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	cfg: use a default subregion based on the country
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					 2 changed files with 59 additions and 3 deletions
				
			
		|  | @ -98,7 +98,8 @@ struct ConsoleModelInfo { | |||
| static_assert(sizeof(ConsoleModelInfo) == 4, "ConsoleModelInfo must be exactly 4 bytes"); | ||||
| 
 | ||||
| struct ConsoleCountryInfo { | ||||
|     u8 unknown[3];   ///< Unknown data
 | ||||
|     u8 unknown[2];   ///< Unknown data
 | ||||
|     u8 state_code;   ///< The state or province code.
 | ||||
|     u8 country_code; ///< The country code of the console
 | ||||
| }; | ||||
| static_assert(sizeof(ConsoleCountryInfo) == 4, "ConsoleCountryInfo must be exactly 4 bytes"); | ||||
|  | @ -112,8 +113,9 @@ constexpr UsernameBlock CONSOLE_USERNAME_BLOCK{u"CITRA", 0, 0}; | |||
| constexpr BirthdayBlock PROFILE_BIRTHDAY{3, 25}; // March 25th, 2014
 | ||||
| constexpr u8 SOUND_OUTPUT_MODE = SOUND_SURROUND; | ||||
| constexpr u8 UNITED_STATES_COUNTRY_ID = 49; | ||||
| constexpr u8 WASHINGTON_DC_STATE_ID = 2; | ||||
| /// TODO(Subv): Find what the other bytes are
 | ||||
| constexpr ConsoleCountryInfo COUNTRY_INFO{{0, 0, 0}, UNITED_STATES_COUNTRY_ID}; | ||||
| constexpr ConsoleCountryInfo COUNTRY_INFO{{0, 0}, WASHINGTON_DC_STATE_ID, UNITED_STATES_COUNTRY_ID}; | ||||
| 
 | ||||
| /**
 | ||||
|  * TODO(Subv): Find out what this actually is, these values fix some NaN uniforms in some games, | ||||
|  | @ -716,7 +718,7 @@ SoundOutputMode Module::GetSoundOutputMode() { | |||
| } | ||||
| 
 | ||||
| void Module::SetCountryCode(u8 country_code) { | ||||
|     ConsoleCountryInfo block = {{0, 0, 0}, country_code}; | ||||
|     ConsoleCountryInfo block = {{0, 0}, default_subregion[country_code], country_code}; | ||||
|     SetConfigInfoBlock(CountryInfoBlockID, sizeof(block), 4, &block); | ||||
| } | ||||
| 
 | ||||
|  | @ -726,6 +728,17 @@ u8 Module::GetCountryCode() { | |||
|     return block.country_code; | ||||
| } | ||||
| 
 | ||||
| void Module::SetCountryInfo(u8 country_code, u8 state_code) { | ||||
|     ConsoleCountryInfo block = {{0, 0}, state_code, country_code}; | ||||
|     SetConfigInfoBlock(CountryInfoBlockID, sizeof(block), 4, &block); | ||||
| } | ||||
| 
 | ||||
| u8 Module::GetStateCode() { | ||||
|     ConsoleCountryInfo block; | ||||
|     GetConfigInfoBlock(CountryInfoBlockID, sizeof(block), 8, &block); | ||||
|     return block.state_code; | ||||
| } | ||||
| 
 | ||||
| std::pair<u32, u64> Module::GenerateConsoleUniqueId() const { | ||||
|     CryptoPP::AutoSeededRandomPool rng; | ||||
|     const u32 random_number = rng.GenerateWord32(0, 0xFFFF); | ||||
|  |  | |||
|  | @ -93,6 +93,35 @@ static const std::array<u16, 187> country_codes = {{ | |||
|     C("SM"), C("VA"), C("BM"),                                              // 184-186
 | ||||
| }}; | ||||
| 
 | ||||
| // Based on PKHeX's lists of subregions at
 | ||||
| // https://github.com/kwsch/PKHeX/tree/master/PKHeX.Core/Resources/text/locale3DS/subregions
 | ||||
| static const std::array<u8, 187> default_subregion = {{ | ||||
|     0, 2, 0,  0, 0, 0, 0, 0, // 0-7
 | ||||
|     1, 2, 2,  1, 1, 1, 2, 2, // 8-15
 | ||||
|     2, 1, 2,  1, 2, 2, 2, 1, // 16-23
 | ||||
|     2, 2, 2,  1, 1, 1, 2, 2, // 24-31
 | ||||
|     2, 2, 2,  1, 2, 1, 1, 2, // 32-39
 | ||||
|     2, 2, 2,  2, 1, 1, 2, 2, // 40-47
 | ||||
|     1, 2, 2,  1, 2, 0, 0, 0, // 48-55
 | ||||
|     0, 0, 0,  0, 0, 0, 0, 0, // 56-63
 | ||||
|     2, 2, 2,  2, 2, 1, 2, 6, // 64-71
 | ||||
|     1, 2, 18, 1, 8, 2, 2, 2, // 72-79
 | ||||
|     2, 1, 2,  2, 1, 2, 1, 2, // 80-87
 | ||||
|     1, 1, 1,  1, 1, 1, 2, 2, // 88-95
 | ||||
|     7, 2, 2,  2, 9, 1, 2, 1, // 96-103
 | ||||
|     2, 2, 2,  2, 2, 2, 2, 1, // 104-111
 | ||||
|     1, 1, 1,  1, 1, 1, 1, 1, // 112-119
 | ||||
|     1, 1, 1,  1, 1, 1, 1, 1, // 120-127
 | ||||
|     2, 0, 0,  0, 0, 0, 0, 0, // 128-135
 | ||||
|     2, 0, 0,  0, 0, 0, 0, 0, // 136-143
 | ||||
|     1, 0, 0,  0, 0, 0, 0, 0, // 144-151
 | ||||
|     0, 1, 0,  0, 2, 0, 0, 0, // 152-159
 | ||||
|     2, 0, 0,  0, 0, 0, 0, 0, // 160-167
 | ||||
|     2, 2, 0,  0, 0, 0, 2, 0, // 168-175
 | ||||
|     0, 0, 0,  0, 0, 0, 0, 0, // 176-183
 | ||||
|     1, 1, 1,                 // 184-186
 | ||||
| }}; | ||||
| 
 | ||||
| class Module final { | ||||
| public: | ||||
|     Module(); | ||||
|  | @ -372,6 +401,7 @@ public: | |||
| 
 | ||||
|     /**
 | ||||
|      * Sets the country code in config savegame. | ||||
|      * The state code is set to a default value. | ||||
|      * @param country_code the country code to set | ||||
|      */ | ||||
|     void SetCountryCode(u8 country_code); | ||||
|  | @ -382,6 +412,19 @@ public: | |||
|      */ | ||||
|     u8 GetCountryCode(); | ||||
| 
 | ||||
|     /**
 | ||||
|      * Sets the country and state codes in config savegame. | ||||
|      * @param country_code the country code to set | ||||
|      * @param state_code the state code to set | ||||
|      */ | ||||
|     void SetCountryInfo(u8 country_code, u8 state_code); | ||||
| 
 | ||||
|     /**
 | ||||
|      * Gets the state code from config savegame. | ||||
|      * @returns the state code | ||||
|      */ | ||||
|     u8 GetStateCode(); | ||||
| 
 | ||||
|     /**
 | ||||
|      * Generates a new random console unique id. | ||||
|      * | ||||
|  |  | |||
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