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	Sort game items after the list is populated
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					 1 changed files with 2 additions and 2 deletions
				
			
		|  | @ -417,6 +417,8 @@ void GameList::DonePopulating(QStringList watch_list) { | |||
|     if (children_total > 0) { | ||||
|         search_field->setFocus(); | ||||
|     } | ||||
|     item_model->sort(tree_view->header()->sortIndicatorSection(), | ||||
|                      tree_view->header()->sortIndicatorOrder()); | ||||
| 
 | ||||
|     emit PopulatingCompleted(); | ||||
| } | ||||
|  | @ -641,8 +643,6 @@ void GameList::LoadInterfaceLayout() { | |||
|         // so make it as large as possible as default.
 | ||||
|         header->resizeSection(COLUMN_NAME, header->width()); | ||||
|     } | ||||
| 
 | ||||
|     item_model->sort(header->sortIndicatorSection(), header->sortIndicatorOrder()); | ||||
| } | ||||
| 
 | ||||
| const QStringList GameList::supported_file_extensions = {"3ds", "3dsx", "elf", "axf", | ||||
|  |  | |||
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