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	Fix out of bounds array access when loading a component >= 12
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					 1 changed files with 4 additions and 1 deletions
				
			
		|  | @ -157,8 +157,11 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { | |||
| 
 | ||||
|                 // TODO: What happens if a loader overwrites a previous one's data?
 | ||||
|                 for (unsigned component = 0; component < loader_config.component_count; ++component) { | ||||
|                     if (component >= 12) | ||||
|                     if (component >= 12) { | ||||
|                         LOG_ERROR(HW_GPU, "Overflow in the vertex attribute loader %u trying to load component %u", loader, component); | ||||
|                         continue; | ||||
|                     } | ||||
| 
 | ||||
|                     u32 attribute_index = loader_config.GetComponent(component); | ||||
|                     if (attribute_index < 12) { | ||||
|                         vertex_attribute_sources[attribute_index] = load_address; | ||||
|  |  | |||
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