mirror of
				https://github.com/PabloMK7/citra.git
				synced 2025-10-30 21:30:04 +00:00 
			
		
		
		
	Core: Refactor core to use only one function for execution.
Core: Cleaned up comment to be more readable. Citra: Changed loop to be more readable.
This commit is contained in:
		
							parent
							
								
									738b88293c
								
							
						
					
					
						commit
						eb36d3fc90
					
				
					 3 changed files with 20 additions and 21 deletions
				
			
		|  | @ -31,7 +31,9 @@ int __cdecl main(int argc, char **argv) { | |||
|         return -1; | ||||
|     } | ||||
| 
 | ||||
|     while(true) { | ||||
|         Core::RunLoop(); | ||||
|     } | ||||
| 
 | ||||
|     delete emu_window; | ||||
| 
 | ||||
|  |  | |||
|  | @ -6,6 +6,8 @@ | |||
| #include "common/log.h" | ||||
| #include "common/symbols.h" | ||||
| 
 | ||||
| #include "video_core/video_core.h" | ||||
| 
 | ||||
| #include "core/core.h" | ||||
| #include "core/mem_map.h" | ||||
| #include "core/hw/hw.h" | ||||
|  | @ -24,29 +26,17 @@ ARM_Interface*  g_app_core      = nullptr;  ///< ARM11 application core | |||
| ARM_Interface*  g_sys_core      = nullptr;  ///< ARM11 system (OS) core
 | ||||
| 
 | ||||
| /// Run the core CPU loop
 | ||||
| void RunLoop() { | ||||
|     for (;;){ | ||||
|         // This function loops for 100 instructions in the CPU before trying to update hardware.
 | ||||
|         // This is a little bit faster than SingleStep, and should be pretty much equivalent. The 
 | ||||
|         // number of instructions chosen is fairly arbitrary, however a large number will more 
 | ||||
|         // drastically affect the frequency of GSP interrupts and likely break things. The point of
 | ||||
|         // this is to just loop in the CPU for more than 1 instruction to reduce overhead and make
 | ||||
|         // it a little bit faster...
 | ||||
|         g_app_core->Run(100); | ||||
| void RunLoop(int tight_loop) { | ||||
|     g_app_core->Run(tight_loop); | ||||
|     HW::Update(); | ||||
|     if (HLE::g_reschedule) { | ||||
|         Kernel::Reschedule(); | ||||
|     } | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| /// Step the CPU one instruction
 | ||||
| void SingleStep() { | ||||
|     g_app_core->Step(); | ||||
|     HW::Update(); | ||||
|     if (HLE::g_reschedule) { | ||||
|         Kernel::Reschedule(); | ||||
|     } | ||||
|     RunLoop(1); | ||||
| } | ||||
| 
 | ||||
| /// Halt the core
 | ||||
|  |  | |||
|  | @ -19,8 +19,15 @@ extern ARM_Interface*   g_sys_core;     ///< ARM11 system (OS) core | |||
| /// Start the core
 | ||||
| void Start(); | ||||
| 
 | ||||
| /// Run the core CPU loop
 | ||||
| void RunLoop(); | ||||
| /**
 | ||||
|  * Run the core CPU loop | ||||
|  * This function loops for 100 instructions in the CPU before trying to update hardware. This is a | ||||
|  * little bit faster than SingleStep, and should be pretty much equivalent. The number of | ||||
|  * instructions chosen is fairly arbitrary, however a large number will more drastically affect the | ||||
|  * frequency of GSP interrupts and likely break things. The point of this is to just loop in the CPU | ||||
|  * for more than 1 instruction to reduce overhead and make it a little bit faster... | ||||
|  */ | ||||
| void RunLoop(int tight_loop=100); | ||||
| 
 | ||||
| /// Step the CPU one instruction
 | ||||
| void SingleStep(); | ||||
|  |  | |||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue