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	Move screen size constants from video_core to core
video_core didn't even properly use them, and they were the source of many otherwise-unnecessary dependencies from core to video_core.
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					 9 changed files with 63 additions and 51 deletions
				
			
		|  | @ -12,10 +12,10 @@ | |||
| #include "common/logging/log.h" | ||||
| #include "common/scm_rev.h" | ||||
| #include "common/string_util.h" | ||||
| #include "core/3ds.h" | ||||
| #include "core/settings.h" | ||||
| #include "input_common/keyboard.h" | ||||
| #include "input_common/main.h" | ||||
| #include "video_core/video_core.h" | ||||
| 
 | ||||
| void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) { | ||||
|     TouchMoved((unsigned)std::max(x, 0), (unsigned)std::max(y, 0)); | ||||
|  | @ -80,12 +80,12 @@ EmuWindow_SDL2::EmuWindow_SDL2() { | |||
| 
 | ||||
|     std::string window_title = Common::StringFromFormat("Citra %s| %s-%s ", Common::g_build_name, | ||||
|                                                         Common::g_scm_branch, Common::g_scm_desc); | ||||
|     render_window = SDL_CreateWindow( | ||||
|         window_title.c_str(), | ||||
|         SDL_WINDOWPOS_UNDEFINED, // x position
 | ||||
|         SDL_WINDOWPOS_UNDEFINED, // y position
 | ||||
|         VideoCore::kScreenTopWidth, VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight, | ||||
|         SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI); | ||||
|     render_window = | ||||
|         SDL_CreateWindow(window_title.c_str(), | ||||
|                          SDL_WINDOWPOS_UNDEFINED, // x position
 | ||||
|                          SDL_WINDOWPOS_UNDEFINED, // y position
 | ||||
|                          Core::kScreenTopWidth, Core::kScreenTopHeight + Core::kScreenBottomHeight, | ||||
|                          SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI); | ||||
| 
 | ||||
|     if (render_window == nullptr) { | ||||
|         LOG_CRITICAL(Frontend, "Failed to create SDL2 window! Exiting..."); | ||||
|  |  | |||
|  | @ -12,12 +12,11 @@ | |||
| #include "common/microprofile.h" | ||||
| #include "common/scm_rev.h" | ||||
| #include "common/string_util.h" | ||||
| #include "core/3ds.h" | ||||
| #include "core/core.h" | ||||
| #include "core/settings.h" | ||||
| #include "input_common/keyboard.h" | ||||
| #include "input_common/main.h" | ||||
| #include "video_core/debug_utils/debug_utils.h" | ||||
| #include "video_core/video_core.h" | ||||
| 
 | ||||
| EmuThread::EmuThread(GRenderWindow* render_window) | ||||
|     : exec_step(false), running(false), stop_run(false), render_window(render_window) {} | ||||
|  | @ -266,8 +265,7 @@ void GRenderWindow::InitRenderTarget() { | |||
|     child = new GGLWidgetInternal(fmt, this); | ||||
|     QBoxLayout* layout = new QHBoxLayout(this); | ||||
| 
 | ||||
|     resize(VideoCore::kScreenTopWidth, | ||||
|            VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight); | ||||
|     resize(Core::kScreenTopWidth, Core::kScreenTopHeight + Core::kScreenBottomHeight); | ||||
|     layout->addWidget(child); | ||||
|     layout->setMargin(0); | ||||
|     setLayout(layout); | ||||
|  |  | |||
							
								
								
									
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								src/core/3ds.h
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										21
									
								
								src/core/3ds.h
									
										
									
									
									
										Normal file
									
								
							|  | @ -0,0 +1,21 @@ | |||
| // Copyright 2017 Citra Emulator Project
 | ||||
| // Licensed under GPLv2 or any later version
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| namespace Core { | ||||
| 
 | ||||
| // 3DS Video Constants
 | ||||
| // -------------------
 | ||||
| 
 | ||||
| // NOTE: The LCDs actually rotate the image 90 degrees when displaying. Because of that the
 | ||||
| // framebuffers in video memory are stored in column-major order and rendered sideways, causing
 | ||||
| // the widths and heights of the framebuffers read by the LCD to be switched compared to the
 | ||||
| // heights and widths of the screens listed here.
 | ||||
| constexpr int kScreenTopWidth = 400;     ///< 3DS top screen width
 | ||||
| constexpr int kScreenTopHeight = 240;    ///< 3DS top screen height
 | ||||
| constexpr int kScreenBottomWidth = 320;  ///< 3DS bottom screen width
 | ||||
| constexpr int kScreenBottomHeight = 240; ///< 3DS bottom screen height
 | ||||
| 
 | ||||
| } // namespace Core
 | ||||
|  | @ -179,6 +179,7 @@ set(SRCS | |||
|             ) | ||||
| 
 | ||||
| set(HEADERS | ||||
|             3ds.h | ||||
|             arm/arm_interface.h | ||||
|             arm/dynarmic/arm_dynarmic.h | ||||
|             arm/dynarmic/arm_dynarmic_cp15.h | ||||
|  |  | |||
|  | @ -5,10 +5,10 @@ | |||
| #include <algorithm> | ||||
| #include <cmath> | ||||
| #include "common/assert.h" | ||||
| #include "core/3ds.h" | ||||
| #include "core/core.h" | ||||
| #include "core/frontend/emu_window.h" | ||||
| #include "core/settings.h" | ||||
| #include "video_core/video_core.h" | ||||
| 
 | ||||
| /**
 | ||||
|  * Check if the given x/y coordinates are within the touchpad specified by the framebuffer layout | ||||
|  | @ -38,11 +38,9 @@ void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) { | |||
|     if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y)) | ||||
|         return; | ||||
| 
 | ||||
|     touch_x = VideoCore::kScreenBottomWidth * | ||||
|               (framebuffer_x - framebuffer_layout.bottom_screen.left) / | ||||
|     touch_x = Core::kScreenBottomWidth * (framebuffer_x - framebuffer_layout.bottom_screen.left) / | ||||
|               (framebuffer_layout.bottom_screen.right - framebuffer_layout.bottom_screen.left); | ||||
|     touch_y = VideoCore::kScreenBottomHeight * | ||||
|               (framebuffer_y - framebuffer_layout.bottom_screen.top) / | ||||
|     touch_y = Core::kScreenBottomHeight * (framebuffer_y - framebuffer_layout.bottom_screen.top) / | ||||
|               (framebuffer_layout.bottom_screen.bottom - framebuffer_layout.bottom_screen.top); | ||||
| 
 | ||||
|     touch_pressed = true; | ||||
|  |  | |||
|  | @ -5,16 +5,20 @@ | |||
| #include <cmath> | ||||
| 
 | ||||
| #include "common/assert.h" | ||||
| #include "core/3ds.h" | ||||
| #include "core/frontend/framebuffer_layout.h" | ||||
| #include "core/settings.h" | ||||
| #include "video_core/video_core.h" | ||||
| 
 | ||||
| namespace Layout { | ||||
| 
 | ||||
| static const float TOP_SCREEN_ASPECT_RATIO = | ||||
|     static_cast<float>(VideoCore::kScreenTopHeight) / VideoCore::kScreenTopWidth; | ||||
|     static_cast<float>(Core::kScreenTopHeight) / Core::kScreenTopWidth; | ||||
| static const float BOT_SCREEN_ASPECT_RATIO = | ||||
|     static_cast<float>(VideoCore::kScreenBottomHeight) / VideoCore::kScreenBottomWidth; | ||||
|     static_cast<float>(Core::kScreenBottomHeight) / Core::kScreenBottomWidth; | ||||
| 
 | ||||
| float FramebufferLayout::GetScalingRatio() const { | ||||
|     return static_cast<float>(top_screen.GetWidth()) / Core::kScreenTopWidth; | ||||
| } | ||||
| 
 | ||||
| // Finds the largest size subrectangle contained in window area that is confined to the aspect ratio
 | ||||
| template <class T> | ||||
|  | @ -106,10 +110,10 @@ FramebufferLayout LargeFrameLayout(unsigned width, unsigned height, bool swapped | |||
|     float window_aspect_ratio = static_cast<float>(height) / width; | ||||
|     float emulation_aspect_ratio = | ||||
|         swapped | ||||
|             ? VideoCore::kScreenBottomHeight * 4 / | ||||
|                   (VideoCore::kScreenBottomWidth * 4.0f + VideoCore::kScreenTopWidth) | ||||
|             : VideoCore::kScreenTopHeight * 4 / | ||||
|                   (VideoCore::kScreenTopWidth * 4.0f + VideoCore::kScreenBottomWidth); | ||||
|             ? Core::kScreenBottomHeight * 4 / | ||||
|                   (Core::kScreenBottomWidth * 4.0f + Core::kScreenTopWidth) | ||||
|             : Core::kScreenTopHeight * 4 / | ||||
|                   (Core::kScreenTopWidth * 4.0f + Core::kScreenBottomWidth); | ||||
|     float large_screen_aspect_ratio = swapped ? BOT_SCREEN_ASPECT_RATIO : TOP_SCREEN_ASPECT_RATIO; | ||||
|     float small_screen_aspect_ratio = swapped ? TOP_SCREEN_ASPECT_RATIO : BOT_SCREEN_ASPECT_RATIO; | ||||
| 
 | ||||
|  |  | |||
|  | @ -5,7 +5,9 @@ | |||
| #pragma once | ||||
| 
 | ||||
| #include "common/math_util.h" | ||||
| 
 | ||||
| namespace Layout { | ||||
| 
 | ||||
| /// Describes the layout of the window framebuffer (size and top/bottom screen positions)
 | ||||
| struct FramebufferLayout { | ||||
|     unsigned width; | ||||
|  | @ -14,6 +16,12 @@ struct FramebufferLayout { | |||
|     bool bottom_screen_enabled; | ||||
|     MathUtil::Rectangle<unsigned> top_screen; | ||||
|     MathUtil::Rectangle<unsigned> bottom_screen; | ||||
| 
 | ||||
|     /**
 | ||||
|      * Returns the ration of pixel size of the top screen, compared to the native size of the 3DS | ||||
|      * screen. | ||||
|      */ | ||||
|     float GetScalingRatio() const; | ||||
| }; | ||||
| 
 | ||||
| /**
 | ||||
|  | @ -52,4 +60,5 @@ FramebufferLayout LargeFrameLayout(unsigned width, unsigned height, bool is_swap | |||
|  * @return Newly created FramebufferLayout object with default screen regions initialized | ||||
|  */ | ||||
| FramebufferLayout CustomFrameLayout(unsigned width, unsigned height); | ||||
| } | ||||
| 
 | ||||
| } // namespace Layout
 | ||||
|  |  | |||
|  | @ -561,20 +561,16 @@ RasterizerCacheOpenGL::GetFramebufferSurfaces( | |||
|     color_params.is_tiled = depth_params.is_tiled = true; | ||||
| 
 | ||||
|     // Set the internal resolution, assume the same scaling factor for top and bottom screens
 | ||||
|     const Layout::FramebufferLayout& layout = VideoCore::g_emu_window->GetFramebufferLayout(); | ||||
|     if (Settings::values.resolution_factor == 0.0f) { | ||||
|     float resolution_scale_factor = Settings::values.resolution_factor; | ||||
|     if (resolution_scale_factor == 0.0f) { | ||||
|         // Auto - scale resolution to the window size
 | ||||
|         color_params.res_scale_width = depth_params.res_scale_width = | ||||
|             (float)layout.top_screen.GetWidth() / VideoCore::kScreenTopWidth; | ||||
|         color_params.res_scale_height = depth_params.res_scale_height = | ||||
|             (float)layout.top_screen.GetHeight() / VideoCore::kScreenTopHeight; | ||||
|     } else { | ||||
|         // Otherwise, scale the resolution by the specified factor
 | ||||
|         color_params.res_scale_width = Settings::values.resolution_factor; | ||||
|         depth_params.res_scale_width = Settings::values.resolution_factor; | ||||
|         color_params.res_scale_height = Settings::values.resolution_factor; | ||||
|         depth_params.res_scale_height = Settings::values.resolution_factor; | ||||
|         resolution_scale_factor = VideoCore::g_emu_window->GetFramebufferLayout().GetScalingRatio(); | ||||
|     } | ||||
|     // Scale the resolution by the specified factor
 | ||||
|     color_params.res_scale_width = resolution_scale_factor; | ||||
|     depth_params.res_scale_width = resolution_scale_factor; | ||||
|     color_params.res_scale_height = resolution_scale_factor; | ||||
|     depth_params.res_scale_height = resolution_scale_factor; | ||||
| 
 | ||||
|     color_params.addr = config.GetColorBufferPhysicalAddress(); | ||||
|     color_params.pixel_format = CachedSurface::PixelFormatFromColorFormat(config.color_format); | ||||
|  |  | |||
|  | @ -15,21 +15,6 @@ class RendererBase; | |||
| 
 | ||||
| namespace VideoCore { | ||||
| 
 | ||||
| // 3DS Video Constants
 | ||||
| // -------------------
 | ||||
| 
 | ||||
| // NOTE: The LCDs actually rotate the image 90 degrees when displaying. Because of that the
 | ||||
| // framebuffers in video memory are stored in column-major order and rendered sideways, causing
 | ||||
| // the widths and heights of the framebuffers read by the LCD to be switched compared to the
 | ||||
| // heights and widths of the screens listed here.
 | ||||
| static const int kScreenTopWidth = 400;     ///< 3DS top screen width
 | ||||
| static const int kScreenTopHeight = 240;    ///< 3DS top screen height
 | ||||
| static const int kScreenBottomWidth = 320;  ///< 3DS bottom screen width
 | ||||
| static const int kScreenBottomHeight = 240; ///< 3DS bottom screen height
 | ||||
| 
 | ||||
| //  Video core renderer
 | ||||
| // ---------------------
 | ||||
| 
 | ||||
| extern std::unique_ptr<RendererBase> g_renderer; ///< Renderer plugin
 | ||||
| extern EmuWindow* g_emu_window;                  ///< Emu window
 | ||||
| 
 | ||||
|  |  | |||
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