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	only pass one smdh
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					 2 changed files with 16 additions and 21 deletions
				
			
		|  | @ -396,37 +396,34 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign | ||||||
|             if (!loader) |             if (!loader) | ||||||
|                 return true; |                 return true; | ||||||
| 
 | 
 | ||||||
|             std::vector<u8> smdh; |  | ||||||
|             loader->ReadIcon(smdh); |  | ||||||
| 
 |  | ||||||
|             u64 program_id = 0; |             u64 program_id = 0; | ||||||
|             loader->ReadProgramId(program_id); |             loader->ReadProgramId(program_id); | ||||||
| 
 | 
 | ||||||
|             std::vector<u8> update_smdh = [program_id]() -> std::vector<u8> { |             std::vector<u8> smdh = [program_id, &loader]() -> std::vector<u8> { | ||||||
|                 if (0x4000000000000 > program_id && program_id > 0x40000FFFFFFFF) |                 std::vector<u8> original_smdh; | ||||||
|                     return {}; |                 loader->ReadIcon(original_smdh); | ||||||
| 
 | 
 | ||||||
|                 u64 update_id = program_id + 0xe00000000; |                 if (0x4000000000000 > program_id && program_id > 0x40000FFFFFFFF) | ||||||
|                 std::string update_path = |                     return original_smdh; | ||||||
|                     Service::AM::GetTitleContentPath(Service::FS::MediaType::SDMC, update_id); | 
 | ||||||
|  |                 std::string update_path = Service::AM::GetTitleContentPath( | ||||||
|  |                     Service::FS::MediaType::SDMC, program_id + 0xe00000000); | ||||||
| 
 | 
 | ||||||
|                 if (!FileUtil::Exists(update_path)) |                 if (!FileUtil::Exists(update_path)) | ||||||
|                     return {}; |                     return original_smdh; | ||||||
| 
 | 
 | ||||||
|                 std::unique_ptr<Loader::AppLoader> update_loader = Loader::GetLoader(update_path); |                 std::unique_ptr<Loader::AppLoader> update_loader = Loader::GetLoader(update_path); | ||||||
| 
 | 
 | ||||||
|                 if (!update_loader) |                 if (!update_loader) | ||||||
|                     return {}; |                     return original_smdh; | ||||||
| 
 | 
 | ||||||
|                 std::vector<u8> update_smdh; |                 std::vector<u8> update_smdh; | ||||||
|                 update_loader->ReadIcon(update_smdh); |                 update_loader->ReadIcon(update_smdh); | ||||||
|                 update_loader->ReadProgramId(update_id); |  | ||||||
|                 return update_smdh; |                 return update_smdh; | ||||||
|             }(); |             }(); | ||||||
| 
 | 
 | ||||||
|             emit EntryReady({ |             emit EntryReady({ | ||||||
|                 new GameListItemPath(QString::fromStdString(physical_name), smdh, program_id, |                 new GameListItemPath(QString::fromStdString(physical_name), smdh, program_id), | ||||||
|                                      update_smdh), |  | ||||||
|                 new GameListItem( |                 new GameListItem( | ||||||
|                     QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))), |                     QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))), | ||||||
|                 new GameListItemSize(FileUtil::GetSize(physical_name)), |                 new GameListItemSize(FileUtil::GetSize(physical_name)), | ||||||
|  |  | ||||||
|  | @ -72,22 +72,20 @@ public: | ||||||
|     static const int ProgramIdRole = Qt::UserRole + 3; |     static const int ProgramIdRole = Qt::UserRole + 3; | ||||||
| 
 | 
 | ||||||
|     GameListItemPath() : GameListItem() {} |     GameListItemPath() : GameListItem() {} | ||||||
|     GameListItemPath(const QString& game_path, const std::vector<u8>& smdh_data, u64 program_id, |     GameListItemPath(const QString& game_path, const std::vector<u8>& smdh_data, u64 program_id) | ||||||
|                      const std::vector<u8>& update_smdh) |  | ||||||
|         : GameListItem() { |         : GameListItem() { | ||||||
|         setData(game_path, FullPathRole); |         setData(game_path, FullPathRole); | ||||||
|         setData(qulonglong(program_id), ProgramIdRole); |         setData(qulonglong(program_id), ProgramIdRole); | ||||||
| 
 | 
 | ||||||
|         Loader::SMDH smdh; |         Loader::SMDH smdh; | ||||||
|         if (Loader::IsValidSMDH(update_smdh)) { |         if (!Loader::IsValidSMDH(smdh_data)) { | ||||||
|             memcpy(&smdh, update_smdh.data(), sizeof(Loader::SMDH)); |  | ||||||
|         } else if (Loader::IsValidSMDH(smdh_data)) { |  | ||||||
|             memcpy(&smdh, smdh_data.data(), sizeof(Loader::SMDH)); |  | ||||||
|         } else { |  | ||||||
|             // SMDH is not valid, set a default icon
 |             // SMDH is not valid, set a default icon
 | ||||||
|             setData(GetDefaultIcon(true), Qt::DecorationRole); |             setData(GetDefaultIcon(true), Qt::DecorationRole); | ||||||
|             return; |             return; | ||||||
|         } |         } | ||||||
|  | 
 | ||||||
|  |         memcpy(&smdh, smdh_data.data(), sizeof(Loader::SMDH)); | ||||||
|  | 
 | ||||||
|         // Get icon from SMDH
 |         // Get icon from SMDH
 | ||||||
|         setData(GetQPixmapFromSMDH(smdh, true), Qt::DecorationRole); |         setData(GetQPixmapFromSMDH(smdh, true), Qt::DecorationRole); | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
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