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shader: Fix address register offset behavior in x64 Jit (#6942)
* shader: Fix address register offset behavior in x64 Jit * shader: Remove redundant jump * tests: Add address register tests * shader: Remove additional pre-multiplications by 16 * tests: Add catch-stringifier for vec4f * tests: Format
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1caf569f16
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2 changed files with 94 additions and 27 deletions
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@ -28,6 +28,15 @@ static constexpr Common::Vec4f vec4_nan = Common::Vec4f::AssignToAll(NAN);
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static constexpr Common::Vec4f vec4_one = Common::Vec4f::AssignToAll(1.0f);
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static constexpr Common::Vec4f vec4_zero = Common::Vec4f::AssignToAll(0.0f);
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namespace Catch {
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template <>
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struct StringMaker<Common::Vec4f> {
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static std::string convert(Common::Vec4f value) {
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return fmt::format("({}, {}, {}, {})", value.r(), value.g(), value.b(), value.a());
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}
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};
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} // namespace Catch
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static std::unique_ptr<Pica::Shader::ShaderSetup> CompileShaderSetup(
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std::initializer_list<nihstro::InlineAsm> code) {
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const auto shbin = nihstro::InlineAsm::CompileToRawBinary(code);
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@ -385,6 +394,56 @@ TEST_CASE("RSQ", "[video_core][shader][shader_jit]") {
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REQUIRE(shader.Run({0.0625f}).x == Catch::Approx(4.0f).margin(0.004f));
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}
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TEST_CASE("Address Register Offset", "[video_core][shader][shader_jit]") {
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const auto sh_input = SourceRegister::MakeInput(0);
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const auto sh_c40 = SourceRegister::MakeFloat(40);
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const auto sh_output = DestRegister::MakeOutput(0);
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auto shader = ShaderTest({
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// mova a0.x, sh_input.x
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{OpCode::Id::MOVA, DestRegister{}, "x", sh_input, "x", SourceRegister{}, "",
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nihstro::InlineAsm::RelativeAddress::A1},
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// mov sh_output.xyzw, c40[a0.x].xyzw
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{OpCode::Id::MOV, sh_output, "xyzw", sh_c40, "xyzw", SourceRegister{}, "",
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nihstro::InlineAsm::RelativeAddress::A1},
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{OpCode::Id::END},
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});
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// Prepare shader uniforms
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const bool inverted = true;
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std::array<Common::Vec4f, 96> f_uniforms;
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for (u32 i = 0; i < 0x80; i++) {
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if (i >= 0x00 && i < 0x60) {
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const u32 base = inverted ? (0x60 - i) : i;
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const auto color = (base * 2.f) / 255.0f;
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const auto color_f24 = Pica::f24::FromFloat32(color);
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shader.shader_setup->uniforms.f[i] = {color_f24, color_f24, color_f24,
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Pica::f24::One()};
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f_uniforms[i] = {color, color, color, 1.f};
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} else if (i >= 0x60 && i < 0x70) {
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const u8 color = static_cast<u8>((i - 0x60) * 0x10);
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shader.shader_setup->uniforms.i[i - 0x60] = {color, color, color, 255};
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} else if (i >= 0x70 && i < 0x80) {
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shader.shader_setup->uniforms.b[i - 0x70] = i >= 0x78;
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}
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}
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REQUIRE(shader.Run(0.f) == f_uniforms[40]);
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REQUIRE(shader.Run(13.f) == f_uniforms[53]);
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REQUIRE(shader.Run(50.f) == f_uniforms[90]);
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REQUIRE(shader.Run(60.f) == vec4_one);
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REQUIRE(shader.Run(74.f) == vec4_one);
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REQUIRE(shader.Run(87.f) == vec4_one);
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REQUIRE(shader.Run(88.f) == f_uniforms[0]);
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REQUIRE(shader.Run(128.f) == f_uniforms[40]);
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REQUIRE(shader.Run(-40.f) == f_uniforms[0]);
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REQUIRE(shader.Run(-42.f) == vec4_one);
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REQUIRE(shader.Run(-70.f) == vec4_one);
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REQUIRE(shader.Run(-73.f) == f_uniforms[95]);
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REQUIRE(shader.Run(-127.f) == f_uniforms[41]);
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REQUIRE(shader.Run(-129.f) == f_uniforms[40]);
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}
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// TODO: Requires fix from https://github.com/neobrain/nihstro/issues/68
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// TEST_CASE("MAD", "[video_core][shader][shader_jit]") {
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// const auto sh_input1 = SourceRegister::MakeInput(0);
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