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	Only check for sanitize_mul if theres a shader in the cache
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					 2 changed files with 5 additions and 7 deletions
				
			
		|  | @ -203,12 +203,10 @@ ShaderDiskCache::LoadPrecompiledFile(FileUtil::IOFile& file) { | |||
| 
 | ||||
|     ShaderCacheVersionHash file_hash{}; | ||||
|     if (!LoadArrayFromPrecompiled(file_hash.data(), file_hash.size())) { | ||||
|         decompressed_precompiled_cache_offset = 0; | ||||
|         return {}; | ||||
|     } | ||||
|     if (GetShaderCacheVersionHash() != file_hash) { | ||||
|         LOG_INFO(Render_OpenGL, "Precompiled cache is from another version of the emulator"); | ||||
|         decompressed_precompiled_cache_offset = 0; | ||||
|         return {}; | ||||
|     } | ||||
| 
 | ||||
|  |  | |||
|  | @ -491,14 +491,14 @@ void ShaderProgramManager::LoadDiskCache(const std::atomic_bool& stop_loading, | |||
|                 const auto dump{dumps.find(unique_identifier)}; | ||||
|                 const auto decomp{decompiled.find(unique_identifier)}; | ||||
| 
 | ||||
|                 // Only load this shader if its sanitize_mul setting matches
 | ||||
|                 if (decomp->second.sanitize_mul == VideoCore::g_hw_shader_accurate_mul) { | ||||
|                     continue; | ||||
|                 } | ||||
| 
 | ||||
|                 OGLProgram shader; | ||||
| 
 | ||||
|                 if (dump != dumps.end() && decomp != decompiled.end()) { | ||||
|                     // Only load this shader if its sanitize_mul setting matches
 | ||||
|                     if (decomp->second.sanitize_mul == VideoCore::g_hw_shader_accurate_mul) { | ||||
|                         continue; | ||||
|                     } | ||||
| 
 | ||||
|                     // If the shader is dumped, attempt to load it
 | ||||
|                     shader = GeneratePrecompiledProgram(dump->second, supported_formats); | ||||
|                     if (shader.handle == 0) { | ||||
|  |  | |||
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