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	only pass one smdh
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					 2 changed files with 16 additions and 21 deletions
				
			
		|  | @ -396,37 +396,34 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign | |||
|             if (!loader) | ||||
|                 return true; | ||||
| 
 | ||||
|             std::vector<u8> smdh; | ||||
|             loader->ReadIcon(smdh); | ||||
| 
 | ||||
|             u64 program_id = 0; | ||||
|             loader->ReadProgramId(program_id); | ||||
| 
 | ||||
|             std::vector<u8> update_smdh = [program_id]() -> std::vector<u8> { | ||||
|                 if (0x4000000000000 > program_id && program_id > 0x40000FFFFFFFF) | ||||
|                     return {}; | ||||
|             std::vector<u8> smdh = [program_id, &loader]() -> std::vector<u8> { | ||||
|                 std::vector<u8> original_smdh; | ||||
|                 loader->ReadIcon(original_smdh); | ||||
| 
 | ||||
|                 u64 update_id = program_id + 0xe00000000; | ||||
|                 std::string update_path = | ||||
|                     Service::AM::GetTitleContentPath(Service::FS::MediaType::SDMC, update_id); | ||||
|                 if (0x4000000000000 > program_id && program_id > 0x40000FFFFFFFF) | ||||
|                     return original_smdh; | ||||
| 
 | ||||
|                 std::string update_path = Service::AM::GetTitleContentPath( | ||||
|                     Service::FS::MediaType::SDMC, program_id + 0xe00000000); | ||||
| 
 | ||||
|                 if (!FileUtil::Exists(update_path)) | ||||
|                     return {}; | ||||
|                     return original_smdh; | ||||
| 
 | ||||
|                 std::unique_ptr<Loader::AppLoader> update_loader = Loader::GetLoader(update_path); | ||||
| 
 | ||||
|                 if (!update_loader) | ||||
|                     return {}; | ||||
|                     return original_smdh; | ||||
| 
 | ||||
|                 std::vector<u8> update_smdh; | ||||
|                 update_loader->ReadIcon(update_smdh); | ||||
|                 update_loader->ReadProgramId(update_id); | ||||
|                 return update_smdh; | ||||
|             }(); | ||||
| 
 | ||||
|             emit EntryReady({ | ||||
|                 new GameListItemPath(QString::fromStdString(physical_name), smdh, program_id, | ||||
|                                      update_smdh), | ||||
|                 new GameListItemPath(QString::fromStdString(physical_name), smdh, program_id), | ||||
|                 new GameListItem( | ||||
|                     QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))), | ||||
|                 new GameListItemSize(FileUtil::GetSize(physical_name)), | ||||
|  |  | |||
|  | @ -72,22 +72,20 @@ public: | |||
|     static const int ProgramIdRole = Qt::UserRole + 3; | ||||
| 
 | ||||
|     GameListItemPath() : GameListItem() {} | ||||
|     GameListItemPath(const QString& game_path, const std::vector<u8>& smdh_data, u64 program_id, | ||||
|                      const std::vector<u8>& update_smdh) | ||||
|     GameListItemPath(const QString& game_path, const std::vector<u8>& smdh_data, u64 program_id) | ||||
|         : GameListItem() { | ||||
|         setData(game_path, FullPathRole); | ||||
|         setData(qulonglong(program_id), ProgramIdRole); | ||||
| 
 | ||||
|         Loader::SMDH smdh; | ||||
|         if (Loader::IsValidSMDH(update_smdh)) { | ||||
|             memcpy(&smdh, update_smdh.data(), sizeof(Loader::SMDH)); | ||||
|         } else if (Loader::IsValidSMDH(smdh_data)) { | ||||
|             memcpy(&smdh, smdh_data.data(), sizeof(Loader::SMDH)); | ||||
|         } else { | ||||
|         if (!Loader::IsValidSMDH(smdh_data)) { | ||||
|             // SMDH is not valid, set a default icon
 | ||||
|             setData(GetDefaultIcon(true), Qt::DecorationRole); | ||||
|             return; | ||||
|         } | ||||
| 
 | ||||
|         memcpy(&smdh, smdh_data.data(), sizeof(Loader::SMDH)); | ||||
| 
 | ||||
|         // Get icon from SMDH
 | ||||
|         setData(GetQPixmapFromSMDH(smdh, true), Qt::DecorationRole); | ||||
| 
 | ||||
|  |  | |||
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