||
| 
 | ||||
|         Core::System::GetInstance().PrepareReschedule(); | ||||
| 
 | ||||
|         // Note: The output of this SVC will be set to RESULT_SUCCESS if the thread resumes due to a
 | ||||
|         // signal in one of its wait objects.
 | ||||
|         // Otherwise we retain the default value of timeout, and -1 in the out parameter
 | ||||
|  | @ -448,6 +440,9 @@ static ResultCode ArbitrateAddress(Kernel::Handle handle, u32 address, u32 type, | |||
|     auto res = arbiter->ArbitrateAddress(static_cast<Kernel::ArbitrationType>(type), address, value, | ||||
|                                          nanoseconds); | ||||
| 
 | ||||
|     // TODO(Subv): Identify in which specific cases this call should cause a reschedule.
 | ||||
|     Core::System::GetInstance().PrepareReschedule(); | ||||
| 
 | ||||
|     return res; | ||||
| } | ||||
| 
 | ||||
|  | @ -574,6 +569,8 @@ static ResultCode CreateThread(Kernel::Handle* out_handle, s32 priority, u32 ent | |||
| 
 | ||||
|     CASCADE_RESULT(*out_handle, Kernel::g_handle_table.Create(std::move(thread))); | ||||
| 
 | ||||
|     Core::System::GetInstance().PrepareReschedule(); | ||||
| 
 | ||||
|     LOG_TRACE(Kernel_SVC, "called entrypoint=0x%08X (%s), arg=0x%08X, stacktop=0x%08X, " | ||||
|                           "threadpriority=0x%08X, processorid=0x%08X : created handle=0x%08X", | ||||
|               entry_point, name.c_str(), arg, stack_top, priority, processor_id, *out_handle); | ||||
|  | @ -586,6 +583,7 @@ static void ExitThread() { | |||
|     LOG_TRACE(Kernel_SVC, "called, pc=0x%08X", Core::CPU().GetPC()); | ||||
| 
 | ||||
|     Kernel::ExitCurrentThread(); | ||||
|     Core::System::GetInstance().PrepareReschedule(); | ||||
| } | ||||
| 
 | ||||
| /// Gets the priority for the specified thread
 | ||||
|  | @ -605,6 +603,13 @@ static ResultCode SetThreadPriority(Kernel::Handle handle, s32 priority) { | |||
|         return ERR_INVALID_HANDLE; | ||||
| 
 | ||||
|     thread->SetPriority(priority); | ||||
|     thread->UpdatePriority(); | ||||
| 
 | ||||
|     // Update the mutexes that this thread is waiting for
 | ||||
|     for (auto& mutex : thread->pending_mutexes) | ||||
|         mutex->UpdatePriority(); | ||||
| 
 | ||||
|     Core::System::GetInstance().PrepareReschedule(); | ||||
|     return RESULT_SUCCESS; | ||||
| } | ||||
| 
 | ||||
|  | @ -849,6 +854,8 @@ static void SleepThread(s64 nanoseconds) { | |||
| 
 | ||||
|     // Create an event to wake the thread up after the specified nanosecond delay has passed
 | ||||
|     Kernel::GetCurrentThread()->WakeAfterDelay(nanoseconds); | ||||
| 
 | ||||
|     Core::System::GetInstance().PrepareReschedule(); | ||||
| } | ||||
| 
 | ||||
| /// This returns the total CPU ticks elapsed since the CPU was powered-on
 | ||||
|  | @ -1184,8 +1191,6 @@ void CallSVC(u32 immediate) { | |||
|     if (info) { | ||||
|         if (info->func) { | ||||
|             info->func(); | ||||
|             //  TODO(Subv): Not all service functions should cause a reschedule in all cases.
 | ||||
|             Core::System::GetInstance().PrepareReschedule(); | ||||
|         } else { | ||||
|             LOG_ERROR(Kernel_SVC, "unimplemented SVC function %s(..)", info->name); | ||||
|         } | ||||
|  |  | |||
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