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	Kernel: Renamed some functions for clarity.
- ReleaseNextThread->WakeupNextThread - ReleaseAllWaitingThreads->WakeupAllWaitingThreads.
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					 7 changed files with 10 additions and 10 deletions
				
			
		|  | @ -47,7 +47,7 @@ ResultCode SignalEvent(const Handle handle) { | |||
|         return InvalidHandle(ErrorModule::Kernel); | ||||
| 
 | ||||
|     evt->signaled = true; | ||||
|     evt->ReleaseAllWaitingThreads(); | ||||
|     evt->WakeupAllWaitingThreads(); | ||||
| 
 | ||||
|     return RESULT_SUCCESS; | ||||
| } | ||||
|  |  | |||
|  | @ -30,7 +30,7 @@ void WaitObject::RemoveWaitingThread(Thread* thread) { | |||
|         waiting_threads.erase(itr); | ||||
| } | ||||
| 
 | ||||
| Thread* WaitObject::ReleaseNextThread() { | ||||
| Thread* WaitObject::WakeupNextThread() { | ||||
|     if (waiting_threads.empty()) | ||||
|         return nullptr; | ||||
| 
 | ||||
|  |  | |||
|  | @ -138,13 +138,13 @@ public: | |||
|     void RemoveWaitingThread(Thread* thead); | ||||
| 
 | ||||
|     /**
 | ||||
|      * Releases (and removes) the next thread waiting on this object | ||||
|      * Wake up the next thread waiting on this object | ||||
|      * @return Pointer to the thread that was resumed, nullptr if no threads are waiting | ||||
|      */ | ||||
|     Thread* ReleaseNextThread(); | ||||
|     Thread* WakeupNextThread(); | ||||
| 
 | ||||
|     /// Releases all threads waiting on this object
 | ||||
|     void ReleaseAllWaitingThreads(); | ||||
|     /// Wake up all threads waiting on this object
 | ||||
|     void WakeupAllWaitingThreads(); | ||||
| 
 | ||||
| private: | ||||
|     std::vector<Thread*> waiting_threads; ///< Threads waiting for this object to become available
 | ||||
|  |  | |||
|  | @ -53,7 +53,7 @@ void MutexAcquireLock(Mutex* mutex, Handle thread = GetCurrentThread()->GetHandl | |||
|  */ | ||||
| void ResumeWaitingThread(Mutex* mutex) { | ||||
|     // Find the next waiting thread for the mutex...
 | ||||
|     auto next_thread = mutex->ReleaseNextThread(); | ||||
|     auto next_thread = mutex->WakeupNextThread(); | ||||
|     if (next_thread != nullptr) { | ||||
|         MutexAcquireLock(mutex, next_thread->GetHandle()); | ||||
|     } else { | ||||
|  |  | |||
|  | @ -70,7 +70,7 @@ ResultCode ReleaseSemaphore(s32* count, Handle handle, s32 release_count) { | |||
| 
 | ||||
|     // Notify some of the threads that the semaphore has been released
 | ||||
|     // stop once the semaphore is full again or there are no more waiting threads
 | ||||
|     while (!semaphore->ShouldWait() && semaphore->ReleaseNextThread() != nullptr) { | ||||
|     while (!semaphore->ShouldWait() && semaphore->WakeupNextThread() != nullptr) { | ||||
|         semaphore->Acquire(); | ||||
|     } | ||||
| 
 | ||||
|  |  | |||
|  | @ -104,7 +104,7 @@ void Thread::Stop(const char* reason) { | |||
| 
 | ||||
|     ChangeReadyState(this, false); | ||||
|     status = THREADSTATUS_DORMANT; | ||||
|     ReleaseAllWaitingThreads(); | ||||
|     WakeupAllWaitingThreads(); | ||||
| 
 | ||||
|     // Stopped threads are never waiting.
 | ||||
|     wait_objects.clear(); | ||||
|  |  | |||
|  | @ -90,7 +90,7 @@ static void TimerCallback(u64 timer_handle, int cycles_late) { | |||
|     timer->signaled = true; | ||||
| 
 | ||||
|     // Resume all waiting threads
 | ||||
|     timer->ReleaseAllWaitingThreads(); | ||||
|     timer->WakeupAllWaitingThreads(); | ||||
| 
 | ||||
|     if (timer->reset_type == RESETTYPE_ONESHOT) | ||||
|         timer->signaled = false; | ||||
|  |  | |||
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