mirror of
				https://github.com/PabloMK7/citra.git
				synced 2025-11-03 23:28:48 +00:00 
			
		
		
		
	Fix warnings in video_core
This commit is contained in:
		
							parent
							
								
									ee7cfc71bd
								
							
						
					
					
						commit
						eb5054e6eb
					
				
					 9 changed files with 26 additions and 26 deletions
				
			
		| 
						 | 
				
			
			@ -27,7 +27,7 @@ u64 g_last_frame_ticks = 0; ///< CPU tick count from last frame
 | 
			
		|||
template <typename T>
 | 
			
		||||
inline void Read(T &var, const u32 raw_addr) {
 | 
			
		||||
    u32 addr = raw_addr - 0x1EF00000;
 | 
			
		||||
    int index = addr / 4;
 | 
			
		||||
    u32 index = addr / 4;
 | 
			
		||||
 | 
			
		||||
    // Reads other than u32 are untested, so I'd rather have them abort than silently fail
 | 
			
		||||
    if (index >= Regs::NumIds() || !std::is_same<T,u32>::value) {
 | 
			
		||||
| 
						 | 
				
			
			@ -41,7 +41,7 @@ inline void Read(T &var, const u32 raw_addr) {
 | 
			
		|||
template <typename T>
 | 
			
		||||
inline void Write(u32 addr, const T data) {
 | 
			
		||||
    addr -= 0x1EF00000;
 | 
			
		||||
    int index = addr / 4;
 | 
			
		||||
    u32 index = addr / 4;
 | 
			
		||||
 | 
			
		||||
    // Writes other than u32 are untested, so I'd rather have them abort than silently fail
 | 
			
		||||
    if (index >= Regs::NumIds() || !std::is_same<T,u32>::value) {
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -201,7 +201,7 @@ struct Regs {
 | 
			
		|||
#undef INSERT_PADDING_WORDS_HELPER2
 | 
			
		||||
#undef INSERT_PADDING_WORDS
 | 
			
		||||
 | 
			
		||||
    static inline int NumIds() {
 | 
			
		||||
    static inline size_t NumIds() {
 | 
			
		||||
        return sizeof(Regs) / sizeof(u32);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -86,8 +86,8 @@ static void InitScreenCoordinates(OutputVertex& vtx)
 | 
			
		|||
 | 
			
		||||
    viewport.halfsize_x = float24::FromRawFloat24(registers.viewport_size_x);
 | 
			
		||||
    viewport.halfsize_y = float24::FromRawFloat24(registers.viewport_size_y);
 | 
			
		||||
    viewport.offset_x   = float24::FromFloat32(registers.viewport_corner.x);
 | 
			
		||||
    viewport.offset_y   = float24::FromFloat32(registers.viewport_corner.y);
 | 
			
		||||
    viewport.offset_x   = float24::FromFloat32(static_cast<float>(registers.viewport_corner.x));
 | 
			
		||||
    viewport.offset_y   = float24::FromFloat32(static_cast<float>(registers.viewport_corner.y));
 | 
			
		||||
    viewport.zscale     = float24::FromRawFloat24(registers.viewport_depth_range);
 | 
			
		||||
    viewport.offset_z   = float24::FromRawFloat24(registers.viewport_depth_far_plane);
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -150,7 +150,7 @@ void ProcessTriangle(OutputVertex &v0, OutputVertex &v1, OutputVertex &v2) {
 | 
			
		|||
    InitScreenCoordinates(*(output_list[0]));
 | 
			
		||||
    InitScreenCoordinates(*(output_list[1]));
 | 
			
		||||
 | 
			
		||||
    for (int i = 0; i < output_list.size() - 2; i ++) {
 | 
			
		||||
    for (size_t i = 0; i < output_list.size() - 2; i ++) {
 | 
			
		||||
        OutputVertex& vtx0 = *(output_list[0]);
 | 
			
		||||
        OutputVertex& vtx1 = *(output_list[i+1]);
 | 
			
		||||
        OutputVertex& vtx2 = *(output_list[i+2]);
 | 
			
		||||
| 
						 | 
				
			
			@ -158,7 +158,7 @@ void ProcessTriangle(OutputVertex &v0, OutputVertex &v1, OutputVertex &v2) {
 | 
			
		|||
        InitScreenCoordinates(vtx2);
 | 
			
		||||
 | 
			
		||||
        DEBUG_LOG(GPU,
 | 
			
		||||
                  "Triangle %d/%d (%d buffer vertices) at position (%.3f, %.3f, %.3f, %.3f), "
 | 
			
		||||
                  "Triangle %u/%u (%u buffer vertices) at position (%.3f, %.3f, %.3f, %.3f), "
 | 
			
		||||
                  "(%.3f, %.3f, %.3f, %.3f), (%.3f, %.3f, %.3f, %.3f) and "
 | 
			
		||||
                  "screen position (%.2f, %.2f, %.2f), (%.2f, %.2f, %.2f), (%.2f, %.2f, %.2f)",
 | 
			
		||||
                  i,output_list.size(), buffer_vertices.size(),
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -63,8 +63,8 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
 | 
			
		|||
                for (int component = 0; component < loader_config.component_count; ++component) {
 | 
			
		||||
                    u32 attribute_index = loader_config.GetComponent(component);
 | 
			
		||||
                    vertex_attribute_sources[attribute_index] = load_address;
 | 
			
		||||
                    vertex_attribute_strides[attribute_index] = loader_config.byte_count;
 | 
			
		||||
                    vertex_attribute_formats[attribute_index] = (u32)attribute_config.GetFormat(attribute_index);
 | 
			
		||||
                    vertex_attribute_strides[attribute_index] = static_cast<u32>(loader_config.byte_count);
 | 
			
		||||
                    vertex_attribute_formats[attribute_index] = static_cast<u32>(attribute_config.GetFormat(attribute_index));
 | 
			
		||||
                    vertex_attribute_elements[attribute_index] = attribute_config.GetNumElements(attribute_index);
 | 
			
		||||
                    vertex_attribute_element_size[attribute_index] = attribute_config.GetElementSizeInBytes(attribute_index);
 | 
			
		||||
                    load_address += attribute_config.GetStride(attribute_index);
 | 
			
		||||
| 
						 | 
				
			
			@ -83,9 +83,9 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
 | 
			
		|||
            PrimitiveAssembler<VertexShader::OutputVertex> clipper_primitive_assembler(registers.triangle_topology.Value());
 | 
			
		||||
            PrimitiveAssembler<DebugUtils::GeometryDumper::Vertex> dumping_primitive_assembler(registers.triangle_topology.Value());
 | 
			
		||||
 | 
			
		||||
            for (int index = 0; index < registers.num_vertices; ++index)
 | 
			
		||||
            for (unsigned int index = 0; index < registers.num_vertices; ++index)
 | 
			
		||||
            {
 | 
			
		||||
                int vertex = is_indexed ? (index_u16 ? index_address_16[index] : index_address_8[index]) : index;
 | 
			
		||||
                unsigned int vertex = is_indexed ? (index_u16 ? index_address_16[index] : index_address_8[index]) : index;
 | 
			
		||||
 | 
			
		||||
                if (is_indexed) {
 | 
			
		||||
                    // TODO: Implement some sort of vertex cache!
 | 
			
		||||
| 
						 | 
				
			
			@ -95,7 +95,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
 | 
			
		|||
                VertexShader::InputVertex input;
 | 
			
		||||
 | 
			
		||||
                for (int i = 0; i < attribute_config.GetNumTotalAttributes(); ++i) {
 | 
			
		||||
                    for (int comp = 0; comp < vertex_attribute_elements[i]; ++comp) {
 | 
			
		||||
                    for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) {
 | 
			
		||||
                        const u8* srcdata = vertex_attribute_sources[i] + vertex_attribute_strides[i] * vertex + comp * vertex_attribute_element_size[i];
 | 
			
		||||
                        const float srcval = (vertex_attribute_formats[i] == 0) ? *(s8*)srcdata :
 | 
			
		||||
                                             (vertex_attribute_formats[i] == 1) ? *(u8*)srcdata :
 | 
			
		||||
| 
						 | 
				
			
			@ -244,7 +244,7 @@ static std::ptrdiff_t ExecuteCommandBlock(const u32* first_command_word) {
 | 
			
		|||
    WritePicaReg(header.cmd_id, *read_pointer, write_mask);
 | 
			
		||||
    read_pointer += 2;
 | 
			
		||||
 | 
			
		||||
    for (int i = 1; i < 1+header.extra_data_length; ++i) {
 | 
			
		||||
    for (unsigned int i = 1; i < 1+header.extra_data_length; ++i) {
 | 
			
		||||
        u32 cmd = header.cmd_id + ((header.group_commands) ? i : 0);
 | 
			
		||||
        WritePicaReg(cmd, *read_pointer, write_mask);
 | 
			
		||||
        ++read_pointer;
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -203,7 +203,7 @@ void DumpShader(const u32* binary_data, u32 binary_size, const u32* swizzle_data
 | 
			
		|||
                    } else {
 | 
			
		||||
                        it->component_mask = it->component_mask | component_mask;
 | 
			
		||||
                    }
 | 
			
		||||
                } catch (const std::out_of_range& oor) {
 | 
			
		||||
                } catch (const std::out_of_range& ) {
 | 
			
		||||
                    _dbg_assert_msg_(GPU, 0, "Unknown output attribute mapping");
 | 
			
		||||
                    ERROR_LOG(GPU, "Unknown output attribute mapping: %03x, %03x, %03x, %03x",
 | 
			
		||||
                              (int)output_attributes[i].map_x.Value(),
 | 
			
		||||
| 
						 | 
				
			
			@ -235,7 +235,7 @@ void DumpShader(const u32* binary_data, u32 binary_size, const u32* swizzle_data
 | 
			
		|||
    dvlp.swizzle_patterns_offset = write_offset - dvlp_offset;
 | 
			
		||||
    dvlp.swizzle_patterns_num_entries = swizzle_size;
 | 
			
		||||
    u32 dummy = 0;
 | 
			
		||||
    for (int i = 0; i < swizzle_size; ++i) {
 | 
			
		||||
    for (unsigned int i = 0; i < swizzle_size; ++i) {
 | 
			
		||||
        QueueForWriting((u8*)&swizzle_data[i], sizeof(swizzle_data[i]));
 | 
			
		||||
        QueueForWriting((u8*)&dummy, sizeof(dummy));
 | 
			
		||||
    }
 | 
			
		||||
| 
						 | 
				
			
			@ -278,7 +278,7 @@ void StartPicaTracing()
 | 
			
		|||
 | 
			
		||||
bool IsPicaTracing()
 | 
			
		||||
{
 | 
			
		||||
    return is_pica_tracing;
 | 
			
		||||
    return is_pica_tracing != 0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void OnPicaRegWrite(u32 id, u32 value)
 | 
			
		||||
| 
						 | 
				
			
			@ -428,7 +428,7 @@ void DumpTevStageConfig(const std::array<Pica::Regs::TevStageConfig,6>& stages)
 | 
			
		|||
    using Operation = Pica::Regs::TevStageConfig::Operation;
 | 
			
		||||
 | 
			
		||||
    std::string stage_info = "Tev setup:\n";
 | 
			
		||||
    for (int index = 0; index < stages.size(); ++index) {
 | 
			
		||||
    for (size_t index = 0; index < stages.size(); ++index) {
 | 
			
		||||
        const auto& tev_stage = stages[index];
 | 
			
		||||
 | 
			
		||||
        const std::map<Source, std::string> source_map = {
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -563,7 +563,7 @@ struct Regs {
 | 
			
		|||
        return map[index];
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    static inline int NumIds() {
 | 
			
		||||
    static inline size_t NumIds() {
 | 
			
		||||
        return sizeof(Regs) / sizeof(u32);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -65,7 +65,7 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0,
 | 
			
		|||
 | 
			
		||||
    // vertex positions in rasterizer coordinates
 | 
			
		||||
    auto FloatToFix = [](float24 flt) {
 | 
			
		||||
                          return Fix12P4(flt.ToFloat32() * 16.0f);
 | 
			
		||||
                          return Fix12P4(static_cast<unsigned short>(flt.ToFloat32() * 16.0f));
 | 
			
		||||
                      };
 | 
			
		||||
    auto ScreenToRasterizerCoordinates = [FloatToFix](const Math::Vec3<float24> vec) {
 | 
			
		||||
                                             return Math::Vec3<Fix12P4>{FloatToFix(vec.x), FloatToFix(vec.y), FloatToFix(vec.z)};
 | 
			
		||||
| 
						 | 
				
			
			@ -151,9 +151,9 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0,
 | 
			
		|||
                auto w_inverse   = Math::MakeVec(float24::FromFloat32(1.f) / v0.pos.w,
 | 
			
		||||
                                                 float24::FromFloat32(1.f) / v1.pos.w,
 | 
			
		||||
                                                 float24::FromFloat32(1.f) / v2.pos.w);
 | 
			
		||||
                auto baricentric_coordinates = Math::MakeVec(float24::FromFloat32(w0),
 | 
			
		||||
                                                             float24::FromFloat32(w1),
 | 
			
		||||
                                                             float24::FromFloat32(w2));
 | 
			
		||||
                auto baricentric_coordinates = Math::MakeVec(float24::FromFloat32(static_cast<float>(w0)),
 | 
			
		||||
                                                             float24::FromFloat32(static_cast<float>(w1)),
 | 
			
		||||
                                                             float24::FromFloat32(static_cast<float>(w2)));
 | 
			
		||||
 | 
			
		||||
                float24 interpolated_attr_over_w = Math::Dot(attr_over_w, baricentric_coordinates);
 | 
			
		||||
                float24 interpolated_w_inverse   = Math::Dot(w_inverse,   baricentric_coordinates);
 | 
			
		||||
| 
						 | 
				
			
			@ -195,8 +195,8 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0,
 | 
			
		|||
                // TODO(neobrain): Not sure if this swizzling pattern is used for all textures.
 | 
			
		||||
                // To be flexible in case different but similar patterns are used, we keep this
 | 
			
		||||
                // somewhat inefficient code around for now.
 | 
			
		||||
                int s = (int)(u * float24::FromFloat32(registers.texture0.width)).ToFloat32();
 | 
			
		||||
                int t = (int)(v * float24::FromFloat32(registers.texture0.height)).ToFloat32();
 | 
			
		||||
                int s = (int)(u * float24::FromFloat32(static_cast<float>(registers.texture0.width))).ToFloat32();
 | 
			
		||||
                int t = (int)(v * float24::FromFloat32(static_cast<float>(registers.texture0.height))).ToFloat32();
 | 
			
		||||
                int texel_index_within_tile = 0;
 | 
			
		||||
                for (int block_size_index = 0; block_size_index < 3; ++block_size_index) {
 | 
			
		||||
                    int sub_tile_width = 1 << block_size_index;
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -77,7 +77,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
 | 
			
		|||
                      : nullptr;
 | 
			
		||||
 | 
			
		||||
        const SwizzlePattern& swizzle = *(SwizzlePattern*)&swizzle_data[instr.common.operand_desc_id];
 | 
			
		||||
        const bool negate_src1 = swizzle.negate;
 | 
			
		||||
        const bool negate_src1 = (swizzle.negate != 0);
 | 
			
		||||
 | 
			
		||||
        float24 src1[4] = {
 | 
			
		||||
            src1_[(int)swizzle.GetSelectorSrc1(0)],
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -225,7 +225,7 @@ union SwizzlePattern {
 | 
			
		|||
    }
 | 
			
		||||
 | 
			
		||||
    bool DestComponentEnabled(int i) const {
 | 
			
		||||
        return (dest_mask & (0x8 >> i));
 | 
			
		||||
        return (dest_mask & (0x8 >> i)) != 0;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    std::string SelectorToString(bool src2) const {
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue