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	cfg: use a default subregion based on the country
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					 2 changed files with 59 additions and 3 deletions
				
			
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			@ -98,7 +98,8 @@ struct ConsoleModelInfo {
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static_assert(sizeof(ConsoleModelInfo) == 4, "ConsoleModelInfo must be exactly 4 bytes");
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struct ConsoleCountryInfo {
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    u8 unknown[3];   ///< Unknown data
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    u8 unknown[2];   ///< Unknown data
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    u8 state_code;   ///< The state or province code.
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    u8 country_code; ///< The country code of the console
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};
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static_assert(sizeof(ConsoleCountryInfo) == 4, "ConsoleCountryInfo must be exactly 4 bytes");
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			@ -112,8 +113,9 @@ constexpr UsernameBlock CONSOLE_USERNAME_BLOCK{u"CITRA", 0, 0};
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constexpr BirthdayBlock PROFILE_BIRTHDAY{3, 25}; // March 25th, 2014
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constexpr u8 SOUND_OUTPUT_MODE = SOUND_SURROUND;
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constexpr u8 UNITED_STATES_COUNTRY_ID = 49;
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constexpr u8 WASHINGTON_DC_STATE_ID = 2;
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/// TODO(Subv): Find what the other bytes are
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constexpr ConsoleCountryInfo COUNTRY_INFO{{0, 0, 0}, UNITED_STATES_COUNTRY_ID};
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constexpr ConsoleCountryInfo COUNTRY_INFO{{0, 0}, WASHINGTON_DC_STATE_ID, UNITED_STATES_COUNTRY_ID};
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/**
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 * TODO(Subv): Find out what this actually is, these values fix some NaN uniforms in some games,
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			@ -716,7 +718,7 @@ SoundOutputMode Module::GetSoundOutputMode() {
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}
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void Module::SetCountryCode(u8 country_code) {
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    ConsoleCountryInfo block = {{0, 0, 0}, country_code};
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    ConsoleCountryInfo block = {{0, 0}, default_subregion[country_code], country_code};
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    SetConfigInfoBlock(CountryInfoBlockID, sizeof(block), 4, &block);
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}
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			@ -726,6 +728,17 @@ u8 Module::GetCountryCode() {
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    return block.country_code;
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}
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void Module::SetCountryInfo(u8 country_code, u8 state_code) {
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    ConsoleCountryInfo block = {{0, 0}, state_code, country_code};
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    SetConfigInfoBlock(CountryInfoBlockID, sizeof(block), 4, &block);
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}
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u8 Module::GetStateCode() {
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    ConsoleCountryInfo block;
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    GetConfigInfoBlock(CountryInfoBlockID, sizeof(block), 8, &block);
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    return block.state_code;
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}
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std::pair<u32, u64> Module::GenerateConsoleUniqueId() const {
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    CryptoPP::AutoSeededRandomPool rng;
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    const u32 random_number = rng.GenerateWord32(0, 0xFFFF);
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			@ -93,6 +93,35 @@ static const std::array<u16, 187> country_codes = {{
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    C("SM"), C("VA"), C("BM"),                                              // 184-186
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}};
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// Based on PKHeX's lists of subregions at
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// https://github.com/kwsch/PKHeX/tree/master/PKHeX.Core/Resources/text/locale3DS/subregions
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static const std::array<u8, 187> default_subregion = {{
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    0, 2, 0,  0, 0, 0, 0, 0, // 0-7
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    1, 2, 2,  1, 1, 1, 2, 2, // 8-15
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    2, 1, 2,  1, 2, 2, 2, 1, // 16-23
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    2, 2, 2,  1, 1, 1, 2, 2, // 24-31
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    2, 2, 2,  1, 2, 1, 1, 2, // 32-39
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    2, 2, 2,  2, 1, 1, 2, 2, // 40-47
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    1, 2, 2,  1, 2, 0, 0, 0, // 48-55
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    0, 0, 0,  0, 0, 0, 0, 0, // 56-63
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    2, 2, 2,  2, 2, 1, 2, 6, // 64-71
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    1, 2, 18, 1, 8, 2, 2, 2, // 72-79
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    2, 1, 2,  2, 1, 2, 1, 2, // 80-87
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    1, 1, 1,  1, 1, 1, 2, 2, // 88-95
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    7, 2, 2,  2, 9, 1, 2, 1, // 96-103
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    2, 2, 2,  2, 2, 2, 2, 1, // 104-111
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    1, 1, 1,  1, 1, 1, 1, 1, // 112-119
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    1, 1, 1,  1, 1, 1, 1, 1, // 120-127
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    2, 0, 0,  0, 0, 0, 0, 0, // 128-135
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    2, 0, 0,  0, 0, 0, 0, 0, // 136-143
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    1, 0, 0,  0, 0, 0, 0, 0, // 144-151
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    0, 1, 0,  0, 2, 0, 0, 0, // 152-159
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    2, 0, 0,  0, 0, 0, 0, 0, // 160-167
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    2, 2, 0,  0, 0, 0, 2, 0, // 168-175
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    0, 0, 0,  0, 0, 0, 0, 0, // 176-183
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    1, 1, 1,                 // 184-186
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}};
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class Module final {
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public:
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    Module();
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			@ -372,6 +401,7 @@ public:
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    /**
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     * Sets the country code in config savegame.
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     * The state code is set to a default value.
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     * @param country_code the country code to set
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     */
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    void SetCountryCode(u8 country_code);
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			@ -382,6 +412,19 @@ public:
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     */
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    u8 GetCountryCode();
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    /**
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     * Sets the country and state codes in config savegame.
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     * @param country_code the country code to set
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     * @param state_code the state code to set
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     */
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    void SetCountryInfo(u8 country_code, u8 state_code);
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    /**
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     * Gets the state code from config savegame.
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     * @returns the state code
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     */
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    u8 GetStateCode();
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    /**
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     * Generates a new random console unique id.
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     *
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