mirror of
				https://github.com/PabloMK7/citra.git
				synced 2025-10-30 21:30:04 +00:00 
			
		
		
		
	gl_rasterizer: reset texture state context after every draw
This commit is contained in:
		
							parent
							
								
									72f9142bb1
								
							
						
					
					
						commit
						f0ee4c0595
					
				
					 1 changed files with 7 additions and 0 deletions
				
			
		|  | @ -786,6 +786,13 @@ bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) { | ||||||
| 
 | 
 | ||||||
|     vertex_batch.clear(); |     vertex_batch.clear(); | ||||||
| 
 | 
 | ||||||
|  |     // Reset textures in rasterizer state context because the rasterizer cache might delete them
 | ||||||
|  |     for (unsigned texture_index = 0; texture_index < pica_textures.size(); ++texture_index) { | ||||||
|  |         state.texture_units[texture_index].texture_2d = 0; | ||||||
|  |     } | ||||||
|  |     state.texture_cube_unit.texture_cube = 0; | ||||||
|  |     state.Apply(); | ||||||
|  | 
 | ||||||
|     // Mark framebuffer surfaces as dirty
 |     // Mark framebuffer surfaces as dirty
 | ||||||
|     MathUtil::Rectangle<u32> draw_rect_unscaled{ |     MathUtil::Rectangle<u32> draw_rect_unscaled{ | ||||||
|         draw_rect.left / res_scale, draw_rect.top / res_scale, draw_rect.right / res_scale, |         draw_rect.left / res_scale, draw_rect.top / res_scale, draw_rect.right / res_scale, | ||||||
|  |  | ||||||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue