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	Merge pull request #605 from bunnei/rasterize-rgba4
rasterizer: Add support for RGBA4 framebuffer format.
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					 1 changed files with 21 additions and 0 deletions
				
			
		|  | @ -8,6 +8,7 @@ | ||||||
| #include "common/math_util.h" | #include "common/math_util.h" | ||||||
| 
 | 
 | ||||||
| #include "math.h" | #include "math.h" | ||||||
|  | #include "color.h" | ||||||
| #include "pica.h" | #include "pica.h" | ||||||
| #include "rasterizer.h" | #include "rasterizer.h" | ||||||
| #include "vertex_shader.h" | #include "vertex_shader.h" | ||||||
|  | @ -37,6 +38,14 @@ static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) { | ||||||
|         break; |         break; | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|  |     case registers.framebuffer.RGBA4: | ||||||
|  |     { | ||||||
|  |         u8* pixel = color_buffer + (x + y * registers.framebuffer.GetWidth()) * 2; | ||||||
|  |         pixel[1] = (color.r() & 0xF0) | (color.g() >> 4); | ||||||
|  |         pixel[0] = (color.b() & 0xF0) | (color.a() >> 4); | ||||||
|  |         break; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|     default: |     default: | ||||||
|         LOG_CRITICAL(Render_Software, "Unknown framebuffer color format %x", registers.framebuffer.color_format); |         LOG_CRITICAL(Render_Software, "Unknown framebuffer color format %x", registers.framebuffer.color_format); | ||||||
|         UNIMPLEMENTED(); |         UNIMPLEMENTED(); | ||||||
|  | @ -60,6 +69,18 @@ static const Math::Vec4<u8> GetPixel(int x, int y) { | ||||||
|         ret.a() = pixel[0]; |         ret.a() = pixel[0]; | ||||||
|         return ret; |         return ret; | ||||||
|     } |     } | ||||||
|  | 
 | ||||||
|  |     case registers.framebuffer.RGBA4: | ||||||
|  |     { | ||||||
|  |         Math::Vec4<u8> ret; | ||||||
|  |         u8* pixel = color_buffer + (x + y * registers.framebuffer.GetWidth()) * 2; | ||||||
|  |         ret.r() = Color::Convert4To8(pixel[1] >> 4); | ||||||
|  |         ret.g() = Color::Convert4To8(pixel[1] & 0x0F); | ||||||
|  |         ret.b() = Color::Convert4To8(pixel[0] >> 4); | ||||||
|  |         ret.a() = Color::Convert4To8(pixel[0] & 0x0F); | ||||||
|  |         return ret; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|     default: |     default: | ||||||
|         LOG_CRITICAL(Render_Software, "Unknown framebuffer color format %x", registers.framebuffer.color_format); |         LOG_CRITICAL(Render_Software, "Unknown framebuffer color format %x", registers.framebuffer.color_format); | ||||||
|         UNIMPLEMENTED(); |         UNIMPLEMENTED(); | ||||||
|  |  | ||||||
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