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	build: fix build failure when not using precompiled headers (#7087)
Co-authored-by: vitor-k <vitor-kiguchi@hotmail.com>
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		|  | @ -5,6 +5,7 @@ | |||
| #include <algorithm> | ||||
| #include <zstd.h> | ||||
| 
 | ||||
| #include "common/logging/log.h" | ||||
| #include "common/zstd_compression.h" | ||||
| 
 | ||||
| namespace Common::Compression { | ||||
|  |  | |||
|  | @ -11,6 +11,7 @@ | |||
| #include <span> | ||||
| #include <catch2/catch_approx.hpp> | ||||
| #include <catch2/catch_test_macros.hpp> | ||||
| #include <fmt/format.h> | ||||
| #include <nihstro/inline_assembly.h> | ||||
| #include "video_core/shader/shader_interpreter.h" | ||||
| #include "video_core/shader/shader_jit_x64_compiler.h" | ||||
|  |  | |||
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