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	Merge pull request #210 from lioncash/typedef
system: Get rid of an unnecessary enum typedef
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						ed4e599008
					
				
					 1 changed files with 10 additions and 10 deletions
				
			
		|  | @ -11,16 +11,16 @@ | ||||||
| namespace System { | namespace System { | ||||||
| 
 | 
 | ||||||
| // State of the full emulator
 | // State of the full emulator
 | ||||||
| typedef enum { | enum State { | ||||||
| 	STATE_NULL = 0,	///< System is in null state, nothing initialized
 | 	STATE_NULL = 0, ///< System is in null state, nothing initialized
 | ||||||
| 	STATE_IDLE,		///< System is in an initialized state, but not running
 | 	STATE_IDLE,     ///< System is in an initialized state, but not running
 | ||||||
| 	STATE_RUNNING,	///< System is running
 | 	STATE_RUNNING,  ///< System is running
 | ||||||
| 	STATE_LOADING,	///< System is loading a ROM
 | 	STATE_LOADING,  ///< System is loading a ROM
 | ||||||
| 	STATE_HALTED,	///< System is halted (error)
 | 	STATE_HALTED,   ///< System is halted (error)
 | ||||||
| 	STATE_STALLED,	///< System is stalled (unused)
 | 	STATE_STALLED,  ///< System is stalled (unused)
 | ||||||
| 	STATE_DEBUG,	///< System is in a special debug mode (unused)
 | 	STATE_DEBUG,    ///< System is in a special debug mode (unused)
 | ||||||
| 	STATE_DIE		///< System is shutting down
 | 	STATE_DIE       ///< System is shutting down
 | ||||||
| } State; | }; | ||||||
| 
 | 
 | ||||||
| extern volatile State g_state; | extern volatile State g_state; | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
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