mirror of
				https://github.com/PabloMK7/citra.git
				synced 2025-10-30 21:30:04 +00:00 
			
		
		
		
	Merge pull request #1541 from LFsWang/path
Fix Qt string encode problem on Windows
This commit is contained in:
		
						commit
						e815e4a6aa
					
				
					 2 changed files with 3 additions and 3 deletions
				
			
		|  | @ -16,7 +16,7 @@ Config::Config() { | ||||||
|     // TODO: Don't hardcode the path; let the frontend decide where to put the config files.
 |     // TODO: Don't hardcode the path; let the frontend decide where to put the config files.
 | ||||||
|     qt_config_loc = FileUtil::GetUserPath(D_CONFIG_IDX) + "qt-config.ini"; |     qt_config_loc = FileUtil::GetUserPath(D_CONFIG_IDX) + "qt-config.ini"; | ||||||
|     FileUtil::CreateFullPath(qt_config_loc); |     FileUtil::CreateFullPath(qt_config_loc); | ||||||
|     qt_config = new QSettings(QString::fromStdString(qt_config_loc), QSettings::IniFormat); |     qt_config = new QSettings(QString::fromLocal8Bit(qt_config_loc.c_str()), QSettings::IniFormat); | ||||||
| 
 | 
 | ||||||
|     Reload(); |     Reload(); | ||||||
| } | } | ||||||
|  |  | ||||||
|  | @ -66,7 +66,7 @@ void GameList::ValidateEntry(const QModelIndex& item) | ||||||
| 
 | 
 | ||||||
|     if (file_path.isEmpty()) |     if (file_path.isEmpty()) | ||||||
|         return; |         return; | ||||||
|     std::string std_file_path = file_path.toStdString(); |     std::string std_file_path = file_path.toLocal8Bit(); | ||||||
|     if (!FileUtil::Exists(std_file_path) || FileUtil::IsDirectory(std_file_path)) |     if (!FileUtil::Exists(std_file_path) || FileUtil::IsDirectory(std_file_path)) | ||||||
|         return; |         return; | ||||||
|     emit GameChosen(file_path); |     emit GameChosen(file_path); | ||||||
|  | @ -148,7 +148,7 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, bool d | ||||||
| 
 | 
 | ||||||
|             emit EntryReady({ |             emit EntryReady({ | ||||||
|                 new GameListItem(QString::fromStdString(Loader::GetFileTypeString(filetype))), |                 new GameListItem(QString::fromStdString(Loader::GetFileTypeString(filetype))), | ||||||
|                 new GameListItemPath(QString::fromStdString(physical_name)), |                 new GameListItemPath(QString::fromLocal8Bit(physical_name.c_str())), | ||||||
|                 new GameListItemSize(FileUtil::GetSize(physical_name)), |                 new GameListItemSize(FileUtil::GetSize(physical_name)), | ||||||
|             }); |             }); | ||||||
|         } |         } | ||||||
|  |  | ||||||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue