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	Addressed Bunnei's review comments, and made some other tweaks:
- Deleted GetStatus() because it wasn't used anywhere outside of Core::System. - Fixed design flaw where the message bar status could be set despite the game being stopped.
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					 7 changed files with 32 additions and 29 deletions
				
			
		|  | @ -663,10 +663,11 @@ void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string det | |||
|     switch (result) { | ||||
|     case Core::System::ResultStatus::ErrorSystemFiles: { | ||||
|         QString message = "Citra was unable to locate a 3DS system archive"; | ||||
|         if (details != std::string()) | ||||
|         if (!details.empty()) { | ||||
|             message.append(tr(": %1. ").arg(details.c_str())); | ||||
|         else | ||||
|         } else { | ||||
|             message.append(". "); | ||||
|         } | ||||
|         message.append(common_message); | ||||
| 
 | ||||
|         answer = QMessageBox::question(this, tr("System Archive Not Found"), message, | ||||
|  | @ -698,11 +699,15 @@ void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string det | |||
|     } | ||||
| 
 | ||||
|     if (answer == QMessageBox::Yes) { | ||||
|         if (emu_thread != nullptr) | ||||
|         if (emu_thread) { | ||||
|             ShutdownGame(); | ||||
|         } | ||||
|     } else { | ||||
|         message_label->setText(status_message); | ||||
|         message_label->setVisible(true); | ||||
|         // Only show the message if the game is still running.
 | ||||
|         if (emu_thread) { | ||||
|             message_label->setText(status_message); | ||||
|             message_label->setVisible(true); | ||||
|         } | ||||
|     } | ||||
| } | ||||
| 
 | ||||
|  |  | |||
|  | @ -26,7 +26,7 @@ namespace Core { | |||
| /*static*/ System System::s_instance; | ||||
| 
 | ||||
| System::ResultStatus System::RunLoop(int tight_loop) { | ||||
|     this->status = ResultStatus::Success; | ||||
|     status = ResultStatus::Success; | ||||
|     if (!cpu_core) { | ||||
|         return ResultStatus::ErrorNotInitialized; | ||||
|     } | ||||
|  | @ -60,7 +60,7 @@ System::ResultStatus System::RunLoop(int tight_loop) { | |||
|     HW::Update(); | ||||
|     Reschedule(); | ||||
| 
 | ||||
|     return GetStatus(); | ||||
|     return status; | ||||
| } | ||||
| 
 | ||||
| System::ResultStatus System::SingleStep() { | ||||
|  | @ -99,8 +99,8 @@ System::ResultStatus System::Load(EmuWindow* emu_window, const std::string& file | |||
|         return init_result; | ||||
|     } | ||||
| 
 | ||||
|     Loader::ResultStatus load_result = app_loader->Load(); | ||||
|     if (load_result != Loader::ResultStatus::Success) { | ||||
|     const Loader::ResultStatus load_result{app_loader->Load()}; | ||||
|     if (Loader::ResultStatus::Success != load_result) { | ||||
|         LOG_CRITICAL(Core, "Failed to load ROM (Error %i)!", load_result); | ||||
|         System::Shutdown(); | ||||
| 
 | ||||
|  | @ -113,9 +113,8 @@ System::ResultStatus System::Load(EmuWindow* emu_window, const std::string& file | |||
|             return ResultStatus::ErrorLoader; | ||||
|         } | ||||
|     } | ||||
|     // this->status will be used for errors while actually running the game
 | ||||
|     status = ResultStatus::Success; | ||||
|     return ResultStatus::Success; | ||||
|     return status; | ||||
| } | ||||
| 
 | ||||
| void System::PrepareReschedule() { | ||||
|  |  | |||
|  | @ -108,16 +108,14 @@ public: | |||
|     PerfStats perf_stats; | ||||
|     FrameLimiter frame_limiter; | ||||
| 
 | ||||
|     ResultStatus GetStatus() { | ||||
|         return status; | ||||
|     } | ||||
| 
 | ||||
|     void SetStatus(ResultStatus new_status, std::string details = std::string()) { | ||||
|     void SetStatus(ResultStatus new_status, const char* details = nullptr) { | ||||
|         status = new_status; | ||||
|         status_details = details; | ||||
|         if (details) { | ||||
|             status_details = details; | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     std::string GetStatusDetails() { | ||||
|     const std::string& GetStatusDetails() const { | ||||
|         return status_details; | ||||
|     } | ||||
| 
 | ||||
|  | @ -147,8 +145,8 @@ private: | |||
| 
 | ||||
|     static System s_instance; | ||||
| 
 | ||||
|     ResultStatus status; | ||||
|     std::string status_details; | ||||
|     ResultStatus status = ResultStatus::Success; | ||||
|     std::string status_details = ""; | ||||
| }; | ||||
| 
 | ||||
| inline ARM_Interface& CPU() { | ||||
|  |  | |||
|  | @ -42,13 +42,13 @@ ResultVal<std::unique_ptr<ArchiveBackend>> ArchiveFactory_NCCH::Open(const Path& | |||
| 
 | ||||
|     if (!file->IsOpen()) { | ||||
|         // High Title ID of the archive: The category (https://3dbrew.org/wiki/Title_list).
 | ||||
|         const u32 shared_data_archive = 0x0004009B; | ||||
|         const u32 system_data_archive = 0x000400DB; | ||||
|         constexpr u32 shared_data_archive = 0x0004009B; | ||||
|         constexpr u32 system_data_archive = 0x000400DB; | ||||
| 
 | ||||
|         // Low Title IDs.
 | ||||
|         const u32 mii_data = 0x00010202; | ||||
|         const u32 region_manifest = 0x00010402; | ||||
|         const u32 ng_word_list = 0x00010302; | ||||
|         constexpr u32 mii_data = 0x00010202; | ||||
|         constexpr u32 region_manifest = 0x00010402; | ||||
|         constexpr u32 ng_word_list = 0x00010302; | ||||
| 
 | ||||
|         LOG_DEBUG(Service_FS, "Full Path: %s. Category: 0x%X. Path: 0x%X.", path.DebugStr().c_str(), | ||||
|                   high, low); | ||||
|  | @ -60,7 +60,7 @@ ResultVal<std::unique_ptr<ArchiveBackend>> ArchiveFactory_NCCH::Open(const Path& | |||
|                                                       "Mii data"); | ||||
|             } else if (low == region_manifest) { | ||||
|                 LOG_ERROR(Service_FS, | ||||
|                           "Failed to get a handle for shared data archive: region manifes"); | ||||
|                           "Failed to get a handle for shared data archive: region manifest."); | ||||
|                 Core::System::GetInstance().SetStatus(Core::System::ResultStatus::ErrorSystemFiles, | ||||
|                                                       "Region manifest"); | ||||
|             } | ||||
|  |  | |||
|  | @ -257,8 +257,9 @@ ResultVal<ArchiveHandle> OpenArchive(ArchiveIdCode id_code, FileSys::Path& archi | |||
|     LOG_TRACE(Service_FS, "Opening archive with id code 0x%08X", id_code); | ||||
| 
 | ||||
|     auto itr = id_code_map.find(id_code); | ||||
|     if (itr == id_code_map.end()) | ||||
|     if (itr == id_code_map.end()) { | ||||
|         return FileSys::ERROR_NOT_FOUND; | ||||
|     } | ||||
| 
 | ||||
|     CASCADE_RESULT(std::unique_ptr<ArchiveBackend> res, itr->second->Open(archive_path)); | ||||
| 
 | ||||
|  |  | |||
|  | @ -101,7 +101,7 @@ public: | |||
|      * Loads the system mode that this application needs. | ||||
|      * This function defaults to 2 (96MB allocated to the application) if it can't read the | ||||
|      * information. | ||||
|      * @returns a pair of Optional with the kernel system mode and ResultStatus. | ||||
|      * @returns A pair with the optional system mode, and and the status. | ||||
|      */ | ||||
|     virtual std::pair<boost::optional<u32>, ResultStatus> LoadKernelSystemMode() { | ||||
|         // 96MB allocated to the application.
 | ||||
|  |  | |||
|  | @ -179,7 +179,7 @@ public: | |||
| 
 | ||||
|     /**
 | ||||
|      * Loads the Exheader and returns the system mode for this application. | ||||
|      * @returns a pair of Optional with the kernel system mode and ResultStatus | ||||
|      * @returns A pair with the optional system mode, and and the status. | ||||
|      */ | ||||
|     std::pair<boost::optional<u32>, ResultStatus> LoadKernelSystemMode() override; | ||||
| 
 | ||||
|  |  | |||
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