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	SwRasterizer/Lighting: pass lighting state as parameter
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					 1 changed files with 13 additions and 13 deletions
				
			
		|  | @ -116,7 +116,7 @@ static std::tuple<float24, float24, PAddr> ConvertCubeCoord(float24 u, float24 v | |||
| } | ||||
| 
 | ||||
| static float LookupLightingLut(const Pica::State::Lighting& lighting, size_t lut_index, u8 index, | ||||
|                         float delta) { | ||||
|                                float delta) { | ||||
|     ASSERT_MSG(lut_index < lighting.luts.size(), "Out of range lut"); | ||||
|     ASSERT_MSG(index < lighting.luts[0].size(), "Out of range index"); | ||||
| 
 | ||||
|  | @ -129,8 +129,8 @@ static float LookupLightingLut(const Pica::State::Lighting& lighting, size_t lut | |||
| } | ||||
| 
 | ||||
| std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors( | ||||
|     const Pica::LightingRegs& lighting, const Math::Quaternion<float>& normquat, | ||||
|     const Math::Vec3<float>& view) { | ||||
|     const Pica::LightingRegs& lighting, const Pica::State::Lighting& lighting_state, | ||||
|     const Math::Quaternion<float>& normquat, const Math::Vec3<float>& view) { | ||||
| 
 | ||||
|     // TODO(Subv): Bump mapping
 | ||||
|     Math::Vec3<float> surface_normal = {0.0f, 0.0f, 1.0f}; | ||||
|  | @ -148,7 +148,7 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors( | |||
| 
 | ||||
|     for (unsigned light_index = 0; light_index <= lighting.max_light_index; ++light_index) { | ||||
|         unsigned num = lighting.light_enable.GetNum(light_index); | ||||
|         const auto& light_config = g_state.regs.lighting.light[num]; | ||||
|         const auto& light_config = lighting.light[num]; | ||||
| 
 | ||||
|         Math::Vec3<float> refl_value = {}; | ||||
|         Math::Vec3<float> position = {float16::FromRaw(light_config.x).ToFloat32(), | ||||
|  | @ -176,7 +176,7 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors( | |||
|             u8 lutindex = | ||||
|                 static_cast<u8>(MathUtil::Clamp(std::floor(sample_loc * 256.f), 0.0f, 255.0f)); | ||||
|             float delta = sample_loc * 256 - lutindex; | ||||
|             dist_atten = LookupLightingLut(g_state.lighting, lut, lutindex, delta); | ||||
|             dist_atten = LookupLightingLut(lighting_state, lut, lutindex, delta); | ||||
|         } | ||||
| 
 | ||||
|         auto GetLutIndex = [&](unsigned num, LightingRegs::LightingLutInput input, | ||||
|  | @ -243,7 +243,7 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors( | |||
| 
 | ||||
|             d0_lut_value = | ||||
|                 scale * | ||||
|                 LookupLightingLut(g_state.lighting, | ||||
|                 LookupLightingLut(lighting_state, | ||||
|                                   static_cast<size_t>(LightingRegs::LightingSampler::Distribution0), | ||||
|                                   index, delta); | ||||
|         } | ||||
|  | @ -264,7 +264,7 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors( | |||
| 
 | ||||
|             refl_value.x = | ||||
|                 scale * | ||||
|                 LookupLightingLut(g_state.lighting, | ||||
|                 LookupLightingLut(lighting_state, | ||||
|                                   static_cast<size_t>(LightingRegs::LightingSampler::ReflectRed), | ||||
|                                   index, delta); | ||||
|         } else { | ||||
|  | @ -285,7 +285,7 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors( | |||
| 
 | ||||
|             refl_value.y = | ||||
|                 scale * | ||||
|                 LookupLightingLut(g_state.lighting, | ||||
|                 LookupLightingLut(lighting_state, | ||||
|                                   static_cast<size_t>(LightingRegs::LightingSampler::ReflectGreen), | ||||
|                                   index, delta); | ||||
|         } else { | ||||
|  | @ -306,7 +306,7 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors( | |||
| 
 | ||||
|             refl_value.z = | ||||
|                 scale * | ||||
|                 LookupLightingLut(g_state.lighting, | ||||
|                 LookupLightingLut(lighting_state, | ||||
|                                   static_cast<size_t>(LightingRegs::LightingSampler::ReflectBlue), | ||||
|                                   index, delta); | ||||
|         } else { | ||||
|  | @ -328,7 +328,7 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors( | |||
| 
 | ||||
|             d1_lut_value = | ||||
|                 scale * | ||||
|                 LookupLightingLut(g_state.lighting, | ||||
|                 LookupLightingLut(lighting_state, | ||||
|                                   static_cast<size_t>(LightingRegs::LightingSampler::Distribution1), | ||||
|                                   index, delta); | ||||
|         } | ||||
|  | @ -350,7 +350,7 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors( | |||
| 
 | ||||
|             float lut_value = | ||||
|                 scale * | ||||
|                 LookupLightingLut(g_state.lighting, | ||||
|                 LookupLightingLut(lighting_state, | ||||
|                                   static_cast<size_t>(LightingRegs::LightingSampler::Fresnel), | ||||
|                                   index, delta); | ||||
| 
 | ||||
|  | @ -729,8 +729,8 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve | |||
|             Math::Vec4<u8> secondary_fragment_color = {0, 0, 0, 0}; | ||||
| 
 | ||||
|             if (!g_state.regs.lighting.disable) { | ||||
|                 std::tie(primary_fragment_color, secondary_fragment_color) = | ||||
|                     ComputeFragmentsColors(g_state.regs.lighting, normquat, fragment_position); | ||||
|                 std::tie(primary_fragment_color, secondary_fragment_color) = ComputeFragmentsColors( | ||||
|                     g_state.regs.lighting, g_state.lighting, normquat, fragment_position); | ||||
|             } | ||||
| 
 | ||||
|             for (unsigned tev_stage_index = 0; tev_stage_index < tev_stages.size(); | ||||
|  |  | |||
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