Implement game render thread delay (#180)

More details: https://www.reddit.com/r/Citra/comments/1e1v4e1/fixing_luigis_mansion_2_performance_issues_once/
This commit is contained in:
PabloMK7 2024-07-13 00:57:03 +02:00 committed by GitHub
parent cc220928bd
commit e90795b616
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GPG key ID: B5690EEEBB952194
13 changed files with 168 additions and 3 deletions

View file

@ -667,6 +667,8 @@ void Config::ReadRendererValues() {
ReadGlobalSetting(Settings::values.texture_filter);
ReadGlobalSetting(Settings::values.texture_sampling);
ReadGlobalSetting(Settings::values.delay_game_render_thread_us);
if (global) {
ReadBasicSetting(Settings::values.use_shader_jit);
}
@ -1168,6 +1170,8 @@ void Config::SaveRendererValues() {
WriteGlobalSetting(Settings::values.texture_filter);
WriteGlobalSetting(Settings::values.texture_sampling);
WriteGlobalSetting(Settings::values.delay_game_render_thread_us);
if (global) {
WriteSetting(QStringLiteral("use_shader_jit"), Settings::values.use_shader_jit.GetValue(),
true);

View file

@ -26,6 +26,10 @@ ConfigureGraphics::ConfigureGraphics(QString gl_renderer, std::span<const QStrin
// Set the index to -1 to ensure the below lambda is called with setCurrentIndex
ui->graphics_api_combo->setCurrentIndex(-1);
const auto width = static_cast<int>(QString::fromStdString("000000000").size() * 6);
ui->delay_render_display_label->setMinimumWidth(width);
ui->delay_render_combo->setVisible(!Settings::IsConfiguringGlobal());
auto graphics_api_combo_model =
qobject_cast<QStandardItemModel*>(ui->graphics_api_combo->model());
#ifndef ENABLE_SOFTWARE_RENDERER
@ -82,12 +86,25 @@ ConfigureGraphics::ConfigureGraphics(QString gl_renderer, std::span<const QStrin
connect(ui->graphics_api_combo, qOverload<int>(&QComboBox::currentIndexChanged), this,
&ConfigureGraphics::SetPhysicalDeviceComboVisibility);
connect(ui->delay_render_slider, &QSlider::valueChanged, this, [&](int value) {
ui->delay_render_display_label->setText(
QStringLiteral("%1 ms")
.arg(((double)value) / 1000.f, 0, 'f', 3)
.rightJustified(QString::fromStdString("000000000").size()));
});
SetConfiguration();
}
ConfigureGraphics::~ConfigureGraphics() = default;
void ConfigureGraphics::SetConfiguration() {
ui->delay_render_slider->setValue(Settings::values.delay_game_render_thread_us.GetValue());
ui->delay_render_display_label->setText(
QStringLiteral("%1 ms")
.arg(((double)ui->delay_render_slider->value()) / 1000, 0, 'f', 3)
.rightJustified(QString::fromStdString("000000000").size()));
if (!Settings::IsConfiguringGlobal()) {
ConfigurationShared::SetHighlight(ui->graphics_api_group,
!Settings::values.graphics_api.UsingGlobal());
@ -101,6 +118,16 @@ void ConfigureGraphics::SetConfiguration() {
&Settings::values.texture_sampling);
ConfigurationShared::SetHighlight(ui->widget_texture_sampling,
!Settings::values.texture_sampling.UsingGlobal());
ConfigurationShared::SetHighlight(
ui->delay_render_layout, !Settings::values.delay_game_render_thread_us.UsingGlobal());
if (Settings::values.delay_game_render_thread_us.UsingGlobal()) {
ui->delay_render_combo->setCurrentIndex(0);
ui->delay_render_slider->setEnabled(false);
} else {
ui->delay_render_combo->setCurrentIndex(1);
ui->delay_render_slider->setEnabled(true);
}
} else {
ui->graphics_api_combo->setCurrentIndex(
static_cast<int>(Settings::values.graphics_api.GetValue()));
@ -144,6 +171,9 @@ void ConfigureGraphics::ApplyConfiguration() {
ui->toggle_disk_shader_cache, use_disk_shader_cache);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync_new, ui->toggle_vsync_new,
use_vsync_new);
ConfigurationShared::ApplyPerGameSetting(
&Settings::values.delay_game_render_thread_us, ui->delay_render_combo,
[this](s32) { return ui->delay_render_slider->value(); });
if (Settings::IsConfiguringGlobal()) {
Settings::values.use_shader_jit = ui->toggle_shader_jit->isChecked();
@ -170,9 +200,16 @@ void ConfigureGraphics::SetupPerGameUI() {
ui->toggle_async_present->setEnabled(Settings::values.async_presentation.UsingGlobal());
ui->graphics_api_combo->setEnabled(Settings::values.graphics_api.UsingGlobal());
ui->physical_device_combo->setEnabled(Settings::values.physical_device.UsingGlobal());
ui->delay_render_combo->setEnabled(
Settings::values.delay_game_render_thread_us.UsingGlobal());
return;
}
connect(ui->delay_render_combo, qOverload<int>(&QComboBox::activated), this, [this](int index) {
ui->delay_render_slider->setEnabled(index == 1);
ConfigurationShared::SetHighlight(ui->delay_render_layout, index == 1);
});
ui->toggle_shader_jit->setVisible(false);
ConfigurationShared::SetColoredComboBox(

View file

@ -307,6 +307,83 @@
</property>
</widget>
</item>
<item>
<widget class="QWidget" name="delay_render_layout" native="true">
<layout class="QHBoxLayout" name="delay_render_layout_inner">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QComboBox" name="delay_render_combo">
<item>
<property name="text">
<string>Use global</string>
</property>
</item>
<item>
<property name="text">
<string>Use per-game</string>
</property>
</item>
</widget>
</item>
<item>
<widget class="QLabel" name="label_delay_render">
<property name="text">
<string>Delay game render thread:</string>
</property>
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Delays the emulated game render thread the specified amount of milliseconds every time it submits render commands to the GPU.&lt;/p&gt;&lt;p&gt;Adjust this feature in the (very few) dynamic-fps games to fix performance issues.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
</widget>
</item>
<item>
<widget class="QSlider" name="delay_render_slider">
<property name="minimum">
<number>0</number>
</property>
<property name="maximum">
<number>16000</number>
</property>
<property name="singleStep">
<number>100</number>
</property>
<property name="pageStep">
<number>250</number>
</property>
<property name="value">
<number>0</number>
</property>
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="tickPosition">
<enum>QSlider::TicksBelow</enum>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="delay_render_display_label">
<property name="text">
<string/>
</property>
<property name="alignment">
<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
</property>
</widget>
</item>
</layout>
</widget>
</item>
</layout>
</widget>
</item>